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Iron Mal

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Jun 4, 2008
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Housebroken Lunatic said:
Iron Mal said:
to me it sounds like you were making it up so you could sound smarter.
Yeah. Because trying to impress total strangers who I barely even consider to be human, while at the same time doing it under a completely anonymous persona would improve my life how, exactly? (you can take a look at my profile if you want, and you'll see that my "general details" section is lacking any sort of content about my real identity)

So tell me, what do I stand to gain in trying to impress you or anyone else for that matter? Because I sure as hell can't see anything about it that would improve my existence in the slightest. But being the mindreader that you seem to portray yourself as, perhaps YOU can tell ME about ME. :)
Again, this is the internet, there are people out there who will publicly humiliate themselves just for a small bit of the spotlight and some attention (see trolls and most Youtube celebrities for startling examples of this in action).

And if you insist that I use my Jedi mind reading powers then fine, let the baby have it's bottle.

You were always a quiet child growing up in the vineyards of the old country until an old man who would forever change your life approached you and said, 'son, you ain't never gonna amount to nothing', determined to prove this strange fellow wrong you embarked on an epic journey of self-realisation and spiritual enlightenment to discover just what it means to do something with your life.

The name 'Housebroken Lunatic' stemmed from an unfortuneate incident involving two dead cats, a bar magnet and a heroic amount of smelling salts (there were no other survivors).

Iron Mal said:
The reason these seven plots were established is because you can look at pretty much any story out there and after stripping away enough fluff and lore you will find that somewhere it will be something along the lines of one of the seven
Is that a scientific statement on your part?
No, that's just my loose understanding of the idea surrounding the seven basic plots. Makes enough sense to me.

Iron Mal said:
(I'm gonna take a guess that you're supposedly 'unique' stories are no exception, you just haven't looked far enough to find it).
Yeah, I sure wouldn't know. I only wrote the fucking things and spent hours upon hours re-reading, re-writing and polish them. I certainly don't have an in-depth understanding of my own products. (yes, I am being sarcastic. People talking out of their ass tend to make it somewhat rewarding)
Just because you made something doesn't nessercarily mean that you know everything there is to know about it (I'm pretty certain that Shakespeare probably had no idea about half of the imagery and meaning that we attach to his plays when we examine them).

And then of course there's the effec of subtle influence, we're all influenced by something and this is very difficult (if not neigh-impossible) to avoid succumbing to (we all secretly copy and plagarise, even if we don't realise it).

Iron Mal said:
Just because you didn't intend to have an arguement doesn't mean someone else can't inititate one, after all, forums are supposed to be a place of discussion and debate, arguements are an important part of discussion (if you don't like it then perhaps you shouldn't have joined a forum).
I've never said anything about disliking discussions. It is a prime-time hobby of mine (oh, that rhymes!) after all.

I merely said that in this particular case I had no interest in debating it or trying to convince anyone. It was just a personal remark, and I made it ABUNDANTLY clear in my post by writing the disclaimer in question.

Now you can try to initiate an argument all you like, but it will ultimately make you look pretty stupid when I basically told you and everyone else that I had no intention of discussing the point, and yet you insist on trying to provoke an argument anyway.
It takes two to argue, and you did respond to me.

Who's the bigger idiot? The idiot? Or the idiot who follows him?
 

Mikeyfell

Elite Member
Aug 24, 2010
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GrizzlerBorno said:
The Outsider: Man persecuted for following radical ideals
Animal Farm: Mock allegory for Russian Revolution and the birth of Communism
Chronicles of Narnia: Mock allegory for...the bible
Harry Potter: Wizard kid defeats Voldemort to save....Britain......huh?
well I haven't read the Outsider or Chronicles of Narnia

but couldn't you boil Man persecuted for following radical ideas to: defeat conformism, save man from incarceration

Animal Farm: defeat Greed, save the proletariat from slavery

Chronicles: there was a lot of defeating and saving going on in the movies which I never finished watching

Harry Potter...yeah Defeat Voldemort, save muggles

almost everything can be boiled down to that
it depends on how much you boil away that makes a story good or not
 

GothmogII

Possessor Of Hats
Apr 6, 2008
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Housebroken Lunatic said:
believer258 said:
If there isn't one example you could give, then I don't believe you.
Then don't. See if I care.

believer258 said:
You can't make a good story without some sort of conflict. That's it. No conflict, no story. Sorry, that's the way the world turns, every story ever written can be boiled down to simplicity. That's not to say there isn't any originality, or that your stories are bad, it's just that all stories fall into certain trappings.
Who said anything about writing a story completely without conflict?

I just made a remark about these "ultimate" seven stereotypes that some person claims that all stories come down to in the end.

If you think about it, it is pretty unlikely. And it's reasonable to assume that adamant believers in such a theory probably have a pretty biased view if they make such a claim. In other words: they review a story in a rather far fetched manner in order to make the evidence fit the theory, rather than adapting the theory after the evidence (as a scientist would've done).

As for this fellow - I don't think there is anything that falls out of those seven basic plots.
I don't think it's quite as simple as being a step by step process. But, I also don't understand why anyone would argue against the idea/concept that there a quite visible similarities in nearly every work of fiction thus created. After all, there are many ways to make a cake, but that doesn't necessarily mean each of these ways aren't similar enough that you can't simply connect the dots and find the pattern.

That said, you could of course consider mixing random ingredients together and then tossing the mess on the floor as 'making a cake', but that isn't really a statement as to the quality of such a thing.
 
Jun 11, 2008
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But "Animal Farm" is about Orwell taking shots at Communism ruining Socialist ideals... That aside yes that is what all games boil down to even the ones you mentioned.
Portal defeat Glados save self, Fallout defeat X save/destory Vault/world, Bioshock defeat Ryan/Fontaine save self/little sisters/power
I feel it is something that needs to be there given how a game actually works. As in the are rules, a winner, a loser and a goal. So I don't think it is surprising that they boil down to this. Also there are only so much skelton plots out there which is why gaming boils down to this given the nature as I already said.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Housebroken Lunatic said:
Casual Shinji said:
But if that was the case, the plot would be interchangably from the gameplay. And it isn't, or atleast it shouldn't.
Okay, take the majority of FPS games ever created and ask yourself: How is the plot actually completely dependant on the gameplay? Could the same plot not be switched to another FPS game with another kind of gameplay?

Story and game mechanics tend to be seperate from eachother in most games. And it doesn't necessarly make the games bad either.
Well, when was the last time an FPS actually had interesting gameplay besides shooting?

If a game is actively telling a story, then the gameplay should reflect the narrative and characteristics. Like the Celestial Brush in Okami, the look and combat style of Kratos in God of War, the bond between Wander and Agro in Shadow of the Colossus through co-dependent gameplay. Silent Hill 2 itself is a perfect example of narrative weaven throughout the gameplay.

If gameplay and narrative are completely separated, you'll end up with something like Dragon Age: Origins or Mass Effect 2. Where you're chewing yourself through the gameplay in order to get to the story bits.
 

Bananahs

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Nov 18, 2009
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On the surface area yeah Shadow of the Colossus is about battling giant monsters and rescuing your gall.

Beneath that though is commentary on humanity, the fact that you yourself transform into a monster while killing these beings and generally a whole ironic take on the "Kill x to save y."
 

Housebroken Lunatic

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Sep 12, 2009
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Iron Mal said:
Again, this is the internet, there are people out there who will publicly humiliate themselves just for a small bit of the spotlight and some attention (see trolls and most Youtube celebrities for startling examples of this in action).
Yes. But as I said, this is an anonymous persona. I could be anyone and no one. Thus anything I say or do wouldn't really reflect on me as a person in a positive or negative way.

Youtube celebrities do the mistake of actually filming themselves and thus exposing their true identities to everyone. I don't. In fact, I could be lying though my teeth about everything I say and no one would really truly know if I did or not.

That's the way I prefer it. I don't find debates interesting when people spend way too much time trying to masturbate with their empathy too much and never really focus on the arguments presented, but instead guess WHY people say what they say.

The less real and human I act, and the less information I give you or anyone else to know the real true me, the less accurate any such guesses will be, making the entire effort moot to begin with.

Iron Mal said:
And if you insist that I use my Jedi mind reading powers then fine, let the baby have it's bottle.

You were always a quiet child growing up in the vineyards of the old country until an old man who would forever change your life approached you and said, 'son, you ain't never gonna amount to nothing', determined to prove this strange fellow wrong you embarked on an epic journey of self-realisation and spiritual enlightenment to discover just what it means to do something with your life.

The name 'Housebroken Lunatic' stemmed from an unfortuneate incident involving two dead cats, a bar magnet and a heroic amount of smelling salts (there were no other survivors).
Sorry, but no. Points for effort and creativity though. :p


Iron Mal said:
No, that's just my loose understanding of the idea surrounding the seven basic plots. Makes enough sense to me.
Well it doesn't to me. There are just too many inconsistensies and too much arbitrary judgement for the theory to work.

Iron Mal said:
Just because you made something doesn't nessercarily mean that you know everything there is to know about it (I'm pretty certain that Shakespeare probably had no idea about half of the imagery and meaning that we attach to his plays when we examine them).
But that wouldn't be a mistake or lack of in-depth understanding on Shakespeare's part but more a mistake on our part for trying to interpret his plays in ways that he had no original thought or intention of doing.

A surrealist painting might be perfectly acceptable to interpret in any number of ways, but when it comes to a tangible story with conrecte planning, there are only so much room for interpretation, and the size of that room is largely up to the writer to decide (as you may know, some plays/stories are more ambiguous and easy to interpret freely than others). Consider the movie "Eraserhead". Surrealist flick that you can pretty much interpret in an infinite number of ways. How could such a work of fiction possibly conform to seven "universal" and basic principles?

Iron Mal said:
And then of course there's the effec of subtle influence, we're all influenced by something and this is very difficult (if not neigh-impossible) to avoid succumbing to (we all secretly copy and plagarise, even if we don't realise it).
Actually, that's impossible. If every story is a willing or unwilling piece of plagiarism, then how did the first work of fiction ever get created? If there were no previous narratives to plagiarize, then how did the first one came to be?

Im not denying that subtle influence does occur, im just saying that claiming that it to be a universal fact doesn't really make sense, since that would imply that the "primordial" story just came to be on it's own without any predecessors (which would be impossible if the definition of subtle influence always held sway).

But even if plagiarism does occur, it still doesn't mean that you have to adhere to these "basic seven" plots.

If we look at these "basic seven" as seven different Lego kits, intended to build seven different models of Lego cars. What's to stop you from taking bits of pieces from each and building nothing like a car at all of them? (perhaps a model of an aeroplane, a spaceship or a motorcykle?)

As long as you're sufficiently introspective and analyze your own creative decisions during the process of writing or creating something, it's not too hard to discern if you're actually plagiarizing something or if you're following an archetypical plot or not. In fact, it's more fun to create if you do that instead of just "going nuts". Because when you go nuts without afterthought, that's when subtle influence becomes the most apparent in your work.


Iron Mal said:
It takes two to argue, and you did respond to me.

Who's the bigger idiot? The idiot? Or the idiot who follows him?
Oh but I didn't folow you, since we're not discussing the original subject matter anymore. I said that I wasn't interested in proving or convincing you of the fact that my work differs from these archetypes, and I haven't. I haven't even tried to present any proof, and I won't. Because im completely satisified with being the only one who knows, and im the only person that really matters so. :)
 

SevenForce

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Aug 26, 2010
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Omnific One said:
SevenForce said:
GrizzlerBorno said:
Omnific One said:
I don't really consider "saving myself" as actually saving anyone. As in, it's more of an instinctual thing like breathing. I'm not saving myself from burning by not holding my hand in the fire; I'm just being not brain-dead.
Snip.
I'd like to add that the whole point of portal is attempting escape, GLaDOS just tries to stop you from doing that.
Argh, it's like I have to explain basic literary devices. Do you fight GLaDOS? Yes, hence it is conflict. Honestly, how difficult is this to understand? Circumstances may be different, but in the end it is all conflict. If the circumstances weren't different, we would just get a bunch of games that were identical.
I'm going to assume that was pointed at Grizzler since i'm not actually disagreeing with you.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Video gaming is the perfect medium for exploring conflict. We'll figure out how to do other things well eventually. Like...I want a game in which you climb K2 (because I'm wayy too much of a pansy to ever try that mountain).
 

maturin

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Jul 20, 2010
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The story of a videogame follows from the inherent nature of playing and beating a game? Shocking!

But what about Overlord? Defeat (Everything) to Save (Nothing).

If instead of looking at all movies or books, you simply looked at heroic tales, I think you would find a similar pattern. High art aside. Let's stick to entertainment here.

I guess one game that averts this is Halo 3: ODST.
So does every sports game. That's because they're a self contained genre, and I think ODST counts as a war game. The purpose and scope of the plot is always a given.
 

xdom125x

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Dec 14, 2010
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believer258 said:
Housebroken Lunatic said:
bloob said:
Unfortunately that's a private matter.

I am a hobby writer as well as an artist during my sparetime, but only a small percentage of my work are things that I wish to share with other people.

Sometimes this is due to the work in question being only in a kind of prototype/draft stage, and sometimes I've just drawn/painted/sculpted or written something purely for my own satisfaction with no intention of showing it to anyone else.

And the pieces I am refering to falls into these categories.

Though I wasn't really going to argue or try to convince anyone else why the article is wrong. It was merely somewhat flattering to read that someone studied this matter and came up with the idea that there are only seven "basic plots" in the world that all stories follow, and at the same time knowing that I've written stories myself that do not conform to these supposedly omnipresent basic plots.
What a great way to say, "I'm not telling!"

If there isn't one example you could give, then I don't believe you. You can't make a good story without some sort of conflict. That's it. No conflict, no story. Sorry, that's the way the world turns, every story ever written can be boiled down to simplicity. That's not to say there isn't any originality, or that your stories are bad, it's just that all stories fall into certain trappings.

As for this fellow - I don't think there is anything that falls out of those seven basic plots.
I can make a conflictless story. Once upon a time there was a guy and he was happy. The End.
Joking aside, every story can be boiled down to those 7 archetypes. Also, a person claiming to have proof of something and refusing to reveal the evidence is debating poorly.
 

TiefBlau

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Apr 16, 2009
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WHAT? ALL STORIES NEED CONFLICT???

RIDICULOUS.

You're also not summarizing books in the same fashion that you're summarizing games. Try to look at any single character in any single book and you will understand that "defeat x, save y" is the only thing that drives them. This is called conflict, and whether it's internal or external, fucking everyone has one.

Games are won. This is a natural truth. But that's not necessarily a plot point so much as it is a form of progression.
 

xdom125x

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Dec 14, 2010
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believer258 said:
xdom125x said:
believer258 said:
Housebroken Lunatic said:
bloob said:
Unfortunately that's a private matter.

I am a hobby writer as well as an artist during my sparetime, but only a small percentage of my work are things that I wish to share with other people.

Sometimes this is due to the work in question being only in a kind of prototype/draft stage, and sometimes I've just drawn/painted/sculpted or written something purely for my own satisfaction with no intention of showing it to anyone else.

And the pieces I am refering to falls into these categories.

Though I wasn't really going to argue or try to convince anyone else why the article is wrong. It was merely somewhat flattering to read that someone studied this matter and came up with the idea that there are only seven "basic plots" in the world that all stories follow, and at the same time knowing that I've written stories myself that do not conform to these supposedly omnipresent basic plots.
What a great way to say, "I'm not telling!"

If there isn't one example you could give, then I don't believe you. You can't make a good story without some sort of conflict. That's it. No conflict, no story. Sorry, that's the way the world turns, every story ever written can be boiled down to simplicity. That's not to say there isn't any originality, or that your stories are bad, it's just that all stories fall into certain trappings.

As for this fellow - I don't think there is anything that falls out of those seven basic plots.
I can make a conflictless story. Once upon a time there was a guy and he was happy. The End.
That isn't a story. It's a statement.

If you want to make it a story, fine. Try writing a book about the everyday happenings of a happy man. It won't make for good reading because there isn't much in it that is interesting; unfortunately, we as humans are a sadistic race and all our stories seem to revel in the misfortune of others.
you are right I messed up my post and had to edit it.
 

Galigord

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Apr 2, 2009
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Housebroken Lunatic said:
bloob said:
Unfortunately that's a private matter.

I am a hobby writer as well as an artist during my sparetime, but only a small percentage of my work are things that I wish to share with other people.

Sometimes this is due to the work in question being only in a kind of prototype/draft stage, and sometimes I've just drawn/painted/sculpted or written something purely for my own satisfaction with no intention of showing it to anyone else.

And the pieces I am refering to falls into these categories.

Though I wasn't really going to argue or try to convince anyone else why the article is wrong. It was merely somewhat flattering to read that someone studied this matter and came up with the idea that there are only seven "basic plots" in the world that all stories follow, and at the same time knowing that I've written stories myself that do not conform to these supposedly omnipresent basic plots.
I had to have my 2 cents here, I really cant stand people like you, who raise something, then when it is mentioned refuse to detail it, if you seriously have something to prove, prove it, dont be a whiny ***** and not show anyone anything, and make such dumb claim.

You seriously come of to me as someone who has something wrong with them, especially if you for some reason lack the ability to show others what you are capable of but refuse to show it to them, so for the record, I'll chalk you up as "guilty until proven innocent" in my own twist of the phrase.
 

imperialreign

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Mar 23, 2010
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Personally, I think some of the best game stories and plots tend to come from titles that go rather unnoticed, or don't get the amount of attention they deserve.

An old, but great example, would be the entire Thief series. Sure, in the end it boils down to "stop character x from hatching madness plot a," but the story doesn't ever start out that way. It starts out with the main character's selfish goal of "sneak into location x and steal item(s) a." The player character becomes entangled in the broader story by the actions of other main characters and entities in the games, always against his will. It draws the player in, and makes the story much more memorable. I can clearly describe still the plot of all 3 titles - something I can't do with many other games I've played over the last few decades.

The STALKER series is another great example, even though the plots boil down to a similar structure we see every where else. It's how they go about it, though, that differentiates them from other games.