Well, since most games are about violence, and since most games with a story try to justify the exertion of that violence - by giving it a purpose that goes beyond the protagonist - I'd expect that most of them could fit that very general categorization.
Look at a Uncharted, and how the macguffin always turns out to be a threat to the world; because how would Nathan Drake look if he'd shot 700+ guys on a quest to net himself a hefty profit and put an old statue in a private collection? He'd be the scum of the earth! Likewise, I wouldn't expect Call of Duty: Oil Conquest to sell too well.
Games like God of War II and Manhunt doesn't quite fit the bill despite containing violence though, and most non-violent games won't fit it either.
Look at a Uncharted, and how the macguffin always turns out to be a threat to the world; because how would Nathan Drake look if he'd shot 700+ guys on a quest to net himself a hefty profit and put an old statue in a private collection? He'd be the scum of the earth! Likewise, I wouldn't expect Call of Duty: Oil Conquest to sell too well.
Games like God of War II and Manhunt doesn't quite fit the bill despite containing violence though, and most non-violent games won't fit it either.