Vegosiux said:
Well, I suppose another reason is more "realistic" graphics. I mean, violence in games is nothing new, indeed. But, it's not as cartoony as it used to be. I suppose if it's very over the top and exaggerated, there's still a degree of detachment, as in "Yeah, this isn't real, it's not like something like that -can- happen because human body doesn't actually work that way".
With more "realism", things drift closer and closer to the uncanny valley, and that generally creeps people out.
I agree, and I also think this is why people should stop complaining about games not being as creative as they used to be (which isn't true anyway, but I digress.) The better graphics now mean that the kind of games we played in the 16-bit days would look utterly ridiculous when put through the HD ringer (a star with arms and legs and levels where you fight mice in their pyjamas that throw swiss cheese at you, what the hell even is that?)
In terms of the violence though, as ever, I think context is always important. I heard Heavy Rain had some exceptionally realistic violent parts but they were designed to make you uncomfortable not to excite you, but if they re-released a modern take on this...
I would consider it nothing but immensely bad taste and hugely fucked up.