The Great Graphics Race

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Carlston

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Apr 8, 2008
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No_Remainders said:
Carlston said:
I'd be happy to drop back to 4 year ago graphics to have some GAME PLAY or a little fun factor.
This is the one!



ViaticalTarsier said:
I know I'm not satified with or current graphics level. When games have 60fps, no draw distances, extreme details (down to the veins on a leaf type detail) and when animation of those graphics become lifelike then I'll become satisfied with our graphics situation.
Yeah, I'm gonna just put this out there. I'd like to point out that people are kinda being silly.

Take it this way, unless you want to be paying a hundred bucks a pop for a game, I would ignore everything that this guy said.
The better the graphics, the more money it will require to make, the more it requires to make (unless it's BlOps), the more they will need to charge for a copy.

I, personally, would rather not be paying more than I already am (I even think 40 euro a game is a bit expensive, and that's how much I pay at the cheapest for a new one, but I make sure not to buy any above that price) to play a video game.


Wait did you agree or was I being silly ;p
I just find it odd, games I played 10 years ago. I play now. Game that came out 10 days ago i beat in 8 hours and never really wanna play again... but that's me.
 

Johnnyallstar

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Feb 22, 2009
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There always needs to be advancement. As new technology comes out, current tech becomes cheaper, so the market will always balance, to those who complain about price.

But I'm not as interested in photo-realism as I am in stylistic graphics. We're getting closer and closer to the uncanny valley, but that doesn't mean a game will be more interesting because of it. If a games main draw is it's incredible graphcis, it will be obsolete soon, not just for graphical purpose, but also in discussion. Crysis set the bar for graphics, but the gameplay wasn't all there, and as graphics around the business improve, Crysis becomes less and less relevant to discussion. Okami, on the other hand, will always be relevant because of it's style.

As to parallel processing, I'd love to see things like the (sadly) cancelled Larrabee project come to reality, where GPUs have some more flexibility of purpose, so we can run higher and higher levels of internal systems through the GPU, and be less reliant on the CPU. Already Havok and Euphoria are in play, but lets throw Digital Molecular Mapping on top, and just keep adding more and more to make more complete experiences.
 

GiantRaven

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Dec 5, 2010
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Personally, I wouldn't even consider PS2-era graphics as being particularly bad. Sure, the graphics of now are a lot nicer to look at and all but I wouldn't be bothered if there weren't any improvements from that time. I don't get the whole idea about continuously pushing the graphical envelope when other aspects of videogame design are far more interesting. I definitely don't think graphical capabilities need to be improved any more than they have been up until now, at the very least.

That's not to say that worlds couldn't be more detailed or interactive. Let's focus on improving physics engines and the like for a while.
 

MrGalactus

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Sep 18, 2010
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themyrmidon said:
In the last Extra Credits something was said that really got on my nerves, that games today have reached a point graphically where they are validated as legitimate media, so we should sit back and work on them from other fronts.
To me, while that's true, it doesn't mean that we should abandon graphical advancement to the degree that I've heard many talk about. I don't think we should even let up at all, that graphical advancement should continue at or speed up its current pace. Am I wrong to not be satisfied with our current level of detail?
Yeah, but then they have to keep pouring money into graphics rather than gameplay or writing or whatever just for minor enhancements.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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And further improvements in graphics (at least for me) will be so small that I likely won't even notice it, meaning it's not worth the resources. Graphic improvements have been a big thing for two decades, let's focus on other things before we go down that road again.

We need improvements in AI most. I can't tell much of a difference between AI ten years ago and AI now.
 
Sep 14, 2009
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sorry, graphics are pretty low for me honestly.

however, if i had to point to a "line" where anything beyond that is just silly, i would say crysis 1 graphics, if you are able to make your games look like that consistently, such as in an rpg or a full action game or an rts, well, you can color me interested.
 

linwolf

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Jan 9, 2010
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For me I really wouldn't have a problem if the graphic was taken back a few years. I find that the level the PS2 was able to produce was more than enough for me. I would by far prefer better AI in games.
 

RedEyesBlackGamer

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Jan 23, 2011
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Irridium said:
No, graphics should stop advancing for a bit. Things are fine now dammit. The more money you put into graphics, the less there is for other parts of the game, which leads to boring, mediocre games.

I'm in this [http://www.escapistmagazine.com/articles/view/columns/experienced-points/6069-Death-to-Good-Graphics] school of thought.

This massive focus on graphics has done more harm then good. Yeah things look really pretty, but they're expensive, buggy, and uninspired. Plus most people can't even run the damn things.
Once again you have roughly stated what I was going to say. I'd rather have sub-par graphics with more focus on the things that make a game fun.
 

drummond13

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Apr 28, 2008
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themyrmidon said:
In the last Extra Credits something was said that really got on my nerves, that games today have reached a point graphically where they are validated as legitimate media, so we should sit back and work on them from other fronts.
To me, while that's true, it doesn't mean that we should abandon graphical advancement to the degree that I've heard many talk about. I don't think we should even let up at all, that graphical advancement should continue at or speed up its current pace. Am I wrong to not be satisfied with our current level of detail?
No, but you're wrong to think this is more important to focus on than nearly every other aspect of game design.
 

Wicky_42

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Sep 15, 2008
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I want graphics to plateau for a while until the process of making them becomes cheaper, easier and faster. Too much of the development budget of AAA titles is being spent on the graphics, and too little into good writing, innovative gameplay and level design. Sure, 3D artists need their cash and enough people care about graphics to make pretty screenshots sell, but the genre as a whole suffers. Stick at this level, BF3 looks sweet, the Cry engine looks sweet; go with it, get freaking good at it, get to the point where it's easy to have high-poly models, rather than it being an issue detracting from the rest of the game.

Of course, game engines powerful enough to render worlds built from the atomic scale up, simulating everything from first principles, would be cool too, but lets get the costs down first, k?