Anticitizen_Two said:
Ocarina of Time's combat system
Ocarina of Time's puzzles
Ocarina of Time's selection of weapons/items
Ocarina of Time's clever puzzles
Ocarina of Time's brilliant music
Ocarina of Time's open world
Ocarina of Time's story
Ocarina of Time's amazing level design
Ocarina of Time's immersion
Well, those components would contribute to a near flawless game for sure. Oh wait, they already did.
No, it was close. But it put in that god forsaken water temple... Dear GOD! I have NIGHTMARES about that place!
OT:
A system somewhat like the masks in MM
Story as good as TWEWY
ONE ENDING.
Bosses as colorful as No More Heroes
Online play as fun as Bioshock 2
3rd Person
Zelda level music
The ending would need to be as epic as the final fight in TTGL+ the TWEWY ending.
Need to have a secret ending that's hard, but not too hard, to get.
A flight system like Dark Void
Puzzles like OoT
The story would need to leave you guessing until you finish the game.
Even When you finish, there are a few things that don't make sense until the bonus ending
A difficulty system like TWEWY
Combat as cool looking as No More Heroes
And it would need to be creepy by mind fuckery like Higurashi can get.
THAT! Would be the perfect game in my opinion!