The Greatest Game Never Made

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Mista Miggins

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Jul 23, 2010
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A little something called 'Amorphous Galaxy'

This would be an MMO that is a cross between Spore, and WoW. In that there is a huge-ass galaxy to explore with a lot of real people to interact with (provided it becomes popular).

The creatures that inhabit this world will be, convienently, made of a jelly-like substance, due to Humans. We have mastered space travel, made our name in the Milky Way, and are moving to pastures anew. This sphere-shaped galaxy (so as not to feel 2-D) is, quite oddly, devoid of any life at all.

As shown by extensive scans. Humans, as we must, decided to play the role of God and created a living, thinking substance simply named 'Living Slime'. This substance had a remarkable ability to dissolve when one would claim it 'dead', the gas would then be able to reconstuct itself when it comes into contact with a large enough source of Living Slime.

The Slime quickly evolved and overthrew the Human race as the dominant rulers of the Galaxy. While the Slime attemped to destroy the planet that the remaining Humans have sought refuge on, the Humans had decided to surreneder, but not in the way the Slime expected. They detonated a massive bomb that devestated a large portion of the Galaxy, and throwing the Slime that wern't completely disintergrated accross it to the furthest, and most dangerous sectors of the Galaxy.

Satisfied that they had driven the Human menace from their home, they settled down on their respective planets. The Galaxy of ever changing Slime rested in a period of peace. Forming factions and inventing new and intruiging technologies. Then war broke out.

This is where you, a Slime of a Faction of your choice (but you have the ability to create your own later) try to take over, or defend against rivals. Using the technologies of your Faction the thrive or fall under the pressure of enemy Factions.

So that's the basic story, now for gameplay. With the Slime being a race of amorphous creatures, they have the ability to take many forms. Like agile, bouncy, and slickly covered 'rouges'. Or solidified, tough, and durable 'warriors'. Although the names are entirely just to give a little identification. You can change all aspects to your liking. Including sharp, lade-like apedages. Or sacs that take suck in objects to launch, or absorb.

The same is true of vehichiles and other, more complex technologies like acid spewing pistols, and DNA identification defence turrets. All can be changed, developed, or made from scratch with something similar to the drag-n-drop creator that Spore boasted. Just a little more versitile, in that you have drag out parts to sculpt the hull of your space ship, and carving out the insides and putting in the different bays manually. The same goes for smaller, machine based creators. Just a little more fiddley.

With the solar systems, planets, and asteroids in Spore. Most things will be randomised. But adding in caves, mountains, and vast caverns. But the Developer would add his creative spark to a few selct sectors. Mainly those with a signifigant discovery to be made.

This is where the artifacts system from Spore (blimey, this rips from that a lot), you will come across items of signifigant value. But this is where thing get really interesting. These artifacts are aged, but far superior Human technology. Thrown off into space, along with the Slime. This could be fold out defence bases, or planet busting planted nucleur cores. Some might require some other parts, like the planet blower-upper mentioned. It would have the parts used to channel the energy into a massive explosion, and then the core to draw power from.

At this point (if you have the attention span of neurotic conspiritulist), you might of thought: "But where will we put all this stuff?". Good question. Along with being very versatile and very hard to truly kill, the liqiud inside the Slime has the abilty to compress the particals of any object, effectively making living backpacks. How much the object is compressed is down to another thing changeable with the form editor.

So this is the basic outline of the game in mind. But I would aspire for it to be the size of an actual Galaxy. But you may have realised that nothing could process all this in this age. But I expect something to be made at least ten years into the future, where we would have telapathic, holographic computors. So controls wouldn't be a problem.

This is the sort of thing you can come up with when you have a lot of idle moments to think.
 

WhiteFangofWhoa

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Jan 11, 2008
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An Online World of Mana, using the best elements of the first 3 games such as class changing, charge moves, and Legend of Mana's open-world. Using the physics of the first one, but reduce flinch time to almost nothing and improve hit detection to make ranged weapons viable. Have at least 12 weapon types, all capable of being used as tool in dungeons a la Zelda, with the idea being to promote group play so you have a better chance of having someone proficient with the weapon or skill you need to get through. That being said, any more than a 4-member cap on parties might be too cluttered. Keep it close to Gauntlet or Crystal Chronicles' simplicity.

The barebones story would tell of a violent rift between eight factions who all sided with different Mana spirits (the usual Undine, Gnome, Salamando, Jinn, Shade, Lumina, Luna, Dryad) when the Mana Tree mysteriously vanished from their sight. You are blessed with learning the magic of your patron spirit and can choose a second or third one later on so long as it's not the one elementally opposed to your patron (Shade worshippers cannot use Lumina magic, etc.).

World of Mana has always had stand-out art for it's dungeons and towns, so pay that extra attention to create some truly picturesque realms and huge bosses:

 

Blind Sight

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May 16, 2010
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Wintermute_ said:
Your have been given the resources, cash, and staff to create your own game. What's it about? what's the gameplay, story, etc.?

Your version of the best video game ever.
6 Days in Fallujah, I'd pay to publish it...remember kiddies, you can make a war game where you pull the spines out of brown people, but if you make a game that tries to educate and understand a true war scenario, well, that's just disrespectful and SICK.

Also, stay out of my matrix, Wintermute. I'm warning you, hiding in Switzerland ain't gonna save you.
 

minimacker

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Apr 20, 2010
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A tower defence set in the the human body. (Levels can be the spleen, kidney, stomach (with acid), brain and your pet dog.)

Disgustingly addictive!
 

radioactive lemur

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May 26, 2010
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When VR is both affordable and sufficient to completely recreate a human experience; Sex: The Videogame. If I could pull that off and then never work another day, I'd still be by far the richest man on the planet.

In our current system, I'd like to get players to play as a band of Tea Party/Militia redneck types trying to take over the federal US government from Obama. Kind of like an even redneck-er version of Bad Company.
 

Veylon

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Aug 15, 2008
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Master of Magic-ish game. Craft spells, breed fell beasts, enchant semi-sentient artifacts, and lay waste to whole planes of existence. It'd be nice to see a game that meshes the mundane with the magical in a way that encourages you to get creative with the world instead of just having a stock set of abilities and races. Want griffins? You'll have to perform some selective breeding. And find/buy/steal something for them to eat. Unless you just inflict them on a nearby town's livestock.
 

k3v1n

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Sep 7, 2008
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hmmm...GTAIV+L4D+Rammstein.

yes?I mean, killing zombies in a enormous city while rammstein songs are heard on the background...that would be awesome
 

Kserijaro

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Apr 13, 2008
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the
HeySeansOnline said:
A classic RPG leveling system. You lose descisions but in the end you get a strong feel for each character. The combat would be like a Devil May Cry/Bayonetta beat em up. Your combos would decide your experience and cash gained from kills. There would be craftings ystems for the greatest items, which all show up on your character, without ruining their designs. And there would be bosses of the greatest proportions. The story would be a classic fantasy tale. a heroes quest, with characters that are all interesting. The voice acting would be an all star cast. And finally it would have an online mode where you and up to four friends can pick a character to play through parts of the story with.

Oh and the music would mix the best tracks money could liscence, a mixture of old school game themes, classic rock, jazz, classical music, and a few original tracks done by the best bands.
Blade&Soul is being created already
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As for my game...I would make a 6 part story driven game. The style similar to Fahrenheit,but more realistic. Each fragment of story will have one character, preforming boring, regular daily stuff, to fighting demons on top of high buildings.Id pick Unreal engine 3, mostly cus i like it's shader quality(it gives rough materials more natural look)We would have anti social,metalhead guy who lost everything and goes on a final crusade to fulfill his dream of being famous,even in the wrong way. A detective that has family problems and can't finish cases cus of it. A girl that believes she is cursed as accidents happen to anyone in her presence. Old German composer that wish to make a final concert before he passes away.A normal woman that has a great secret. Bussinesman who is loosing items from his appartment everytime he wakes up.Final chapter would be "meeting with destiny" in witch all 6 characters end up in a same building, stuck in an elevator. Destiny is a girl's voice, carefully narrating about each char. Move-like sequences of quicktime events for conversations.Based on what u did with previous char(and to have a lot of choice freedom) game would have at least 20 possible endings. Everytime a player chooses a different path, the character's plot twist changes. And based on what type a player likes the most will be the character that goes trough the end lvl.In some way a slice-of-unordinary-life-sandbox-thriller.
Most of the games focus on spectacle,showing off some sweet moves and having 3% to 0% story.
 

tahrey

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Sep 18, 2009
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Hmm. Either the Roman Empire themed beat 'em up thing I came up with in my schooldays (when SF2 was hot stuff btw) --- imagine doing the whole gladiator thing in a full size arena, not the usual glorified 2D playfield with rotating backgrounds, or boxing/wrestling ring, lots of props and different weapons, stuff coming up through the floor, points for crowd-pleasing, still with a fairly diverse cast. They had most of europe, tendrils into africa, the norselands, and would at least have had some trade with the orient/middle east/russia... plus I stretched things a little to include a couple of south american people who had "got lost", particularly a bare-knuckle boxing amazon. Annoyingly, Girl Genius has now used a fair bit of that concept so it'd look derivative. Therefore I will have to spend some of the dev money on making a "prequel" version that works on the 16-bits, and a time machine.

OR a version of Gran Turismo that brings the same worrying levels of model-obsessiveness to western vehicles as it does japanese ones (and let's include central/east europe and russia, hmm?), has something actually resembling realitic clutch physics, automatic (slushbox, cvt, semi auto, dual clutch) transmissions and electric motors, and doesn't have a ton of silly mistakes in that a proper car nut on the playtest team may have spotted. Like the cinq sporting with an incorrect diff ratio so it revved out at 80-some mph when the original could do mid-90s in 4th (and I haven't even owned one...), or the multiple-shared engine noises even across cars with widely different capacities or cylinder counts. Oh yeah, and with the proper dyno curves brought back. How are you supposed to tune without a readable dyno graph?

Yeah, I'd buy both of those in a heartbeat. Or very happily make them.

Ah, and a third option: British versions of GTA. London would be good, but a midlands one would offer some good chase opportunities. The central areas of B'ham and Cov alone would be entertaining proofs of concept. Maybe do a Life on Mars / Ashes to Ashes treatment for some gritty 70s/80s industrial decline for the settings of at least one or two editions (plus those two cities become even more car- AND foot-chase friendly), alongside one modernish episode, and you could have a whole new range of cars of course. (Though everyone would, of course, go straight for either the white Cossie, or whatever the equivalent of a Quattro/Impreza/Evo would be ;)
 

Obrien Xp

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Sep 27, 2009
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Up until a short while ago I would have said Duke Nukem: Forever

now I say Age of Empires 4.
 

Awexsome

Were it so easy
Mar 25, 2009
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Some type of godly hybrid of two games never made: Star Wars Republic Commando 2, and Battlefront 3.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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Psychonauts 2 or Bully 2.

If it was an original property, it would be about a time travelling stoner assassin voiced by Neil Patrick Harris.

I have no idea what I'd call it, but it would be awesome.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
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I wish they'd made Stargate SG-1 Alliance. So I'd make a game like that. A 3rd person action game with fully voiced characters and a mix of old and new locations. Gears of War has made the genre popular again so it could work. The possibilities are endless.