Well, first off, while being JRPGs, they tend to deconstruct common JRPG cliches and turn them into meaningful and compelling plot points. For example, Suikoden III shows the beginnings of a war from three different viewpoints, one from each side, and a third person acting as a outside perspective on the coming conflict. There are rarely what you might call 'bad guys' in the story, just people with differing opinions on how best to do what is right, and these opinions lead to conflict. Even those who identify as 'evil' are shown as products of their own psychology and traumas, making them into tragedies rather than villains.Kaendris said:Can you elaborate? What was the hook, what makes it beyond comparison for you, and that you feel other people are missing out on and should appreciate?Ryan Hughes said:And once again it is clear no one has played Suikoden II or III.
Stories from other video games simply do not even compare.
The games, as a whole, ask very difficult but potent questions to the player: How do you balance the need for social change with the military and political power often required to bring about that change? and how do you avoid becoming corrupt even if you succeed? as this power corrupts even the most forthright people. Pertinent, even today with the US on the brink of war with Syria.
As my favorite filmmaker Terrence Malick said: "the difference between art and entertainment is that art always respects its audience." Suikoden games respect their audience at all times. How many games can you really say that do that?
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Oh, yes. So many add Deus Ex to their list of greatest stories ever told, however, I will give them one guess as to the series that is Warren Spector's favorite, and inspired him to make Deus Ex as deep and complex as it was.