In the Facebook Comments for the article 'Lawyer Destroys Arguments for Game Piracy [http://www.escapistmagazine.com/news/view/115015-Lawyer-Destroys-Arguments-for-Game-Piracy]', someone posted this:
Piracy is never, ever, EVER a valid option unless one of the following applies:
1. The game can not be obtained legally in any way (such as games that have been out of print for years and are not available for download purchase).
2. The game was never released in your region (like if you're living in the U.S. and the game is Japan-exclusive).
3. You already own the game (but are unable to play it for some reason, like if the disc is broken or the DRM has locked it out from running on your system).
If none of those are true, then you have no right whatsoever to pirate a game, IMHO.
Ignoring the third point (due to it being a little skeptical) are these valid reasons for downloading games or other media?
In regards to the first point, there are a lot of older or out-of-print games that simply aren't available for purchase through direct channels. For example, let's say that I wanted to buy a copy of Grim Fandango. The game isn't being sold in stores anymore, and aren't any online services (Steam, GOG, etc.) to purchase it from either. At this point, the only way to buy the game is to purchase a second-hand copy. However, a second-hand copy of Grim Fandango can range around thirty- to fifty-dollars used.
(Also keep in mind that there are other games and products that cost even more on the second-hand market, due to the fact that they are rare and out-of-print, and that sometimes, you can even fail to find an item on the second-hand market.)
This is my thinking: When you pirate a new release, or something that you can easily buy from an official retailer or service, then you're taking money away from the people who worked to create that product. They spent money on people and resources to build it, and they sell it to get that money back, and hopefully make a profit to help their company or business to continue on.
But when you download a product that is no longer supported or officially sold by anyone, are the creators and sellers adversely affected? If not, can it still technically be considered piracy?
Now keep in mind that this is just my thinking. I know that there are other factors at play in the matter (such as game under ESA protection, licensing issues and whatnot), and that I am overlooking them. At the moment, though, I just wanted to throw this out ideas out for discussion, and see what other people thought about it.
In addition, I want to make it clear that I'm not trying to advocate piracy. Again, I just want to see what the general consensus was about this.
Also, I apologize if this was being discussed elsewhere, or if this was the wrong thread to post this in.
Piracy is never, ever, EVER a valid option unless one of the following applies:
1. The game can not be obtained legally in any way (such as games that have been out of print for years and are not available for download purchase).
2. The game was never released in your region (like if you're living in the U.S. and the game is Japan-exclusive).
3. You already own the game (but are unable to play it for some reason, like if the disc is broken or the DRM has locked it out from running on your system).
If none of those are true, then you have no right whatsoever to pirate a game, IMHO.
Ignoring the third point (due to it being a little skeptical) are these valid reasons for downloading games or other media?
In regards to the first point, there are a lot of older or out-of-print games that simply aren't available for purchase through direct channels. For example, let's say that I wanted to buy a copy of Grim Fandango. The game isn't being sold in stores anymore, and aren't any online services (Steam, GOG, etc.) to purchase it from either. At this point, the only way to buy the game is to purchase a second-hand copy. However, a second-hand copy of Grim Fandango can range around thirty- to fifty-dollars used.
(Also keep in mind that there are other games and products that cost even more on the second-hand market, due to the fact that they are rare and out-of-print, and that sometimes, you can even fail to find an item on the second-hand market.)
This is my thinking: When you pirate a new release, or something that you can easily buy from an official retailer or service, then you're taking money away from the people who worked to create that product. They spent money on people and resources to build it, and they sell it to get that money back, and hopefully make a profit to help their company or business to continue on.
But when you download a product that is no longer supported or officially sold by anyone, are the creators and sellers adversely affected? If not, can it still technically be considered piracy?
Now keep in mind that this is just my thinking. I know that there are other factors at play in the matter (such as game under ESA protection, licensing issues and whatnot), and that I am overlooking them. At the moment, though, I just wanted to throw this out ideas out for discussion, and see what other people thought about it.
In addition, I want to make it clear that I'm not trying to advocate piracy. Again, I just want to see what the general consensus was about this.
Also, I apologize if this was being discussed elsewhere, or if this was the wrong thread to post this in.