MulticolorCharizard said:
Stalker: Shadow Of Chernobyl
/thread
Its hard because you have the durability of a sheet of paper, it's hard because ammo is about as easy to find as a plot in pac man and it's hard because radiation fucking everywhere.
But fuck it, I love it.
None of that would have mattered to me if I felt that I had the slightest bit of control over what direction my bullets would go when I shoot. It seemed, to me, to suffer the same problems as Fallout's gunplay - every time you pull the trigger, it seems like there's a dice-roll to decide whether it hits someone or not.
Also, sometimes the most difficult thing about STALKER is trying to carry on. You'll have accomplished so much - in a game where it's hard to accomplish anything - and then the game will crash, leaving you back at square one with everything to do all over again.
Maybe it was just my crappy system that I tried to run it on, but STALKER seemed to have more gameplay issues than difficulty ones to me. I would have been willing to stick with it if the gunplay felt more like an actual shooter as opposed to a slot-machine, and if the game didn't delete all of my progress whenever it felt like it. The low ammo, the volume of enemies, the low health - it would've been managable for me if I could at least feel as though I was playing the game, as opposed to it just fucking with me constantly.
By the way, this was all the long way round to saying that I agree with you. The hardest FPS I played on normal was STALKER, too :3