The hardest single player FPS...

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Infinatex

BLAM!Headshot?!
May 19, 2009
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The original Rainbow Six. Probably because it was released in the GoldenEye/Perfect Dark days, so it was massive difference to go from being a bullet soaking sponge to fine china statue. Sick game though!
 

Assassin Xaero

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Jul 23, 2008
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STALKER or The Chronicles of Riddick

All these other games people have been saying (Borderlands, Half-Life 2, Crysis) weren't that hard on normal. I'm not that great at games and usually only play normal, but Borderlands was only difficult on Sledge (and having enough ammo for the final boss), HL2 only had that part in Nova Prospect, which seems to be easier now since they updated it after the mac release, and Crysis... well... been playing through that on hard.
 

imperialreign

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Mar 23, 2010
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I've gotten so used to playing FPSes on the hardest difficulty that I don't really pay much attention to it anymore . . .

But, I'll freely admit that the first two Thief titles proved an amazing challenge, sometimes requiring 3-4+ hours for one mission. In terms of patience required, Thief has definitely been the most difficult, and remains that way . . .
 

Squilookle

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Nov 6, 2008
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I was tempted to say both Far Cry 1 and 2, having never played a STALKER game, but when I remember that even the thought of turning up the difficulty on Operation Flashpoint turns me into a quivering blob of fear, I have to give it to that game.

LondonBeer said:
Operation Flashpoint/Arma/Arma2 are good examples of hard but their hard due to shitty AI spotting you from miles away & unbeleivably accurate shooting :/. Its not a fair hard :D
It is perfectly fair. good as they may be, you can always spot THEM first and hit THEM first with accurate shooting if you're watchful enough. Just because the AI is better at the game than you are doesn't mean that they are broken.
 

LondonBeer

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Aug 1, 2010
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Squilookle said:
I was tempted to say both Far Cry 1 and 2, having never played a STALKER game, but when I remember that even the thought of turning up the difficulty on Operation Flashpoint turns me into a quivering blob of fear, I have to give it to that game.
LondonBeer said:
Operation Flashpoint/Arma/Arma2 are good examples of hard but their hard due to shitty AI spotting you from miles away & unbeleivably accurate shooting :/. Its not a fair hard :D
It is perfectly fair. good as they may be, you can always spot THEM first and hit THEM first with accurate shooting if you're watchful enough. Just because the AI is better at the game than you are doesn't mean that they are broken.
Oh really. Load up Operation Flashpoint, play through After Montignac, FRAPS it and post to demonstrate you not being seen & you spotting the enemy first. This is a game KNOWN for its very poor LOS handling. You clearly have no idea what your talking about.

From my recollections I remember being shot up from the BMP which was a speck in my binoculars. Im sure the hind got me once. The infantry on the other side of the woods once got me & guys on the furthest northern hill once shot me. Now unless all of those guys had individual radios tied into a com net & had preranged the position (which they hadnt I checked the map editor) your talking bull.

Most people accomplish the mission through luck & crawling for 4 miles.
 

RuralGamer

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Jan 1, 2011
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Nice to see a lot of people feel Stalker and its offspring are pure evil in terms of difficulty; I recently played through Call of Pripyat (not finished it yet) and was feeling it was a bit too easy... till I met the first Monolith fighters in the Pripyat 1 tunnel; was headshotted by a monolith fighter wielding and SVU and then next life, took an SVD round to the torso and almost bled out because of extreme blood loss; the fact you bleed makes Stalker that ever bit harder.

And the fact that half the enemies refuse to die until they have received around 200 rounds in their bodies doesn't help; I took four, FOUR RPG-7 shells to kill the pseudogiant in the Gauss Rifle lab; they are hard enough to find, but I had to burn through four of them to kill the thing!

Add the fact that despite having RPG elements, you have practically no carry weight and need to eat to prevent stat deterioration and can absorb and keep nasty radiation and need protection from thermal, electical and psychic threats as well; sure a lot of armour have said defences, but rarely enough to prevent, say a Controller, from seriously messing with you.

In the end, the Stalker games (SoC and CoP anyway, never played CS) are IMO ones that wants you to suffer and I do wonder if anyone has ever completed a playthrough on the harder difficulties without dying; even on Rookie the first time I played SoC, I died a dozen times before even reaching the 100 Rads and CoP on Normal is pretty brutal.
 

RuralGamer

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Jan 1, 2011
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squid5580 said:
Snowalker said:
squid5580 said:
FEAR the AI was damn smart.
No shit. Fucking snipers....
My biggest problem was with grenades lol. I had never played a FPS before where the AI actually knew how to use them properly.
Ever tried Killzone 1 on ANY difficulty; the Helghast Stormtroopers on the last few levels who have grenade launchers NEVER miss; either hide or headshot them or you die automatically. Man I hated that...
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
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I'll have to look back a way since games have tended to get easier of late in the spirit of accessability. It seems only the higher "challenge" difficulties even reach the levels of frustration that existed when I was younger.

Anyway my contributions are Descent (can this be classed as an FPS?), Witch Haven and Unreal.

Even on the easiest settings Descent gets bloody hard, mainly thanks to the vulcan cannon armed bots. That and the first boss you encounter can be a road block you can get stuck on and never pass.



Witch Haven is so fucking hard that I can't beat the first level which by the way goes on for ever, is filled with instant death traps, solid enemies and for some reason will not let me save. Of course it's broken as hell, but not broken enough to make it totally unplayable.



Unreal is probably the tames of these three, but is a good missing link between modern games and those of yester-year. It has a good dificulllty level, but fights with the Skarrjj (even the low level ones) can be punishing and relentless.