I've played the Halo series right through from the beginning, not on my own consoles but rather a very generous friend's but I digress. At the time I thoroughly enjoyed playing Halo 1, it had been the first FPS I'd played in a while (since Perfect Dark 64 I'd say) and it was somewhat of change. The idea of having only two weapons, those sticky grenades and the vehicle sections were quite enjoyable too (especially in Co-op). However I think what made it interesting for me was the story, not the characters (Master Chief, lets be honest was very 1 dimensional) and discovering what the Halos were, why the Covenant wanted it, etc.
Halo 2 was the same affair as Halo 1, it presented the same gameplay, with the same story...just shinier...oh and a sword. But it was essentially the same game, but then again "why fix what isn't broken". So we have the same solid gameplay (that many loved) yet with the story taking a different route of showing the Covenant and Earthling perspectives of the Halos. While many of the 'fanboys' loved the Master Chief sections and pretty much boycotted the Arbiter as a try hard Master Chief. Yet I found his story far more interesting...(they're all thinking "Kill Him) but wait hear me out...he HAD character development...maybe you missed that " !!CHARACTER DEVELOPMENT!! "
He had an admirable storyline, a man (alien) who has to first redeem himself for sins, and discovers that what he was fighting for was a lie, and so becomes his races saviour...maybe not original but far more interesting than the Master Chiefs 1 liners, and shoot, then shoot some more, make an ironic comment then repeat.
Anyway I digress once more and end my Halo 2 commentary with this...what kind of retarded designers give you such an anti climactic ending.. I'm surprised that people didn't go out after seeing this ending and killing everyone. I mean seriously if the Empire Strikes back ended with "Luke, I am your fa..." *Roll Credits* How pissed would you have been! (I am aware that Halo doesn't compare to Star Wars in terms of storytelling)
Scores:
Halo 1: + 1
Halo 2: - 2
Anyway Halo 3 well I wasn't expecting much except for the same game with the same story, except killing less aliens. And so upon playing this game I was well not surprised that it went well the same way and I found myself rather bored and only endured in the hopes the story would at least drive the game. Instead it went along predictably with no twists, no alterations, innovations or inspiring gameplay introduced,...unless you want to call that Hammer the big change.
Looking at this game juxtaposed with what games were coming you'd think Bungie may have tried something different. Instead its like some Microsoft marketing boys were on their backs prodding them whenever they showed any creativity or difference. I would have thought that with the approaching titles like Portal, HL2: Episode 2, BioShock, hell even Crysis that they might have tried to make a game memorable for its gameplay and how it redefined the FPS genre in many ways, instead it will be remember the hype, and the bloated and undeserving cash cow that it was.
So what does all this rambling mean, well everything that most of you have confirmed already. That the Halo series was mediocre and while in the beginning it started off okay it could have become better if it was improved upon. Instead of recycling the same out dated gameplay.
To me it had a few moments and aspects I loved but in the end it wasn't the be all, end all of the FPS that many make it out to be.
And that's my two cents
