The Health Bar is more realistic than Regenerating.

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Soviet Heavy

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So called "realistic" games have done away with the health bar in favor of the get shot, regenerate form of gameplay.

To call this realistic is moronic. I'm not saying that the mechanics of a health bar are any better, but the concept is much closer to realism.

For example, a Health bar can represent how much a soldier knows they've been hit. Looking at it from an in-universe example, the soldier knows they've been hit, and should move with more caution until they can find a way to patch themselves up.

With the regeneration, it doesn't matter how badly you're hit, all you need to do is duck into cover until you grow your limbs back. You don't need to know how bad it was, you don't need to think over how to change your survival strategy, you just get back up and do it again until they die.

The health pack pickup method of healing is about as close an approximation of real world first aid this side of S.T.A.L.K.E.R. It forces you to take time out of combat to find a way to heal yourself, just like medical aid in the real world.

The health bar is much closer to a real world method of combat in games than regenerating will ever be, while still being a true game mechanic.

EDIT
I leave for a few hours and the thread gets away from me. Allow me to clarify my stance above. I am not trying to imply that either system is inherently better than the other. A lot of my favorite games use the regeneration system.

What I am commenting on is the ridiculous notion that game developers have towards realism. Many games that tout realism as a selling point are misleading their buyers. (Looking at you COD and Medal of Honor)

If a gamer wants realism, they should play Arma 2 or Stalker. Then they can bleed out to their hearts content.

This rant just came off as an annoyance I have with the big time game developers. Sorry if my main message was a bit jumbled.
 

lacktheknack

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S.T.A.L.K.E.R. and Deus Ex had the right ideas, I think. Regeneration was especially painful to watch in Mirror's Edge: "You just caught ten machine-gun bullets to the spine! How'd you run up to the gunner, break his face, and RUN AWAY?!"
 

Dexiro

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Malicious Heart said:
Regeneration is regarding as a more enjoyable experience however.
It's different but I wouldn't call it more enjoyable. Personally I find the whole health pack thing more enjoyable.
 

FernandoV

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I like health regeneration a lot better because it keeps up with the pace of battles for me.
 

The Night Shade

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I like the healt bars in Deus Ex where every part of your body has 100% health when the head or the chest reaches 0% you die but if the arms and legs reach 0% you can't aim easily and you can't walk

Perfect sistem
 

NeutralDrow

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I can't remember anyone ever claiming that regenerating was more realistic. Just a lot less frustrating.

And really, health bars are no more realistic. At least regenerating health is just a sped-up version of what occurs in real life. The only truly realistic health system would be a combination: only getting a health pack or equivalent lets you slowly regenerate health.

...yeah, I'll stick with the sped-up regeneration.
 

More Fun To Compute

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The Night Shade said:
I like the healt bars in Deus Ex where every part of your body has 100% health when the head or the chest reaches 0% you die but if the arms and legs reach 0% you can't aim easily and you can't walk

Perfect sistem
Deus Ex was fun but ridiculous. Your leg is blown off in an explosion but if you stuff your face with tofu snacks you instantly grow a new one.
 

lacktheknack

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More Fun To Compute said:
lacktheknack said:
S.T.A.L.K.E.R. and Deus Ex had the right ideas, I think.
So you are for health regeneration since both of those games had it at some point?
I was thinking more along the lines of bleeding (STALKER) and separate body parts (Deus Ex). Both games had health bars. I don't know what you're talking about.

If you mean a slow, slow recovery of health, that's realistic.
 

erandure

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Classic case of gameplay over realism. Realism is nice but where it makes the game less fun it should be removed. Regeneration is easier and more enjoyable, if I wanted realism I'd join the army.
 

More Fun To Compute

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lacktheknack said:
If you mean a slow, slow recovery of health, that's realistic.
Both games had the ability to have fast health regen but I suppose it was in the game fiction. Like in STALKER you had realistic magical artefacts and in Deus Ex you had realistic magical nanobots.
 

rokkolpo

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More Fun To Compute said:
The Night Shade said:
I like the healt bars in Deus Ex where every part of your body has 100% health when the head or the chest reaches 0% you die but if the arms and legs reach 0% you can't aim easily and you can't walk

Perfect sistem
Deus Ex was fun but ridiculous. Your leg is blown off in an explosion but if you stuff your face with tofu snacks you instantly grow a new one.
It's that or spending 3 months in the hospital...all in-game.
 

lacktheknack

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Malicious Heart said:
Dexiro said:
Malicious Heart said:
Regeneration is regarding as a more enjoyable experience however.
It's different but I wouldn't call it more enjoyable. Personally I find the whole health pack thing more enjoyable.
The industry seems to think otherwise it seems.
The industry thinks many things. Clearly, they aren't all accurate, or gamers would never whine.
 

lacktheknack

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More Fun To Compute said:
lacktheknack said:
If you mean a slow, slow recovery of health, that's realistic.
Both games had the ability to have fast health regen but I suppose it was in the game fiction. Like in STALKER you had realistic magical artefacts and in Deus Ex you had realistic magical nanobots.
Those don't count, and you know it. They have little to no relevance to the systems the OP was talking about.

Don't deliberately misunderstand, it only causes problems.
 

The Night Shade

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More Fun To Compute said:
The Night Shade said:
I like the healt bars in Deus Ex where every part of your body has 100% health when the head or the chest reaches 0% you die but if the arms and legs reach 0% you can't aim easily and you can't walk

Perfect sistem
Deus Ex was fun but ridiculous. Your leg is blown off in an explosion but if you stuff your face with tofu snacks you instantly grow a new one.
Yes it's ridiculous but the sistem is great and i prefer that sistem instead of taking like 15 bullets take cover for 3 seconds and having all my health back
 

malestrithe

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Different games call for different plot devices.

Both are fairly supernatural elements to begin with. How does taking some drugs lying on the ground automatically heal those wounds you have any different than having a regeneration field on you?