I'm sorry it's taken so long to get around to this rounds of critiques, everybody! University is hard.
Further, I have some bad news - my co-GM, CJ, has lost his internet and will have a spotty connection at best until he has it restored on Wednesday. I'll try to pick up the slack, but like I said, University is hard.
Anyway, without further ado...
A general note to the other apps - siding with the Queen has a huge risk associated with it. Her army is strong, but she's facing the combined might of both the Nobles and the Parlimentarians, so she(and by extension, you) are facing an uphill battle. What motivates the decision to side with her? Kyle's choice - that he sees her as a means to an end in his political machinations - answers this question. We want reasons to fight aside from a nebulous sense of patriotism or mere ignorance.
Further, I have some bad news - my co-GM, CJ, has lost his internet and will have a spotty connection at best until he has it restored on Wednesday. I'll try to pick up the slack, but like I said, University is hard.
Anyway, without further ado...
Like we discussed earlier, guns and gunpowder are almost exclusively the domain of the Sheriffs. Aside from that, the backstory works.drmigit2 said:Name: Sir Demyan Vasil
Sex: Male
Age: 38
Order: Diviners
Appearance: Sir Demyan Vasil is at least 7 ft 2, though some argue he is even taller. Nobody really knows because he won't let anyone measure him anymore. His hair is a flaming curly red that goes down to his back. He hasn't cut it in years. Vasil has blue eyes and surprisingly lacks freckles or any other distinguishing marks on his face, aside from his lack of eyebrows due to constantly singing them off.
Vasil rarely dresses in fancy clothing as it holds him back, though if forced to he will only wear his most insane looking neon green suit custom fit with a purple tophat that has streamers sewed down the sides. In normal situations, he is wearing a long tan leather cape along with spectacles and outrageously shiny shoes. His shirt is a dark black and his pants sag a bit, he is mostly unkept.
As for equipment, Vasil is famous for his magical telescope which lets him see through walls. Aside from that, he carries a pocket watch, though has the time in his head anyway. He also has a personal rapier and dagger stowed away in his Armor should the need arise for personal combat (Though he is more likely to just join someone else if you send him in situations that require him to leave his armor and fight). He doesn't carry around gunpowder anymore, though he has plenty of empty barrels lying around in case the need arises.
Armor: Vasil has a really REALLY big Armor. It is at least twenty feet tall, but has scant few weapons placed on it. It has no weapons apparent on it, but the real weapon is Demyan's mind and magic. It is capable of hand to hand combat due to its arm augmentation but most of the armor acts as a giant channel for his magic to work.
Because of this, it has a perpetual glow to it in the back of its boxy shape. Moving rarely if ever in a battle and acting more as a home base for Demyan. It also has an elevator out of the middle for him to get out and observe the battlefield with his telescope while still controlling the Armor.
Vasil has perfected his own unique style of magic, which entirely runs around his study and use of gunpowder. He no longer requires people to make it for him as he can generate it on his own, infusing it with various other forms of magic before throwing it in magical shells that he can detonate at will. The insane size of his Armor allows him to easily heft these balls clean over a castle's wall and into vulnerable locations.
That isn't all his armor allows him to do however, Vasil is an expert at using his abilities on other people's weapons as well. Often traveling with a platoon of smaller earth magic using armors, he uses what he calls the Ka-plowie Stick style to hollow out the front of a spike of rock and fill it with enough explosives to level a wall. Once the spikes burrow inside the wall, he detonates them and causes the wall to act as his own personal scattergun.
He is also able to generate gunpowder in areas near and under him, creating traps for enemy soldiers to run through. The only major disadvantage he has is that it takes time for him to do anything. Everything Vasil does is intricately planned but if he is caught off guard, he might have trouble escaping or dealing any significant damage.
The shells themselves are a glowing purple ball of energy that Demyan can take control of. It's more efficient to simply throw them, but in dangerous situations he can wield many of them, launching and moving them at will. He can also use the same tactic to create barriers in order to protect himself or rarely allies.
Personality: For Vasil, loyalty has been a fickle thing. Not only because of his own personality, but because of the way others have treated him. Demyan was in no way an outcast as a child but acts like one and is not a social creature. He sees humans as mere tools to something much greater and only wants to gain power in order to have more lab assistants once this whole "war thing" ends.
Demyan is dismissive to most, though a kind fellow if you get to know him. He has an odd view of how the world works, sees it as more of a clockwork with things just lining up as they should. Kind of like a Cukoo Cukoo clock.
Bio: Scientists are rare now. Most having fled the kingdom in search of less...trying times. Demyan is not one of them. He has instead embraced what has happened around him and is looking to further his influence on the field through this little game of the Queen's.
Born in the Advent and surrounded by progress, Demyan Vasil was made to join the ranks of the progressives. He just always was hampered by people trying to shoot at him. He joined the royal branch of science only to be shot at for being a loyalist. Then he joined the Dukes at Parliment only to then be shot at again for rebeling against the now returned Queen.
Demyan was always proficient in magic, but spent most of his time facinated with other areas. Mostly in the newfangled "gun powder" advent that allowed commoners to best mages in the best of times. Through a lot of trial and error, with some of the error being catastrophic, Demyan now has a full and complete understanding of what makes the material tick.
Barnaby attempted to convince Demyan to stay, as he was still quite gifted and held enough power to help immensely. He refused. Demyan was tired of being held back by this war and found that the ex Queen was working the fastest to end it. To this end, he found himself right at home in the ship of progress with the Queen at the helm.
Secretly however, Demyan was really looking for a medium with which to test his findings. That gunpowder was capable of being a medium for magic within itself, spreading and amplifying the effects of it to devestating levels. He intends to use the Duke's settlements and army as test subjects.
A general note to the other apps - siding with the Queen has a huge risk associated with it. Her army is strong, but she's facing the combined might of both the Nobles and the Parlimentarians, so she(and by extension, you) are facing an uphill battle. What motivates the decision to side with her? Kyle's choice - that he sees her as a means to an end in his political machinations - answers this question. We want reasons to fight aside from a nebulous sense of patriotism or mere ignorance.
I'll be honest, I'm a sucker for the 40k mythos, so I really, REALLY like this sheet. The only admittedly nitpicky problem I see is his height - over seven feet tall is a little ridiculous. I know you were going for the whole Space Marine angle, but in this setting it just doesn't make much sense - you're still technically ordinary humans physically, and ordinary humans are almost never that large. Scale it down a bit to, say, 6'8" and this sheet would be golden.Rogue Trooper said:Trying to go for a mixture of a 40K space marine Chaplin and a Sigmar warrior priest, hope it is acceptable.
Name:Lysander Kantor
Sex:Male
Age: 38
Order: Paragon
Appearance: Standing at around 7 feet tall with a large muscular build, Lysander is a giant of a man. He has a tanned complexion which compliments his stern brown eyes. Due to his order Lysander has shaved off all of his hair along with his facial hair, this is also a personal choice as he believes that those of the holy order should be clean in appearance as well as soul. When he is out of his armour Lysander will usually be seen in the robes of his holy order.
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Armour: Lysander's armour has been built with several things in mind: to provide protection, durability, strength in combat and to inspire his fellow man. These requirements suit Lysander?s style of combat well as he is always in the front line fighting beside the normal soldiers that make up any regular army. The armour stands at around 18 feet tall and is made up of large white master crafted plates of iron with a layer of chain-mail and leather underneath the plates. Along with his armour Lysander carries a large expertly crafted spiked warhammer which he uses effectively to bash his way through formations of foes with relative ease.
When he is in his armour Lysander uses his magic to achieve feats of strength unrivaled by other Mages and to improve the overall defensiveness of his armour. When in combat; Lysander also uses his magic to project his voice so he can shout words of encouragement to his allies and hatred towards his enemies. On one occasion he also gave a combat sermon to his unit as they drove through a line of heavy infantry. As he uses this vocal magic his armour begins to glow with a vicious red colour, this is intended to rally the men around him as they drive through the enemy lines.It also gives him a terrifying appearance to his enemies and many of them have called Lysander the ?Red priest?; not only for the glow of his armour but also for the destruction he leaves in his wake.
Personality: Kind, Brave and always ready to defend his beliefs and the beliefs of others, Lysander is a man of principles and honour. He fully believes in the tenants that his order upholds and will always strive to protect the weak from the strong, help those less fortunate than him and always act in kindness to all those around him. When in battle he is ferocious and will stop at nothing to destroy his enemies. But when the haze of battle ends; he will always be the last off the field as he tends to the wounded and dying from both sides. As one of the original members of the Parliament, Lysander fully believes that there should be some sort of council for the common folk to voice their problems and concerns to the upper class. This is his main goal and when this conflict ends he hopes that his goal will come true in some shape or form.
Bio: Born in the hard country of the Frontier, Lysander was born into a noble family with a long military background in service to the royal family. Naturally strong, clever and kind. Lysander grew up under the watchful eye of his strict father who trained him constantly in the arts of war and combat, much to the dismay of his mother who wanted her son to be able to choose his own path in life. The training was brutal and punishing on the young Lysander who would usually be left in a sore and bruised state after every session. And when he started to show signs of being blessed with the gift of magic, his harsh training intensified.
But despite his horrible life Lysander did not allow it to affect his attitude to others and on days he could be seen bringing food and water to prospector families in his father's lands.His mother had always encouraged him to keep being kind to those less fortunate than him, but his father scoffed at this and would always tell him that the weak suffer because of their failings. Lysander would always disagree with this much to the fury of his father who would punish him for speaking back.
After the death of his mother when he was 16; Lysander ran away from his father?s lands and headed north seeking adventure and a better life. During his travels he would help those in need and on most occasions fought bandits prying on peasant lands; using the combat skills that he learned from his intense training from his father and basic magic that he picked up along the way.
His attention and kindness to the lesser folk were noticed and soon a Mage from the Paragons found him and offered him a place within their ranks. Lysander agreed, happy that there were people who sought to help those in need. But before he could join, the paragon fought Lysander to see if he was worthy. He fought well and the young Lysander was accepted to begin his training within the order.
Once he began his training he started to fully embrace and master the skills and teachings of the order and soon proved to be an excellent initiate within the order. He completed his training and quickly after that he forged his suit of armour to aid him in his duties of protecting the people. He served his order loyally through his duties and when Renault Arche begin his uprising; Lysander was one of the first to lend his aid to the Knights noble cause and soon began to preach to the masses about the knight?s wise ideas.
When the fighting began Lysander?s strength and bravery were a few of the reasons why the Parliamentarians had many early victories and his reputation grew which each battle. But after 10 bloody years of combat this meant little, and during an ambush Lysander and his unit were cut off and tried to flee into the wilderness to continue the fight. However enemy forces caught up with them and they were soon surrounded. Lysander and his men set up defensive positions and readied themselves to give their lives dearly for their cause. The enemy soon moved in and a desperate battle took place and although Lysander's unit fought well they were overrun and Lysander was left badly wounded.
He awoke hours later wounded but still alive and began moving North as he believed that Renault and the last of his forces were killed by the advancing enemy forces. He took refuge in a local village away from the fighting in the shadow of the mountains to heal his wounds and to help the local people within the village whose way of life was affected by the war.
When Queen Lisbeth came down from the mountains with an army at her back, he was cautious when they first approached the village. He demanded to speak with the young Queen as he feared they might bring harm upon the village's inhabitants.But after speaking with her; Lysander began to take interest in her cause as he began to feel sorry for what had happened to the young queen and he agreed that for this war to end a strong leader was needed.She had also personally heard of his reputation and skill in battle and of his constant attempts to protect the weak. She soon asked him if he would join her in taking back her throne, and after much thought he agreed and joined the ranks of her advancing army.
Although Lysander has taken up a new cause, he has not forgot about his main goal of establishing a people?s parliament. So whenever he can he will try and draw the young queen, his new mage allies or regular soldiers into a discussion about the matter. So far mostly only a few common soldiers have taken interest in the ideas, but for Lysander this is progress.
Other In the main army camp Lysander is usually found preaching and giving rites to the soldiers, he has also used this as an attempt to preach about his ideas to the men. However so far this has caused some trouble for him within the army.
Lysander also wants the Queens forces and the Parliamentarians to join together as allies. As he believes that they both share noble causes and it would beneficial for the people overall if they did join together to fight their common enemy.
Done a bit more editing on the Bio and fixed some mistakes that where present throughout the document.
I like the concept, but I'm not entirely certain how we'd be able to balance clairvoyance as a player power. I'll need to confer with my co-GM before I render any further judgement on the Armor itself. The backstory works, though.DarkRawen said:Here's my sheet, if you have any problems with it, let me know.
Name: Arthur "Art" Sol
Sex: Male
Age: 30
Order: The Diviners, Study in the arts of scrying and to a certain degree, being able to see into the future, albeit this is an ability which is uncontrolled and highly random, rendering much of that which he does see fairly useless or confusing. It's a work in process, basically.
Appearance: If you don't like pictures, please ignore my avatar, which I was using prior to this. It is of Art, however.
Anyways, completely red hair which is not natural , but rather the result of his research, albeit he refuses to tell anyone how that happened. and light-toned brown eyes, with a light skin tone. A decently handsome face, and his somewhat pointy eyebrows makes him capable of displaying emotions easily, if he wants to. His hair is messily swept back and to the left, and he does have a few patches of hair as a fringe. Around 6'1" and lean, although not skinny, with long legs rather than a long torso. He's normally dressed in colors like orange, red and yellow, often wearing an orange poncho a high-collar with several layers of colors and a bit of flashy details. Underneath it, he wears a red and/or orange thing that most people seem to mistake for a kind of short, sleeved-dress. This is mostly due to the laces on the border, and it's shape. He does claim it's a robe, but adds he could totally pull off a dress either way. Apart from that, he wears white stockings, and high, dark red boots. Clearly his fashion sense is top notch.
As for items, it is not unusual for Art to be carrying writing tools and a badge with the coat of arms of his noble patron, Lord Patrick of the Roesen family, which is an orange coat of arms with a snake and a sun. He is openly wearing the badge at times, which sometimes causes people to question his intentions, as they don't always realize that Lord Roesen is a supporter of the queen. He also have a dagger, which he carries with the tools in a small bag hanging from his hip.
Armor: His armor is not too large, around 13 feet, and not very heavy. It is surprisingly sturdy for it's weight, but it's not fit for use in combat, as it's a pain to use for anything else than running, jumping and magic. It is also quite flashy, sporting the colors of the Roesen family, Red, Orange and Yellow, and being beyond reasonable shiny, mostly due to Art's requests to make it so. It is, however, capable of being used to scry a rather large part of the area around what it is scrying. It is used to give information about the area to other Power Armors, and very often, to gain the attention of the enemy. It is therefore equipped with a large, magic "speaker" capable of making Art's voice hearable from quite the distance, if he wishes it to be. For combat purposes it's equipped with short sword, only about the size of a small child, and the ability to make it fire small balls of electricity.
Personality: Cunning, ambitious as well as curious and charming, all in one person. The kind of guy who enjoys politics and making deals, but by no means a pacifist, as words are simply another way of fighting. He is loud and confident when he needs to be, but not without grace and a careful, rather than direct, approach. Information is often seen as more of a tool than a right, and he will withhold information easily if he feels it will aid, as too much knowledge might ruin a few things. However, he is extremely loyal. Despite the fact that his loyalties firstly lies with Lord Patrick Roesen, this is also extended to the Queen, as Lord Patrick Roesen is one of the few nobles who has supported her from the beginning. If his loyalties should conflict, something which is very unlikely. it will be Lord Roesen who he'll support.
A common idea of him is that he's an eccentric guy, always been a bit strange, if very sociable and knowledgeable. He is also fairly arrogant at times, and doesn't trust anyone's judgment above his own. He speaks in an eloquent way, likes to do stuff as he think is best, and dislikes being talked down to. Usually, he is fond of people and schemes, and will listen rather than argue when someone makes a point, unless he feels that it is absolutely necessary. He is rather open when it comes to personal stuff, and doesn't talk about his work that much. If he's not working, reading and/or talking to people, he's likely to be in a garden, relaxing in the sun if the weather is nice.
Bio: Arthur was born a commoner in a family with no last name of importance, in the lands of Faeborough. At age three he was sold to the Roesen family due to his family being poor and unable to take care of all the children, and raised by an old maid to be a servant. However, as the Roesen resident was close to the forest where Fae is said to reside, he would spend a lot of time there. One day, was found by Lord Patrick Roesen, the young head of the family, who soon realized the kid had a talent for magic and a bright head, as well as a growing curiosity of magic. Of course, they met by coincidence, as Art would sit outside the forest where Fae is said to reside very often. Lord Patrick himself had a personal interest in magic, but due to having been born the heir of his family, he only got the chance to study it when he was the head of the family himself, at age 22. At this point of time, Arthur was about 7 years old, but he was already capable of discussing aspects of it with Lord Roesen, if uneducated and with the words of a commoner. Patrick took a liking to the boy, as they shared the interest in magic.
Lord Patrick decided to take Arthur under his wing, giving him an education more fitting a noble than a servant. Later, Lord Roesen started founding his research, eagerly hearing about and discussing what Arthur did find out, treating Arthur almost like a younger brother. In return, Arthur's research took the form of a question, the question being: "How can I best aid my lord?" As Lord Roesen's life mostly revolved around politics and society, the answer Arthur came up with was scrying, and attempts at seeing the future, so he could advice Roesen and warn him of future events. He also started reading about more about the politics so he could understand it better, even if he did know about the basics from having served a noble family for so long.
It was not until ten years ago, when the conflicts with the queen started, that Arthur actually started learning how to properly use a power armor and how to read a battlefield. This was because, if by a coincidence or not, he had dreamed that the queen would return, and told Lord Patrick. His Lord requested that he prepared for aiding her when he did. Ten years later, his dream proved to have been true, and he was sent by the completely loyal Lord Roesen as a magic knight to serve her. According to his Lord's wishes, Arthur took the oath of loyalty to the queen.
I admit that I like the idea of using his magic to remove mages from their Armor. Just keep in mind that mages are hardly defenseless without them, and with the 'bulkier' ones it'll definitely take quite a few whacks to get someone out.Terratina. said:Constructive criticism is welcome, as always.
Name: Caspian von Brandt
Sex: Male
Age: 28
Order: The Shades
Appearance: Pale and raggedy. The trade of the Shades is a dirty one indeed and Caspian?s appearance reflects that. Caspian?s eyes are a dull grey, and cold. His face is pale and clean-shaven, with high cheekbones, but it is not a face one would find welcoming, as it never smiles. An isolated web-like patch of burn scars can be seen crawling from his left ear and ends at about a few centimetres away from his left eye. He wears clothes with heavy stitching, as they have been torn apart and repaired many times. Patches also dot his clothes. The clothes in question would be considered to be very smart and striking if not for the zig-zag of stitches and patches. He often wears a tattered cloak in an attempt to conceal his marred attire and the tools of the assassin's trade he has hidden in his pockets. He stands at 5?10?.
Armour: His Armour is sleek and light, build for speed. Each of the separate parts - the breastplate, pauldrons, etc - are loosely connected by wreath of aether. In its default state, the pieces of metal resemble crystal in colour, however, when cloaking is activate, these panels fill with the colours of its surroundings.Though even with that one feature of the Armour sticks out - behind the main body of the Armour, there is a fan-like contraption. This one piece has an important function. As part of his hit-and-run fighting style, Caspian has an secondary engine of sorts installed. The fan-like contraption is the main part of it. Whenever he activates it, it begins to rotate and the wreath of aether turns into a wreath of azure flames, propelling the Armour forward at high speed.
The crystal-like plates of the Armour glow red-hot because of the heat that is produced. In addition to this, the Armour has a pair of blades mounted on the gauntlets. When extended, they appear to resemble normal curved daggers with curved hilts. However, with but a thought from Caspian, the hilt can slide outwards and show its true nature - that it is in fact two additional blades. When the dagger is thrust into a crevice in another?s Armour - say in a backstab - the springing action of the two hilt blades are perfect for removing metal plates from the Armour or even removing the enemy Mage from his/her Armour - Caspian?s speciality. For this purpose, the Armour is somewhat smaller compared to others, standing at about 10 foot. It is nicknamed 'Dosenoeffner' after a joke that was made about it.
Personality: Caspian is cool, calm and collected, at least on the outside. In truth, he is a person used to killing, and even takes pleasure in the act, believing that the relationship behind hunter and prey is the oldest and deepest one there is. One key aspect of his personality is his determination and focus, once given a target, he will hunt it down with cold efficiency. That was the way he was conditioned, after all. Caspian considers himself an intellectual who is above feelings and desires, but sometimes gets rather... overzealous in his work, and even succumbed to battlelust at one point. Caspian aspires to never let that happen again, even if his emotions conspire against him. In short, he loves the ?iciness? that great focus brings and bears disdain for emotions and how they make things ?messy?.
Bio: Born in Hush, in a simple town. Caspian was an unnervingly quiet child, and was pampered by his noble parents who saw his talent in magecraft. His father often joked that the child was destined for the Shades because Caspian often seemed to appear out of nowhere. His mother just wanted him to be happy. However, in the end, neither of their opinions mattered. A fire burnt everything away, leaving him only with a singular burn scar and his mother?s last gift to him - a sapphire necklace. For a few months, he wandered the dark woods of Hush, unphased by the aura of unease. Even now, he still does not speak of what he saw, if he saw anything. However, that chapter of his life ended quickly as his uncle found him by the outskirts of the town, collapsed. His uncle, who recognised the necklace, dragged him out of the snow and into his household, adopting the child as one of his own.
Caspian hated it at his uncle?s. Except for the few moments when his uncle was around, he got picked on by his cousins. Partly because of the scar, and partly because the child didn?t react to the jibes that his cousins played in him, partly because they were jealous of him and that pretty stone he always carried, but mostly because he was someone who didn?t belong. Caspian soon learned the virtues of numbing himself, of casting his emotions away. One day, his uncle stumbled into the large playroom and saw what his sons and daughters did behind his back. Immediately, he dragged Caspian out of the room and apologised for indirectly causing the child some hardship. But, on seeing Caspian?s blank stare, his uncle sighed and knew what path would be best for the child, despite his late sister?s objections to that Order.
He took Caspian away from that dreadful place and to the Shades for training. With a heavy heart and a final whisper of goodbye, he left Caspian in their care. The training was grueling and tough. From the arts of assassination, to the more subtle arts of espionage, Caspian was taught it all and absorbed the teaching like a sponge with water. After almost a decade, he was ready to craft his Armour. With the same focus that carried him the tough years, he carefully crafted his Armour, pouring all of the swaying emotions that he had bottled up over the years. The result was an Armour built with a focus on singling out targets and destroying them effectively and mercilessly. Even since then, he has taken a large number of assignments, simply content to be given an objective and complete it. However, the war changed things. Chaos ruled the nation as the Dukes fought each other over who should rule.
As the war when on, Caspian found himself wanting for assignments. With the number of battles in the open, no one seemed to want a shadow that could strike in the dark when the same could be achieved more cheaply, at least in terms of gold, with a grand battle. However, he didn?t have to wait long. One stray Duke that was still loyal to the Crown hired him to take out one of the vassals of the enemy - a Mage no less. Caspian immediately began tracking his target and found the vassal in a small village in Upperland. True to his training, he striked from the shadows, landing a blow in a ***** in the enemy?s Armour. But, the fight didn?t end there. The enemy recovered and retaliated. Caspian was already in a bad mood that day, and that just made things worse. Filled with a new-found fury, he charged at his target.
The streak of azure flame crashed into the enemy?s Armour and finished it off, leaving the Mage to burn along with it. The small village was also consumed in blue flame from the battle as well, and Caspian found himself hunted by Parliamentarian supporters. In response, he sulked into the shadows, once more into the forests of Hush, letting the stories of the Blue Demon overshadow him. Caspian was content to wait there until the war ended and the stories died down. However, the heir to the throne, Lisbeth, made a reappearance just as the fires of war were just about to cool. Caspian came to the conclusion that hiding in the forests would do him no favours and followed the example of Lisbeth. He marched to The Viridian and pledged loyalty to the rightful Queen, knowing that it would be what his late parents would do. Not to mention that Caspian feels a kinship with the Queen, both being people shaped by determination and focus.
Code:[b]LAST EDIT[/b] - 10/03/13, 15:03 PM GMT: Expanded the Bio and added a little snippet about the Armour.
While I get the idea behind your Armor's powers by being a non-combatant healer of sorts, most of the fighting will take place with Armors, so I'm not sure how Abby would fit in. Revamping her to focus less on support and more on fighting would be my recommendation.RandomMan01 said:Name: Abbey Hartel
Sex: Female
Age: 21
Order: The Diviners
Appearance: At first glance, Abbey does not appear threatening in anyway. In fact, she is downright fragile. She is short, about 5'5", and only 110 pounds soaking wet. She looks frail, however, she is actually stronger than she looks. She has red hair, which she lets fall freely, and green eyes. Her skin is rather fair.
Her clothes are very simple. Her brown leather pants and wool shirt are hidden under a brown wool cloak which makes it next to impossible to discern her gender before she speaks. She normally throws the hood up over her head. Her boots are worn but still function.
Armor: Abbey's armor is her polar opposite. While Abbey is small and frail, her armor, which is 15 feet tall, is as white as marble. In fact, to the untrained eye, it looks like it is made of marble. It is not meant as a fighting machine; instead, it's designed to protect the occupants with interlocked metal plates creating a sort of plate mail. While the machine is moving, Abbey concentrates any magic she doesn't use up controlling the mech, towards making it faster. When it isn't moving, Abbey redirects her magic through the armor, using it to heal wounded combatants. In the event combat is required of the armor, the fists are augmented with metal plating. Furthermore, the back of the armor has a small foldable gurney capable of being unfolded and used for hauling wounded soldiers away from battlefields on the armor, though it does make that section of the back weaker to attacks.
The inside of the armor is quite plain. A long metal tube allows a suspended Abbey to see out of the armor's "eyes", while she magically controls its actions from the inside .
Personality: Abbey is very shy and reserved, unable to start conversations, and given very short answers to questions. However, she can get very aggressive towards those who she dislikes, and she has a very short temper. Her poor health and physique are the only things preventing her from actually acting on any threats. Nonetheless, Abbey has a heart of gold, and doesn't enjoy seeing people get hurt if they didn't deserve it.
Bio: When Abbey thinks back on her childhood, there are not many pleasant experiences. Born in Hush to a woodsman and his wife, Abbey was not a healthy baby in the slightest. She was born with a large amount of fluid in her lungs. She survived this, only to suffer a very high fever within a week of being brought home. By some miracle, Abbey survived, but her immune system was left in tatters from the ordeal, leaving her susceptible to even more diseases. It is a miracle that she survived to age 1, much less to 19. All throughout her childhood, Abbey's health was in a constant state of disarray. Abbey suffered from all sorts of ailments, from a common cold, to heart murmurs. She never got to play with other kids of her age, she rarely even left the house.
However, her time in bed did give her the chance to learn something else. Magic. She had known she had it for awhile, but she didn't really have a mentor to train her. One day, when she was 9, her father returned from work with a journal that had been lost in the woods. The journal happened to contain several magical techniques. Assuming the owner had died in the woods, Abbey's father gave it to her to study. While this didn't last long-the Diviner who had lost it just so happened to have been alive and passing through Abbey's hometown-and managed to locate where the book had gotten to. At this point, Abbey's life began to change.
Upon arriving at the Hartel's house, the mage noticed how sickly Abbey looked. He asked for his journal back, explaining that the techniques in there were far to powerful for a young novice to use. Abbey begrudgingly handed the book over, but the mage agreed to do something in return. Using some of his healing magic, he managed to take some of the burden off of Abbey's immune system, allowing it to begin its recovery. Abbey felt stronger the moment the spell was applied. To top things off, the mage, impressed by the faint traces of magic he sensed in the young girl, offered to take her as a ward. Knowing that Abbey had a chance as a mage, and realizing she would need a master if she wanted to approve, her parents agreed. After a round of tearful good-byes and last-minute words of advice from her parents, Abbey set off with her new master.
Abbey spent two years learning magic. She was an adept student, learning much in only a year. By that time, she was also considered able enough to learn some more complicated techniques, such as early lessons on how to pilot an armor. Abbey was still undergoing training when the kingdom split. Abbey was almost caught and executed for her loyalty to King Vernon and, by extension, Queen Lisbeth. She only managed to escape when her master sacrificed himself for her, telling her to take his own armor and journal, and get out. Abbey managed to narrowly escape in the armor, which she could barely pilot at her age, but her master died. In her anger, Abbey swore vengeance on Duke Colin, and if there was one thing Abbey refused to give up on, it was a grudge. She somehow managed to joined up with Lisbeth's fleeing army, handing over control of the armor to a more experienced mage in the process.
For the next 10 years, Abbey honed her the teachings her master had left behind. She also managed to toughen herself up so she'd be able to plot her armor. She succeeded in this, but still retained that frail, scrawny look of her youth. Eventually, when Lisbeth decided to make her return, Abbey was ready to join her, reaffirming her oath of allegiance, while also reaffirming her vow of vengeance. She managed to get her master's armor back from the mage she had given it to, who had never really considered it his property. The mage had added plating to the knuckles, and some other plating to the main body. Abbey, who wished to help those who were injured, asked him to help her add a few extra bits that would be useful to a medic, as she didn't know how to. The mage kindly agreed, and helped her install the gurney to the back of the armor. Fitted for combat, Abbey is now ready to reclaim the kingdom.
Sorry it's so late. Criticize away.
Edit: I don't know what the hell was showing up originally, but the problem's fixed now.