Playing on the hardest difficulty can sometimes be challenging, rewarding experience and sometimes make you want to punch holes in walls (or heads).
So which games do you feel got thier uber-hard setting right?
And which failed horribly in providing you with anything other than rage and frustration?
For example:
Gears of War 2 on Insane was a nightmare due to Dom's AI and the fact that you had to save him everytime he ran out into a crossfire. It was utterly broken.
Oblivion on the hardest setting was just a boring endurance test.
Mass Effect 2's combat flaws are made more obvious on Insanity, I can't count how many times Miranda and Grunt have ignored orders, taken cover on the wrong side of cover, or run out in front of heavy mechs brandishing thier peashooters, or how many times Shepard decides to pop out of cover for no reason...
The one game I can think of that was challenging but fun on the highest setting was MW2. As much hate as it gets, the campaign was a blast on Veteran, unlike the other COD games.
Discuss who got it right and who got it all wrong, and why.
So which games do you feel got thier uber-hard setting right?
And which failed horribly in providing you with anything other than rage and frustration?
For example:
Gears of War 2 on Insane was a nightmare due to Dom's AI and the fact that you had to save him everytime he ran out into a crossfire. It was utterly broken.
Oblivion on the hardest setting was just a boring endurance test.
Mass Effect 2's combat flaws are made more obvious on Insanity, I can't count how many times Miranda and Grunt have ignored orders, taken cover on the wrong side of cover, or run out in front of heavy mechs brandishing thier peashooters, or how many times Shepard decides to pop out of cover for no reason...
The one game I can think of that was challenging but fun on the highest setting was MW2. As much hate as it gets, the campaign was a blast on Veteran, unlike the other COD games.
Discuss who got it right and who got it all wrong, and why.