The mere fact that pirates have to wait a day or a week or a month before the game is cracked will not send them to the stores on Day Zero. They're still going to steal it, some of them will even brag about it as if piracy makes them smarter than the corporations (you see this a lot from the 11-to-15 set), and they're still going to call people who actually pay for the games and support their development "sheep" and "fanboys" and "mindless pawns of the corporate machine" and whatever else their little kleptomaniac minds can dream up.starstriker1 said:If I recall correctly, the intent of DRM is NOT to stop piracy. As you point out, that's an impossibility, and most sane people recognize that. The intent is instead to DELAY pirated copies from becoming available, because nothing hurts a game more than day 0 (or earlier!) piracy. In that respect, DRM would appear to at least have a fair shake of doing the job: eventually, yes, someone will crack it, but if you can delay that even a week that will make a huge impact on your bottom line. I'm not saying I'm a fan of it, I'd much rather developers focused on making their products "better than free" by adding intangible value to it (http://www.edge.org/3rd_culture/kelly08/kelly08_index.html is a good article on that subject), but it's not necessarily an act of futility.
Now, I don't have any numbers with me, so it could still well be cost-ineffective, but it does change the nature of the numbers game somewhat.
If the corporations really want to fight piracy, they can make multiplayer games and release them on Steam where the pirates will be locked out of the large community of legitimate players (you'll notice that games like TF2 and L4D aren't pirated in nearly the same proportions because private servers just plain aren't as good as what Valve's offering.)
You alluded to this in your post ("adding intangible value", "better than free"). I think that's exactly the solution companies need to come up with and I also think it's why EA has things exactly backwards with the use of SecuROM to basically make pirated games better AND free (although to be fair to EA, they finally seem to understand that Steam is a distribution channel that will make them more money. Here's hoping they continue to utilize that platform so they can wash the bad taste out of their customers' mouths.)