In Mass Effect 2, as you probably know, you go on a "suicide mission" that involves you going to kill some stuff in a way that I don't really care about because that's not what this article is about. If you're interested, look it up or play Mass Effect 2. But anyway. In this, people can die, and will die - or at least that's how it's supposed to be. In the end, it turns out that all you had to due was stick your fingers in your ears and go "I'mma select the blue text now!" or "YEAH, *****, RED TEXT! YEAAAH!" And everyone would survive and be happy. And that actually really, really pissed me off because it reduced morality in the game to a stupid, stupid thing that encouraged you to, rather than accept the ambiguity that is morality, be an extremist, and actually kindof rewarding you for being stupid and ignorant and thick-headed to other people's opinions and insights, and rather just staying on a very "paragon" or "renegade" route.
There's a couple of Art Flash games on Newgrounds that I've really come to like, entitled "Loved" and "Every Day The Same Dream." Both have very clear-cut choices, but no real definition of what these choices do. Loved is about obedience and disobedience and such, while Every Day The Same Dream is kindof anti-corporate, boring 9-to-5 style thing as far as I can tell. I like them both because they both really work, and that they don't cop out with an ending like "HAH YOU WIN" in just a specific, stupid way, and as far as I can tell, there isn't ANY winning - but there really isn't any losing, either.
I can understand the option of saving everyone, but it should be hard, and should take effort, rather than being all about multiple-choice questions. Hell, I can think of how you could do it right now. A party member you have with you gets trapped with a bunch of enemies, really really strong enemies that are really really annoying and hard to beat, and you can either run or save them. Of course, you might be low on healing, they might be dead already, they might be your favorite party member, et cetera. Without any silly choices, and some shitty dialogue system, you're making decisions by yourself on morality. And if someone dies while you're going to save someone else, or you don't save them, it's not the fault of some multiple choice shitty-ass dialogue. It's all your fault, and that's how it should be.
Maybe I'm rambling, but, overall, I really think that Mass Effect 2 would've been much better if it was actual moral choices, rather than multiple choice questions on who you're going to support during an argument.
Any agreeing or disagreeing, or discussion, Escapists?
There's a couple of Art Flash games on Newgrounds that I've really come to like, entitled "Loved" and "Every Day The Same Dream." Both have very clear-cut choices, but no real definition of what these choices do. Loved is about obedience and disobedience and such, while Every Day The Same Dream is kindof anti-corporate, boring 9-to-5 style thing as far as I can tell. I like them both because they both really work, and that they don't cop out with an ending like "HAH YOU WIN" in just a specific, stupid way, and as far as I can tell, there isn't ANY winning - but there really isn't any losing, either.
I can understand the option of saving everyone, but it should be hard, and should take effort, rather than being all about multiple-choice questions. Hell, I can think of how you could do it right now. A party member you have with you gets trapped with a bunch of enemies, really really strong enemies that are really really annoying and hard to beat, and you can either run or save them. Of course, you might be low on healing, they might be dead already, they might be your favorite party member, et cetera. Without any silly choices, and some shitty dialogue system, you're making decisions by yourself on morality. And if someone dies while you're going to save someone else, or you don't save them, it's not the fault of some multiple choice shitty-ass dialogue. It's all your fault, and that's how it should be.
Maybe I'm rambling, but, overall, I really think that Mass Effect 2 would've been much better if it was actual moral choices, rather than multiple choice questions on who you're going to support during an argument.
Any agreeing or disagreeing, or discussion, Escapists?