Zachary Amaranth said:
Yeah, I honestly don't get the "that's your opinion!" sentiment. Normally, it's stated in a realm where that fact is obvious, but it gets even worse when you've literally and explicitly qualified it as such.
I mean, obviously, nobody's realistically going to call things they like "flaws," anyway.
I mean, would anyone call "fun, fluid combat" a flaw?
Anyway, I haven't played the demo yet, because I want a good block of time to seriously muck about, but I would automatically consider omniscient guards a flaw, even if it might not bug others. And I've never seen a wear and tear system that was implemented in a way I thought was good, so I'd call that a flaw. Though there's the remote possibility that this game might change my perspective forever.
Yeah, I might end up getting the game anyway, since I think I might able to over look the flaws since the rest of the game is pretty fun and the story does sound kind of interesting.
On the combat thing, no joke, I actually have encountered people that called fun and fluid combat a flaw. It was of course in one of those nightmare threads where people that like Dragon Age: Origins are doing battle with people that liked Dragon Age 2.
I had mentioned that I felt the combat was much improved in DA2 because my character could actually run in combat instead of walking like a dope or semi-jogging like in DA:O, also that I liked how I now had complete control over the basic weapon, that my character could actually attack fast and natural, instead of like in DA:O where I had no control over how and when the basic attack happened and my character acted like his arm was caught in tar, because of how slow he swung his sword and how incredibly long it was on between swings.
When I say all that(I've said it multiple times in countless threads), I get loads of people popping out of the woodwork saying that such combat is messed up because it is too fast paced and doesn't allow time to plan the special attacks(them ignoring the fact when one uses a special attack it pauses the action to let you plan where to send the attack, at least for all the attacks that actually need planning). They also tell me that such control of the basic attack is stupid because it turns that part of the combat into a button masher(in bizarro world button mash apparently seems to automatically mean bad combat controls), that they would much prefer that the computer have control so they could keep their thoughts on their other attacks. I find this dumb because that is basically saying, I want the computer to control and play part of the game for me. Frankly, I rather mash a button knowing that my attacks are going to be really fast, not worrying if they are fast enough, then worry that the computer is going to use the basic attack in time or fast enough.