The Last Guardian hands on preview...

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Neurotic Void Melody

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Jul 15, 2013
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It seems that the eponymous enigmatic game was available to play at E3 for some;

https://www.theguardian.com/technology/2016/jun/21/the-last-guardian-hands-on-playstation-ps4-fumito-ueda-game

This is interesting for someone who has never had a chance at Team Ico's games, the animalistic AI sounds very appealing for anybody who enjoys spending time with various creatures. Current criticisms are some dodgy camera angles apparently similar to SOTC, but this delay could be down to needing more AI processing power, as Ueda is talked as a keen explorer of such ideas. Hope this helps any other interested entities.
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
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God knows why they're not doing an HD remake of Shadows of the Colossus. I'd get ANY pre-order for a chance to play that on PC.
 

axlryder

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I've been told the controls feel off as well. Apparently they feel of the exact same caliber as SOTC, but that was over a decade ago so...
 

stroopwafel

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Jul 16, 2013
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Ezekiel said:
Remaking these games every generation just makes the consoles look like stupid wastes of money.
You don't have to buy them. Remasters are usually for people who didn't own the previous iteration of a console(like the amount of people who bought a PS4 yet never owned a PS3) or people who want to re-buy a favorite game b/c of graphical polish or b/c they don't own their previous gen consoles anymore. Lots of reasons not to let old classics go to waste as the hardware that plays them becomes obsolete.

Also I disagree that remastering games(full remakes are probably a different story) is a 'waste of resources' as it's something that can easily be outsourced(take for example Bluepoint and the Uncharted collection). There is no reason for the original developers to do it.
 

Phoenixmgs_v1legacy

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I still don't understand the complaints about SOTC's controls, the game controls great, it might not be as intuitive as it could be but I don't think I ever died due to the controls. At least the game had "real" platforming vs most action adventure games nowadays not having real platforming like Uncharted.
 

Neurotic Void Melody

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Phoenixmgs said:
I still don't understand the complaints about SOTC's controls, the game controls great, it might not be as intuitive as it could be but I don't think I ever died due to the controls. At least the game had "real" platforming vs most action adventure games nowadays not having real platforming like Uncharted.

I think it's due to the physics and needing the controllable character to jive well within the gameplay's framework. SotC did things over ten years ago that pretty much no one even attempts yet today. Like it or not the game was a Herculean feat of engineering, especially considering the hardware it ran on.

Chances are The Last Guardian will be in the same vein.
 

Raggedstar

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Ya, it sounds like every complaint is something that seems to crop up in all of Team Ico's games. Almost all of my deaths in Ico were from dodgy camera angles (particularly to grab chains), and SOTC had a camera that lost sight of important things and chugged like a ************ in the FPS department. And in both games, the characters feel heavy and sometimes clumsy (no, I'm actually totally fine with Agro's controls). People have complained that triangle is jump, and not only has that been in both earlier games, but they also have an option to re-map your controls (mind you, I don't understand the reasoning for triangle to be a jump button in a platformer). I've pretty much resigned myself to the fact that Team Ico aren't the best at controls, cameras, and whatnot, and their games played to their strengths well enough that they achieved so much IN SPITE of technical niggles.

The main event will be the puzzles, platforming, and of course, Trico and the relationship with the boy/player. The puzzles and platforming are a little early to tell on quality (but seem inoffensive), and the latter seems to be very promising. I'm cautiously optimistic on how this will release. The game is still being worked on apparently (mostly physics stuff according to an interview), so maybe some things can be tweaked before release.
 

Skatalite

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axlryder said:
I've been told the controls feel off as well. Apparently they feel of the exact same caliber as SOTC, but that was over a decade ago so...
It's supposed to feel like that. The way both Wander and Agro control makes them seem much more realistic.

This guy's post on NeoGAF explains it well:

GrotesqueBeauty said:
I understand where you're coming from, and ultimately if it doesn't click with you it doesn't click. However, SotC is one game where the awkwardness of the controls is used to very specific effect. Nothing is accidental. You lurch when you jump, you come to a clumsy halt under your own momentum, and you fight your horse's wild behavior along the way.
It's not an arbitrary technical shortcoming. It adds to the illusion of being a woefully inexperienced hero with the odds stacked impossibly against you, and I personally think it works. Everything is still perfectly functional once you learn it,
and the idiosyncrasies of it are part of what creates drama as you go against these larger than life creatures.
 

B-Cell_v1legacy

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Game doesnot really looking good at all both from graphical and gameplay point of view. everything else looks meh. and btw SOTC has terrible controls
 

axlryder

victim of VR
Jul 29, 2011
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Skatalite said:
axlryder said:
I've been told the controls feel off as well. Apparently they feel of the exact same caliber as SOTC, but that was over a decade ago so...
It's supposed to feel like that. The way both Wander and Agro control makes them seem much more realistic.

This guy's post on NeoGAF explains it well:

GrotesqueBeauty said:
I understand where you're coming from, and ultimately if it doesn't click with you it doesn't click. However, SotC is one game where the awkwardness of the controls is used to very specific effect. Nothing is accidental. You lurch when you jump, you come to a clumsy halt under your own momentum, and you fight your horse's wild behavior along the way.
It's not an arbitrary technical shortcoming. It adds to the illusion of being a woefully inexperienced hero with the odds stacked impossibly against you, and I personally think it works. Everything is still perfectly functional once you learn it,
and the idiosyncrasies of it are part of what creates drama as you go against these larger than life creatures.
I guess I didn't really get the full intention of the statement across with my initial comment.

I think the person who I was speaking with's issue was not with the fact that the controls themselves feel unwieldy, as they said that SotC was one of their favorite games and that they liked the controls and the unique approach the devs took, but it was moreso that the actual quality of the controls felt dated. It was as though they were using the same code instead of updating that awkwardness to feel more fluid and deliberate.