Two months late, but still important. So, everybody has been raving about how The Last of Us is the greatest game of this generation. And here's a person being a contrarian who is saying "I don't get the enjoyment of this game/stop liking what I like!"
Yeah, no, I'm not gonna do that. The story is really good. Really good. I'm not disputing that. I felt really attached to the characters, and I understand why Joel did what he did, and how it worked with the story they were trying to tell. All in all, fantastic story.
Now if only the gameplay itself wasn't so bog standard conventional. The enjoyment I got out of the game came from the banter and dialogue. The characters and visuals are really the only thing about the game that shine as being truly exceptional. But the gameplay is just so damn boring that it feels like a chore to slog through certain areas to get to the next bit of downtime with the two leads.
It doesn't help that the setting has been done to death in recent years, and while this is probably the best realized game to use the post apocalypse setting in a while, it's still just post apocalypse that we've seen before. Ruined cities, zombie enemies, overgrown wildlife and flora. We've seen this before.
Gameplay felt trite and dull, and so often it was at odds with the story they were trying to tell.
Really, it feels awfully abrupt when you transition between the quiet moments and then into the 3rd Person Shooter arena sections where you cannot continue until you kill every person in the zone. To me, the gameplay comes off as a detriment to the story.
But I can live with that. I love the KOTOR games and their gameplay is broken, easily exploited shit. I can forgive a lot if a story is good, and good Video game stories are rare. As a story experience, I found The Last of Us a phenomenal experience. I just wish that I didn't have to play it to embrace it.
One of the best game stories told? Absolutely. Best game of the generation? Not even close.
Yeah, no, I'm not gonna do that. The story is really good. Really good. I'm not disputing that. I felt really attached to the characters, and I understand why Joel did what he did, and how it worked with the story they were trying to tell. All in all, fantastic story.
Now if only the gameplay itself wasn't so bog standard conventional. The enjoyment I got out of the game came from the banter and dialogue. The characters and visuals are really the only thing about the game that shine as being truly exceptional. But the gameplay is just so damn boring that it feels like a chore to slog through certain areas to get to the next bit of downtime with the two leads.
It doesn't help that the setting has been done to death in recent years, and while this is probably the best realized game to use the post apocalypse setting in a while, it's still just post apocalypse that we've seen before. Ruined cities, zombie enemies, overgrown wildlife and flora. We've seen this before.
Gameplay felt trite and dull, and so often it was at odds with the story they were trying to tell.
Like when Ellie is on the run from David's cannibals. The player can fucking mow down dozens of people with Ellie, knifing them, shooting them and so on. But the story treats her admittedly brutal self defense killing of David like a major point. It's a big disconnect after watching her slaughter half a town. Why should killing David be the thing that traumatizes her?
Really, it feels awfully abrupt when you transition between the quiet moments and then into the 3rd Person Shooter arena sections where you cannot continue until you kill every person in the zone. To me, the gameplay comes off as a detriment to the story.
But I can live with that. I love the KOTOR games and their gameplay is broken, easily exploited shit. I can forgive a lot if a story is good, and good Video game stories are rare. As a story experience, I found The Last of Us a phenomenal experience. I just wish that I didn't have to play it to embrace it.
One of the best game stories told? Absolutely. Best game of the generation? Not even close.