The Last of Us Review Leaked

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tippy2k2

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Scentedwiind said:
I'm with bloated. If it isn't available to me, then I want nothing to do with the game. Haven't bought a Xbox yet and don't plan on it either.
Well then good news! It's a PS3 exclusive :p
 

rob_simple

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porous_shield said:
The bright blue line in Dead Space made sense in universe with all the other holographic doohickies you had in your suit. It was a pretty sensible solution to get people pointed in the right direction so it could be said you're complaining about good game direct as well.
I wouldn't say that it made sense --sci-fi being sci-fi they could have made Isaac's suit do anything and just shouted 'SCIENCE!'-- it really was pretty lazy design to just give you a blue line that shows you exactly where to go.

PeterMerkin69 said:
What use do reviews have when a "serviceable shooter" was everyone's shoe-in for "game of the year," and Uncharted received almost universal critical acclaim despite gameplay that was literally so bad that it changed my mind about skippable combat, sexism and the idea that video game narratives should be taken seriously? It turns out you don't actually have to do a good job for reviewers to give you credit, you just have to script AI that stand over grenades so the player feels like a badass, highlight the protruding handholds so even the most special players can figure out which way to travel down the hallway, and eliminate all of the player input from platforming so no one has trouble getting to the next nonsensical cut scene. WHOOHOO VIDYA GAEMS
I'll give you that the combat in Uncharted games has been inexcusably terrible in every single installment --with most of the hairier fights coming down to pure luck on the players part-- but other than that they absolutely deserve all the credit they get. Not all video game narratives are supposed to be taken seriously, it is possible to be both silly and well-written, just like the Indiana Jones films the series imitates; and in a game as visually overwhelming as Uncharted, it makes sense to clearly distinguish what parts of the map are and are not scalable.

OT: I am deliberately avoiding all press about The Last of Us, to the point I'm not even sure what it's about, but I'm glad it appears to have been well received.
 

Eclectic Dreck

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Daystar Clarion said:
I doubt I'm gonna get Walking Dead level of feels, but this game really interests me.

I hope it lives up to the hype.
Personally, I'm not convinced the walking dead is a game any more than a choose your own adventure book is a game. That isn't to say it wasn't excellent or anything, it's just that the relative lack of mechanics that literally define what a game is make the qualification suspect. It played more like a surprisingly interactive visual novel than anything else.

That said, I'm not particularly excited about the Last of Us nor do I think that this "leak" was anything other than a PR move. The game may well be fantastic but sites that would get such a review copy are not in the habit of breaking embargo. Too much to risk losing.
 

BloatedGuppy

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yesbag said:
*Looks at presence of these two in a thread for a game that they claim they do not care about.*

Why yes, I do think you are lying.
Look at my post count. I clearly don't have anything better to do with my time. =\

Seriously though, I despise exclusives. I've been a PC gamer since adolescence, and it's never something I've become accustomed to. Whenever a game comes along I have a passing interest in and I discover it's an exclusive for a little tee-vee box, I'm filled with waves of disgust. It's the equivalent of a game being an exclusive for a certain video card, or a certain hard drive manufacturer.
 

chozo_hybrid

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BloatedGuppy said:
yesbag said:
*Looks at presence of these two in a thread for a game that they claim they do not care about.*

Why yes, I do think you are lying.
Look at my post count. I clearly don't have anything better to do with my time. =\

Seriously though, I despise exclusives. I've been a PC gamer since adolescence, and it's never something I've become accustomed to. Whenever a game comes along I have a passing interest in and I discover it's an exclusive for a little tee-vee box, I'm filled with waves of disgust. It's the equivalent of a game being an exclusive for a certain video card, or a certain hard drive manufacturer.
What about the thousands of games exclusive to PC, don't get me wrong, I'm not too fond of exclusives as well, but it's a hook to get people to buy a machine, and it works. Over the last few years I got a PS3 and Wii to go along with my 360 and PC, so I could play all the things. But this gen is looking different to me for obvious reasons, PC is becoming my main platform.
 

BloatedGuppy

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chozo_hybrid said:
What about the thousands of games exclusive to PC, don't get me wrong, I'm not too fond of exclusives as well, but it's a hook to get people to buy a machine, and it works. Over the last few years I got a PS3 and Wii to go along with my 360 and PC, so I could play all the things. But this gen is looking different to me for obvious reasons, PC is becoming my main platform.
Well that's the thing, the PC is kind of an open source platform. There's really no reason not to publish on it unless you're being paid to herd people into buying a specific piece of hardware. Consoles are closed platforms by choice. I don't really want to get into a dick measuring contest over platform choice, we all know what the respective merits and pitfalls of each is, I just hate the culture of exclusives. If I write a book, I want as many people to read it as possible. If I direct a film, I want as many people to watch it as possible. If I put together a great song, I want as many people to hear it as possible. But if I code a great game, only THESE people can play it, because they bought the appropriate BOX.

It's something I think the industry needs to grow out of.
 

chozo_hybrid

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Jul 15, 2009
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BloatedGuppy said:
chozo_hybrid said:
What about the thousands of games exclusive to PC, don't get me wrong, I'm not too fond of exclusives as well, but it's a hook to get people to buy a machine, and it works. Over the last few years I got a PS3 and Wii to go along with my 360 and PC, so I could play all the things. But this gen is looking different to me for obvious reasons, PC is becoming my main platform.
Well that's the thing, the PC is kind of an open source platform. There's really no reason not to publish on it unless you're being paid to herd people into buying a specific piece of hardware. Consoles are closed platforms by choice. I don't really want to get into a dick measuring contest over platform choice, we all know what the respective merits and pitfalls of each is, I just hate the culture of exclusives. If I write a book, I want as many people to read it as possible. If I direct a film, I want as many people to watch it as possible. If I put together a great song, I want as many people to hear it as possible. But if I code a great game, only THESE people can play it, because they bought the appropriate BOX.

It's something I think the industry needs to grow out of.
Well said, and you're right. The industry should grow out of it, we'd all quite possibly be better off for it. Viewing it as open platform is something I always forget, I was just curious on your view. As far as the dick-waving console war BS, I've never been one of them. I just buy the one that has games I want on it, but some people always take that too far. Having as many people as possible able to access your game is a sure fire way to drive sales up I bet too.
 

Catfood220

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Hmmmmmm, this thread is making me want to play Uncharted again.

I was sold on this game from the first trailer. A survival horror made by Naughty Dog? Fuck yeah!!! I have my Joel Edition ordered from Shop To, I'm having it sent to my place of work so I don't have to travel for 2 and a half hours just to pick it up from my parents house.

To say I'm excited for this game is an understatement to say the least. Though there are 2 really annoying things, the first being that Remember Me and The Last of Us are released a week apart. Thanks for that guys. Oh well, at least Tales of Xillia isn't out until August.

The second being that I'm on call for a week from the 14th and going to Download for the day to see Rammstien. I can see me getting almost no time with this game at all.
 

Sarge034

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AnthrSolidSnake said:
I played the demo today.
Wait... There is a demo? I must go, my people need me.

OT- I absolutely HATE the PS3 interface and software. So much so that I hadn't turned it on in a good three years. This game made me turn it on to get the updates in preparation. WHY, GOD WHY ARE YOU NOT ON THE 360?!?!?!?!?!?!
 

Shadow-Phoenix

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I guess it's about time to get back to saving up for a PS3 slim and obtaining their 7 years worth of games.

It also brings a warm feeling to my heart in knowing there are some who won't budge from their platform high up in their tower for one game that could lead to many.
 

chozo_hybrid

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rhizhim said:
Any game on PC that doesn't exist on another platform, I thought what I meant would be pretty obvious. It doesn't matter what they are, for whatever reason, they are exclusive to that platform. Being indie or whatever else doesn't change that, it may not be their choice to only be on PC, but that is what they are on.
 

chozo_hybrid

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rhizhim said:
I accepted that was a difference as to why in my post, but they are only on the one thing, being PC. That does make them exclusive none the less, just for a different reason then publishers that put content only consoles.
 

Colt47

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It seems like it's impossible to avoid people complaining about how reviews are unhelpful or contrary to their own experience. They are an opinion piece on a game followed by a rating and are largely meant to increase awareness. The best someone can do is find a reviewer with similar tastes to them and follow their reviews.
 

AnthrSolidSnake

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Sarge034 said:
AnthrSolidSnake said:
I played the demo today.
Wait... There is a demo? I must go, my people need me.

OT- I absolutely HATE the PS3 interface and software. So much so that I hadn't turned it on in a good three years. This game made me turn it on to get the updates in preparation. WHY, GOD WHY ARE YOU NOT ON THE 360?!?!?!?!?!?!
It's only available so far if you bought a new copy of God of War: Ascension. Honestly, I didn't, but my friend did, so I downloaded the demo off of his account.
 

PeterMerkin69

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Guitarmasterx7 said:
I've typed and erased like 10 sarcastic responses to this because it's just... you do realize that you're complaining about good game direction right? The antithesis to this would be like, dead space or something, where everything blends together with no indication of where to go and the developers had to map a "point a blue glowy trail to the objective" button because you can walk back the way you came for 10 minutes without even realizing it. I mean what's your proposed solution to this, have the things you're supposed to climb on blend seamlessly into the surfaces you can't climb on so that you have to spend 10 minutes confusedly clawing at the walls at the end of every area or constantly jumping to your death because you can't distinguish the things you can climb on from the wall?
I don't believe I used the light in Dead Space, but then paying attention to your surroundings is something that becomes a part of the player's responsibility, making the overall experience more interactive. Which is a good thing when you're making, you know, an interactive video game. But it's also something that only works when the environment is rich enough to allow the player to get lost in the first place. That wasn't the case here.

I'm not complaining about good game direction so much as the linear and claustrophobic level design. For an action adventure series that pitifully plays at being an action adventure movie series, there's no, well, adventure, no exploring. Not even the scrambling. It's 100% on rails, and the handholds represent the developer holding your hand all the way down it. While I wouldn't have enjoyed a game wherein you had to claw at the walls after every monotonous battle either, I didn't enjoy Uncharted very much, so I'm not sure they should get credit for that.

They didn't make a game where the player gets to feel what it's like to be Indiana Jones. They made a game where you had to work to watch an avatar pretend to be Indiana Jones. PERFECT TEN

The gameplay mechanics were just incredibly shallow and only served to move the player towards the next cutscene. If the gameplay isn't enjoyable, it begs the question, why is it even a game to begin with? The answer is that it probably shouldn't have been. Outright failure to utilize your chosen medium to the fullest or even to a degree of mediocrity ranks pretty high on the list of things that ruin a work, and yet everyone was dampening their panties for it just the same.

I might have been able to forgive that if the writing was exceptional, but it wasn't. Nate was okay for a while before he became predictable, there were points when I was literally mouthing what he was going to say before he even said it. The supporting cast were cardboard cutouts who sometimes behaved erratically, the story itself was nonsensical shit, it reused the same in-jokes to the point of absurdity and it stretched on for far too long, just like this post. But, that's a necessity when you're making a $60 game, right? That's also a great reason for it not even being.

Uncharted 2. The worst movie I never wanted to see. PERFECT TEN

Hacks.