Well then good news! It's a PS3 exclusiveScentedwiind said:I'm with bloated. If it isn't available to me, then I want nothing to do with the game. Haven't bought a Xbox yet and don't plan on it either.
Well then good news! It's a PS3 exclusiveScentedwiind said:I'm with bloated. If it isn't available to me, then I want nothing to do with the game. Haven't bought a Xbox yet and don't plan on it either.
I wouldn't say that it made sense --sci-fi being sci-fi they could have made Isaac's suit do anything and just shouted 'SCIENCE!'-- it really was pretty lazy design to just give you a blue line that shows you exactly where to go.porous_shield said:The bright blue line in Dead Space made sense in universe with all the other holographic doohickies you had in your suit. It was a pretty sensible solution to get people pointed in the right direction so it could be said you're complaining about good game direct as well.
I'll give you that the combat in Uncharted games has been inexcusably terrible in every single installment --with most of the hairier fights coming down to pure luck on the players part-- but other than that they absolutely deserve all the credit they get. Not all video game narratives are supposed to be taken seriously, it is possible to be both silly and well-written, just like the Indiana Jones films the series imitates; and in a game as visually overwhelming as Uncharted, it makes sense to clearly distinguish what parts of the map are and are not scalable.PeterMerkin69 said:What use do reviews have when a "serviceable shooter" was everyone's shoe-in for "game of the year," and Uncharted received almost universal critical acclaim despite gameplay that was literally so bad that it changed my mind about skippable combat, sexism and the idea that video game narratives should be taken seriously? It turns out you don't actually have to do a good job for reviewers to give you credit, you just have to script AI that stand over grenades so the player feels like a badass, highlight the protruding handholds so even the most special players can figure out which way to travel down the hallway, and eliminate all of the player input from platforming so no one has trouble getting to the next nonsensical cut scene. WHOOHOO VIDYA GAEMS
Personally, I'm not convinced the walking dead is a game any more than a choose your own adventure book is a game. That isn't to say it wasn't excellent or anything, it's just that the relative lack of mechanics that literally define what a game is make the qualification suspect. It played more like a surprisingly interactive visual novel than anything else.Daystar Clarion said:I doubt I'm gonna get Walking Dead level of feels, but this game really interests me.
I hope it lives up to the hype.
Look at my post count. I clearly don't have anything better to do with my time. =\yesbag said:*Looks at presence of these two in a thread for a game that they claim they do not care about.*
Why yes, I do think you are lying.
What about the thousands of games exclusive to PC, don't get me wrong, I'm not too fond of exclusives as well, but it's a hook to get people to buy a machine, and it works. Over the last few years I got a PS3 and Wii to go along with my 360 and PC, so I could play all the things. But this gen is looking different to me for obvious reasons, PC is becoming my main platform.BloatedGuppy said:Look at my post count. I clearly don't have anything better to do with my time. =\yesbag said:*Looks at presence of these two in a thread for a game that they claim they do not care about.*
Why yes, I do think you are lying.
Seriously though, I despise exclusives. I've been a PC gamer since adolescence, and it's never something I've become accustomed to. Whenever a game comes along I have a passing interest in and I discover it's an exclusive for a little tee-vee box, I'm filled with waves of disgust. It's the equivalent of a game being an exclusive for a certain video card, or a certain hard drive manufacturer.
Well that's the thing, the PC is kind of an open source platform. There's really no reason not to publish on it unless you're being paid to herd people into buying a specific piece of hardware. Consoles are closed platforms by choice. I don't really want to get into a dick measuring contest over platform choice, we all know what the respective merits and pitfalls of each is, I just hate the culture of exclusives. If I write a book, I want as many people to read it as possible. If I direct a film, I want as many people to watch it as possible. If I put together a great song, I want as many people to hear it as possible. But if I code a great game, only THESE people can play it, because they bought the appropriate BOX.chozo_hybrid said:What about the thousands of games exclusive to PC, don't get me wrong, I'm not too fond of exclusives as well, but it's a hook to get people to buy a machine, and it works. Over the last few years I got a PS3 and Wii to go along with my 360 and PC, so I could play all the things. But this gen is looking different to me for obvious reasons, PC is becoming my main platform.
Well said, and you're right. The industry should grow out of it, we'd all quite possibly be better off for it. Viewing it as open platform is something I always forget, I was just curious on your view. As far as the dick-waving console war BS, I've never been one of them. I just buy the one that has games I want on it, but some people always take that too far. Having as many people as possible able to access your game is a sure fire way to drive sales up I bet too.BloatedGuppy said:Well that's the thing, the PC is kind of an open source platform. There's really no reason not to publish on it unless you're being paid to herd people into buying a specific piece of hardware. Consoles are closed platforms by choice. I don't really want to get into a dick measuring contest over platform choice, we all know what the respective merits and pitfalls of each is, I just hate the culture of exclusives. If I write a book, I want as many people to read it as possible. If I direct a film, I want as many people to watch it as possible. If I put together a great song, I want as many people to hear it as possible. But if I code a great game, only THESE people can play it, because they bought the appropriate BOX.chozo_hybrid said:What about the thousands of games exclusive to PC, don't get me wrong, I'm not too fond of exclusives as well, but it's a hook to get people to buy a machine, and it works. Over the last few years I got a PS3 and Wii to go along with my 360 and PC, so I could play all the things. But this gen is looking different to me for obvious reasons, PC is becoming my main platform.
It's something I think the industry needs to grow out of.
Wait... There is a demo? I must go, my people need me.AnthrSolidSnake said:I played the demo today.
Any game on PC that doesn't exist on another platform, I thought what I meant would be pretty obvious. It doesn't matter what they are, for whatever reason, they are exclusive to that platform. Being indie or whatever else doesn't change that, it may not be their choice to only be on PC, but that is what they are on.rhizhim said:Snip.
I accepted that was a difference as to why in my post, but they are only on the one thing, being PC. That does make them exclusive none the less, just for a different reason then publishers that put content only consoles.rhizhim said:Snip.
It's only available so far if you bought a new copy of God of War: Ascension. Honestly, I didn't, but my friend did, so I downloaded the demo off of his account.Sarge034 said:Wait... There is a demo? I must go, my people need me.AnthrSolidSnake said:I played the demo today.
OT- I absolutely HATE the PS3 interface and software. So much so that I hadn't turned it on in a good three years. This game made me turn it on to get the updates in preparation. WHY, GOD WHY ARE YOU NOT ON THE 360?!?!?!?!?!?!
I don't believe I used the light in Dead Space, but then paying attention to your surroundings is something that becomes a part of the player's responsibility, making the overall experience more interactive. Which is a good thing when you're making, you know, an interactive video game. But it's also something that only works when the environment is rich enough to allow the player to get lost in the first place. That wasn't the case here.Guitarmasterx7 said:I've typed and erased like 10 sarcastic responses to this because it's just... you do realize that you're complaining about good game direction right? The antithesis to this would be like, dead space or something, where everything blends together with no indication of where to go and the developers had to map a "point a blue glowy trail to the objective" button because you can walk back the way you came for 10 minutes without even realizing it. I mean what's your proposed solution to this, have the things you're supposed to climb on blend seamlessly into the surfaces you can't climb on so that you have to spend 10 minutes confusedly clawing at the walls at the end of every area or constantly jumping to your death because you can't distinguish the things you can climb on from the wall?