The Last of Us Sells Multiplayer Animations For 99 Cents

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Strazdas

Robots will replace your job
May 28, 2011
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BrotherRool said:
I mean technically its hard to see why this is different from selling custom skins right? Because it's a visual effect which has no impact on gameplay. And most multiplayer games give you some skins but then ask you to pay for more.

And equally it's fairly standard for multiplayer games to sell animations when those animations are something like "I win" or saluting or sitting down and drinking tea.


So I can't see any real reason why this is different to those situations, except that no-ones ever done this one before.
Its different because multiplayer games that sell skins are free to play and selling skins is how they earn money, whereas in this games case i have already paid for the entire game when i purchased it, but no turns out i got to pay more. Its the Ubisofts "turn 60 dollar paying costumer into 200 dollar paying one" strategy.
 

Snotnarok

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Nov 17, 2008
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Phrozenflame500 said:
Snotnarok said:
There's a difference, TF2 is entirely free, it also didn't launch twice with a $60 dollar price tag.

Last of Us Remastered is a $60 remaster of a game that came out only a year or so earlier...for $60 dollars. While yes this is cosmetic and doesn't change balance or whatever- it's still pretty stupid that a remastered game still requires you to buy crap to make it look better. Wasn't that the point of having people spend the money again? That it looked and moved better? Now it's another 9x0.99 to make it slightly MORE remastered?
Eh, you're not wrong. But the thing is that these animations were made after the game was already released. If this was Day 1 DLC that was clearly cut out the the full game for extra $$$ then I'd be more irritated. But since this is clearly a post-release thing I have no qualms with cosmetic DLC.
Call me a PC elitist if you want but I mean if we go by the TF2 comparison, you're getting free updates 250 updates later including new weapons, hats, animations and general stuff. Many animations you don't even need to own to do, the conga dance (arguably the most popular) if 1 person has it, the entire team can join in, high five, the dance.
Yes many things are for purchase but you can find them as well, I've never bought any gear in the game and I have nearly every weapon (no trades either) and there's some with unique animations.

I'm not saying you're wrong...It's just me personally I hate this cosmetic crap that costs money. Back when we'd get alternate weapon skins for beating the game or putting in a code. Now you get stuff with a code, only if you bought it at a store if you get me.

The Definitive Edition stuff alone just makes blood come out of my eyes. Cool 60 bucks for the PC version with some minor extras...That's ...just stupid.

I know, I know "don't like it, don't support it!" and I don't it bothers me that others do though since it encourages that kinda attitude that it's okay to charge more and more.
 

Phrozenflame500

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Dec 26, 2012
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Snotnarok said:
Fair enough. I generally hold single-player w/multiplayer games to different standards then fully MP games, so I'm generally ok with things like this but I can see how if you hold them to the same standard they could be seen as excessive.

The Definitive Edition is a bit more justifiable to me since the game is console-only and was clearly held back by last-gen hardware. That being said, buying it again for $60 seems kinda dumb and it's probably more for people who didn't catch the game when it came out.
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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Yeah, I'd buy that - fucking loved the multiplayer and the brutality of close-quarters action.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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Hatred of DLC like this aside, The Last of Us has a meaningful multiplayer?! I thought that was just a garbage throw away feature that no one would ever use.
 

jackpipsam

SEGA fanboy
Jun 2, 2009
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I think this is a terrible thing to sell, selling animations, I mean come on!

But not unsurprising these days. Sony wanted to milk Last of Us all they could and I guess this a less offensive way to do it.
 

BrotherRool

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Oct 31, 2008
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Strazdas said:
BrotherRool said:
I mean technically its hard to see why this is different from selling custom skins right? Because it's a visual effect which has no impact on gameplay. And most multiplayer games give you some skins but then ask you to pay for more.

And equally it's fairly standard for multiplayer games to sell animations when those animations are something like "I win" or saluting or sitting down and drinking tea.


So I can't see any real reason why this is different to those situations, except that no-ones ever done this one before.
Its different because multiplayer games that sell skins are free to play and selling skins is how they earn money, whereas in this games case i have already paid for the entire game when i purchased it, but no turns out i got to pay more. Its the Ubisofts "turn 60 dollar paying costumer into 200 dollar paying one" strategy.
No it's already standard for normal multiplayers to sell skins. Uncharted 2 and 3 did it, as did most recent shooters with additional multiplayer. I'm pretty sure the Tomb Raider multiplayer sold skins
 

Strazdas

Robots will replace your job
May 28, 2011
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BrotherRool said:
Strazdas said:
BrotherRool said:
I mean technically its hard to see why this is different from selling custom skins right? Because it's a visual effect which has no impact on gameplay. And most multiplayer games give you some skins but then ask you to pay for more.

And equally it's fairly standard for multiplayer games to sell animations when those animations are something like "I win" or saluting or sitting down and drinking tea.


So I can't see any real reason why this is different to those situations, except that no-ones ever done this one before.
Its different because multiplayer games that sell skins are free to play and selling skins is how they earn money, whereas in this games case i have already paid for the entire game when i purchased it, but no turns out i got to pay more. Its the Ubisofts "turn 60 dollar paying costumer into 200 dollar paying one" strategy.
No it's already standard for normal multiplayers to sell skins. Uncharted 2 and 3 did it, as did most recent shooters with additional multiplayer. I'm pretty sure the Tomb Raider multiplayer sold skins
No, it is not standard, unless you count a few shitty games where a company only seems to be interested in getting as much money as they can out of you. and they were called out for this shitty tactics every time.
 

FirstNameLastName

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Nov 6, 2014
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I'm honestly not sure how to feel about this. While I'm less than fond of the current DLC treatments we get, I don't mind it so much when it is either justifiable large or some petty add-on that doesn't change game play. But this does sound pretty stupid. I get that it takes resources to create these animations, but selling them seems kind of ridiculous.
I generally prefer cosmetic DLC when it's something that doesn't strictly fit into the normal style (ie, re-texturing a gun to be bright green, or adding some kind of logos that don't fit the setting), generally something you would usually expect to be some kind of mod. But selling animations? What next? Are we going to be able to buy improved shaders? Improved textures? Ambient sounds?
Cosmetic DLC is fine by me as long as it doesn't seem like something that should be in the game from the beginning or be patched in later, and this definitely seems like something that shouldn't be sold.

seris said:
dont see why people are complaining, games like warframe charge the same amount fot animation sets for your frame. and planetside 2 charges 5 dollars for voice packs
Absolutionis said:
Why is this news? Team Fortress and Warframe and others have been doing this for some time now.

People gobble up EA's DLC Quest: Fantasy Iteration and help it win awards. Now a critically praised game decides to sell cosmetics well after a game's release and people get uneasy?
Why do people always try to frame every argument as hypocritical whining by picking similar examples and assuming that the people who argue against this example absolutely must have taken the opposite stance on prior instances?
 

BrotherRool

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Oct 31, 2008
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Strazdas said:
BrotherRool said:
Strazdas said:
BrotherRool said:
I mean technically its hard to see why this is different from selling custom skins right? Because it's a visual effect which has no impact on gameplay. And most multiplayer games give you some skins but then ask you to pay for more.

And equally it's fairly standard for multiplayer games to sell animations when those animations are something like "I win" or saluting or sitting down and drinking tea.


So I can't see any real reason why this is different to those situations, except that no-ones ever done this one before.
Its different because multiplayer games that sell skins are free to play and selling skins is how they earn money, whereas in this games case i have already paid for the entire game when i purchased it, but no turns out i got to pay more. Its the Ubisofts "turn 60 dollar paying costumer into 200 dollar paying one" strategy.
No it's already standard for normal multiplayers to sell skins. Uncharted 2 and 3 did it, as did most recent shooters with additional multiplayer. I'm pretty sure the Tomb Raider multiplayer sold skins
No, it is not standard, unless you count a few shitty games where a company only seems to be interested in getting as much money as they can out of you. and they were called out for this shitty tactics every time.
You've just denied a literal fact :p I can pick 20 games that aren't F2P and show you them selling skins as DLC. I bet I could find 10 single-player games that sell skins as DLC.

And as people in this thread have already pointed out, they aren't nickel and diming you. This is just content that some artists created well after the game was released that they charge a small amount for if you want to have it.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Thank God. I was worried that they were running out of ways to monetise games.

RicoADF said:
Oh piss off, this is getting rediculas. The old joke that they'll sell the disc for $60 and everything else for $10 a piece is starting to look possible. I wish DLC's never came about, much prefered expansion packs, atleast you got your money's worth out of them.
Speak for yourself. I can't wait until it costs 30 dollars for me to build a character.

...and another 30 if I want to build a character I like.
 

Strazdas

Robots will replace your job
May 28, 2011
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BrotherRool said:
You've just denied a literal fact :p I can pick 20 games that aren't F2P and show you them selling skins as DLC. I bet I could find 10 single-player games that sell skins as DLC.

And as people in this thread have already pointed out, they aren't nickel and diming you. This is just content that some artists created well after the game was released that they charge a small amount for if you want to have it.
Please, by all means, do. and dont forget to mention the reception they got when the skins were anounced and compare it to this.
remmeber the whole Dead Space 3 items selling disaster? yeah, its that kind of thing.

and yes, they are nickel and diming you. content created afterwards is called patching and is suppsed to be free. you do this if you care about your game and want to make it live more than the first month after release. you know, kinda how you get more sales.