The Last of Us "Squeezes Every Last Drop of Power" From PS3

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ResonanceSD

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MikeWehner said:
Naughty Dog claims to have maxed out the PlayStation 3.
Really? Wake me when they come close to remotely disturbing my PC. Using tricks to not render textures (which is all this is) isn't a good thing, it's a sign of how long this console generation has dragged on to the detriment of everyone.
 

viranimus

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You seem to misunderstand. All of those things you suggested, 2d sprites, Low poly , lighting hiding, ect were all developed as trickery to work around such limitations, and those innovations came from the desire to work around hardware limits in the past. By trying to use horsepower to jump to new capacity, they are not being forced to come up with new and similarly innovative techniques. That is the entire point.

As you put it, they have mastered all THESE tricks. Now is the time to learn new ones. By rushing forward they wont. Its sort of like the vehicle horespower wars. Increasing the engine horsepower is all well and good but does not mean a thing if you can push it to 200 mphs if you can only travel in a straight line because of lack of attention for other factors like banking, breaking, shimmy, and other things related to stabilization that allow that horsepower to be usable.
 

Joccaren

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FallenTraveler said:
Hater's gonna hate.
Its true though. Those graphics are nowhere near rivalling today's PC graphic greats, which don't use 100% of a PCs rendering power nor use the shortcuts this will use to stop it from having to work too hard to render things, which does come at the cost of worse looks as well, though they are somewhat covered for by having corridors with corners so you can't see far away and other such tricks that hide the effects of the losses.
The game doesn't even look to be at the Crysis 1 level IMO, which is 5 years old, with better looking games existing these days. Additionally, it'll render at less than 1/4 of the resolution that a lot of PC games these days render at - 2560*1440 or 2560*1600, as opposed to the sub 720p [Generally 708p or so] this'll likely be rendering at.

It looks good for a console game, but its nowhere near PC level graphics of this day, let alone rivalling them. The fact that this is supposedly all the PS3 can handle indicates it really is a time for an upgrade, if for no other reason than so that developers don't have to work so hard to get a playable framerate with semi-modern graphics. I swear that's where a lot of the graphics budget for these games goes, and a lot of the work.
 

octafish

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Graphics graphics graphics. I want less rooms and corridors please, no loading screens and no texture pop up... Ah actually I have a PC so those things are possible, I just want better designed games to play on it. I still have BF3 and Planetside 2 for multi, Civ and Xcom for turn based and Indies for atmosphere I guess. I just wish the consoles would catch up. It isn't about graphics it is the obsession with getting great graphics on mediocre hardware that restricts game design.
 

Lord_Gremlin

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Well, at this point PS3 is already an old console but I have to say yes - some games, Uncharted 2, God of War 3 - this is pretty comparable with today's PC quality graphics. Aside from the fact that it's 720p - it's a very, very impressive thing.
Also, anyone who knows Sony well will know that they release great stuff on old console to boost sales near the end. Like God of War 1-2 on PS2. Right now every sold PS3 is a profit for Sony and they will take advantage of that.
@Joccaren Ahem, sorry but I have Crysis on PC (and actually on PS3, although right now I've deleted them both). It has amazing textures, but a lot of models are really, really low-polygon. Chickens, turtles, misc objects, even Korean soldiers in places are pretty ugly. Even Uncharted 2 uses way better models. Although, of course, this is achieved by Uncharted 2 using a ton of LOD models, but it's the end result is what counts.
 

Strazdas

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viranimus said:
/cue the chorus of "we needed a new generation 6 years ag.... oh wait... too late. Sorry.

Heres the thing. Development wise... THIS is the point where developers LEARN. If you have pushed a system to its conceivable limits, you then have to come up with innovation that allows you to work around those limitations in hardware. Thats where true innovation will originate.

Dont get me wrong, I am no longer supporting the side of holding off on a new generation. By the time it hits US shelves it will be DUE. Not long overdue, not incredibly early. DUE.

But yanno, at least as far as Sony goes with how they treat their customers, simply having another Sony console will be one that is too soon for such a repugnant repository of self righteous rejects.
you dont need limitations for innovation. unless you call mario number 28 innovation. the new generation of consoles are LONG overdue, they were LONG overdue 2 years ago. it is amazing that people still make games for them. would you code a game for 2000s PC?

octafish said:
Graphics graphics graphics. I want less rooms and corridors please, no loading screens and no texture pop up... Ah actually I have a PC so those things are possible, I just want better designed games to play on it. I still have BF3 and Planetside 2 for multi, Civ and Xcom for turn based and Indies for atmosphere I guess. I just wish the consoles would catch up. It isn't about graphics it is the obsession with getting great graphics on mediocre hardware that restricts game design.
thats the thing - its impossible on PS3. its too weak. you can only have big open spaces with A LOT of ram and powerful GPU. PS3 fails at both (it has good CPU but thats it and games have long since moved to GPU instead of CPU, bastards, sicne i got better CPU than GPU as well). i talked with some peopel developing games for PS3 and they said they cant do around 75% of what they wanted with the game enviroment simply because PS3 cant handle the ram.
PC can do all that and be easily upgradable, and therefore it will always stay ahead.

viranimus said:
You seem to misunderstand. All of those things you suggested, 2d sprites, Low poly , lighting hiding, ect were all developed as trickery to work around such limitations, and those innovations came from the desire to work around hardware limits in the past. By trying to use horsepower to jump to new capacity, they are not being forced to come up with new and similarly innovative techniques. That is the entire point.

As you put it, they have mastered all THESE tricks. Now is the time to learn new ones. By rushing forward they wont. Its sort of like the vehicle horespower wars. Increasing the engine horsepower is all well and good but does not mean a thing if you can push it to 200 mphs if you can only travel in a straight line because of lack of attention for other factors like banking, breaking, shimmy, and other things related to stabilization that allow that horsepower to be usable.
they mastered all these tricks, tricks that shoulnt be needed in the first place if the console could run things properly.... we dont need them inventing new tricks, we need them making better games. whne you have 1 year to develop a game and isntead of developing it half the time you spend trying to find ways to render less on screen your doing it wrong.
and it does not matter what kind of breaks or other parts of car you have if your engine is a prius. you still wont move fast enough.
 

weirdee

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Apr 11, 2011
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@ shunning the "tricks" ^

does it really matter what they do if the end result is good? if anything, i want developers to be able to utilize every bit of power efficiently. i feel like they've been relying too much on the hardware and as a result the bloating has sucked up resources and doesn't deliver. if you can make something look good on a toothpick budget, then your game is way ahead in terms of design compared to everybody else. if you're like skyrim, and throw money at voice acting and forests but have to trade it for the depth and charm of some of the earlier games because there's not enough time to finish it (except for the face modeling, for the love of the nines do whatever you must to make them bearable), then the game ends up that much poorer for it.
 

lancar

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So...

It Uncharted 1 was at 30% efficiency, nr 2 was at 100% but not as efficient as it could be (wait, what?)... and Uncharted 3 was much more efficient than that?...

So it's higher than 100%?

...that's pretty efficient ;)
 

Cry Wolf

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MikeWehner said:
"I think Uncharted 1 used maybe 30 percent efficiency. Uncharted 2 we were finally using 100 percent, but it wasn't as efficient as it could be. Then, Uncharted 3 we got way more efficient," Minkoff explains.
Look. I'm excited for The Last of Us, especially when they said they weren't going to decrease to violence in response to media backlash, but this quote warrants the following;

 

Shadow-Phoenix

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This is one of those days where I wish PC only gamers didn't react so badly to trigger words and instead put their effort into I don't know help NASA and other technologies with their advancements into "pushing them to their limits"?.

I don't even own a PS3 any more and I'm happy for Sony doing this and hope my friends enjoy this game.
 

gorfias

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erttheking said:
You mean like how Halo 4 pushed the 360 to it's limits? Sounds interesting.
I'll concede, that was the best looking console game I ever saw, but it cheated. I only saw it, did not play it, but I understand backgrounds were static, as was the weather. It was like having great looking characters walk through a painted stage background.

I doubt this title will be the same.
 

BloodSquirrel

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Gorfias said:
erttheking said:
You mean like how Halo 4 pushed the 360 to it's limits? Sounds interesting.
I'll concede, that was the best looking console game I ever saw, but it cheated. I only saw it, did not play it, but I understand backgrounds were static, as was the weather. It was like having great looking characters walk through a painted stage background.

I doubt this title will be the same.
Only the backgrounds in the extreme distance, to the point where they would look static even if they were actually being rendered at that distance. There's plenty of real geometry being rendered, to the point where most game's real geometry could comfortably fit inside of it.

Also, the game actually makes backgrounds look *distant*, which is not something most games really do a good job of.
 

Kahani

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MikeWehner said:
"I think Uncharted 1 used maybe 30 percent efficiency. Uncharted 2 we were finally using 100 percent, but it wasn't as efficient as it could be. Then, Uncharted 3 we got way more efficient,"
I don't think they've quite grasped what "100%" means.
 

anthony87

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It'd be nice if we could get a console related thread that didn't have PC fans coming along harping on about how their PC's were doing such and such X number of years ago....
 

Korten12

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anthony87 said:
It'd be nice if we could get a console related thread that didn't have PC fans coming along harping on about how their PC's were doing such and such X number of years ago....
Such is the way of the escapist. You can't make a console thread without PC elitists.
 

Shadow-Phoenix

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Korten12 said:
anthony87 said:
It'd be nice if we could get a console related thread that didn't have PC fans coming along harping on about how their PC's were doing such and such X number of years ago....
Such is the way of the escapist. You can't make a console thread without PC elitists.
It really is a shame though from what I've seen the PC people have their threads of discussion and play nice but when it's a console only thread they tread in and harp on like it's their gospel and I really don't see a need for PC talk in a console thread that's about a console and not a PC regardless of what people try leading it towards.

A good chunk of people here already know what PC's are capable of but still get the same facts repeated over and over again in some twisted form of making console people feel inferior/stupid for buying one and not a PC.

I'm a console and PC player but I've never once felt the sudden urge to talk someone down for choosing a console and not choosing a PC and vice versa because I know they have their own choices to make.
 

IrateDonnie

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FoolKiller said:
MikeWehner said:
Naughty Dog claims to have maxed out the PlayStation 3.
I read that as:
Naughty Dog will release a game with slowdown and framerate issues.
Don't forget the "x" number of consoles it'll probably brick.
 

EHKOS

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FoolKiller said:
MikeWehner said:
Naughty Dog claims to have maxed out the PlayStation 3.
I read that as:
Naughty Dog will release a game with slowdown and framerate issues.
Ha, me too.

OT: Can't wait to see what explosions do to the framerate.