The Last of Us too scary?

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captnb2thep

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Dec 30, 2010
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Hi, I just borrowed TLOU from a friend, who bought it on Friday and beat it within a day, and apparently I "HAVE TO" play it because it's that good, and he wants someone to talk to about it with (It's so weird that this practice might not be available/as simple on the Xbox One). But anyway, I am NOT a fan of horror games. I just don't really enjoy being scared, especially since these days most scares are cheap/jump scares. I prefer "haunting" and "chilling" moments, psychological or emotional horror as opposed to "OH NO, YOU'RE IN A DARK ROOM AND HIDEOUS THINGS JUMP OUT AT YOU AND CHASE YOU" but I really want to experience The Last of Us and be able to finish it. I even hesitated at the beginning of the prologue because the house was so dark and quiet and she was alone, once things got loud and busy it was much better though.

My question is, did you think The Last of Us was too scary? Also, I just turned 24, so I was curious if anyone else, as an adult, has had a game that affected their desire/ability to finish it because of it being too scary. I have missed out on some great games because of this: Bioshock, RE4, and Half Life 2 just to name a few (for some reason HL2 was terrifying for me). Strangely, I never feel as tense with scary movies, for some reason it feels so much more tense when it is seemingly happening to me/my character and having some sort of control and responsibility for the outcome.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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It's not scary at all.

It's not a survival horror game, more of a survival drama. The "zombies" take a backseat to the actual threat of human nature.

There might be a few moments you could deem as creepy, but scary...? No. Unless ofcourse your are really easily scared.
 

Maeshone

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Sep 7, 2009
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There really aren't any jumpscares in The Last of Us at all. It's more of a feeling of constant dread as you sneak through a room filled with Clickers and Runners, hoping to god that they won't spot you because you have a total of 7 bullets, a half broken lead pipe, a brick and a molotov.

I'd say it nails the psychological aspect of horror as I found myself tensed up and anxious even when there were no enemies on the screen at all, because I was expecting hell to break loose anytime I turned a corner. It was especially bad when underground and the air was filled with spores as visibility was almost zero even with the flashlight on.
 

IllumInaTIma

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Feb 6, 2012
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The game is kind of intimidating, but not really scary. And no, it's completely absent of any jump scares.
As for not finishing games because of being too scared, I could never get past school level in first Silent Hill.
 

Ickorus

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Mar 9, 2009
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The game wasn't scary, it can be very tense though.

The last game that really freaked me out enough to make me stop playing was Amnesia, took me over 6 months to complete it and in actual game time it was only 6 hours.
 

Raggedstar

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Jul 5, 2011
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I agree that the game is more "tense" or "intimidating" than outright scary, but then again the game DOES play a lot on things you would find in the "How To Make A Survival Horror Game" handbook. A lot of atmosphere, good use of audio, intimidating enemies, big scary world that wants you dead, limited ammo, health practically being a resource (since you usually won't find health packs by themselves and instead need to pick of scrap to make a pack), and the feeling that every encounter is potentially fatal. There's also no actual jump-scares (more like enemies flanking you and not noticing until they either whacked you with a pipe or chomping on your throat), so if that's a major issue then it's practically a non-factor. The game is also not forgiving at all (not in the QTE but more the odds placed against you and the fact that a clicker getting too close gives you an insta-death) and the enemies can be a bit button-spongey, so you should try to avoid combat as much as you can.

Personally, I'm 25 and I just beat the game 30 minutes ago. I also played Bioshock and Amnesia (only in daylight and with a friend) and I'm REALLY not a horror game person. I scare way too easily. Not going to lie and say that I wasn't scared (in fact there was a point where my friend had to stop playing because she was too scared at this one bit. I cheesed it out of there despite being scared shitless), but I think you'll be fine. Just stay for the awesome characters and visuals.
 

MiracleOfSound

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Jan 3, 2009
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I have rarely played a game that kept me as constantly on edge and nervous feeling. Part of that is to do with the one hit kill enemies, and part of it is to do with caring about the characters.

So yeah, there were definitely points where it became quite scary (the flooded generator room followed by the keycard dash comes to mind)
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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MiracleOfSound said:
I have rarely played a game that kept me as constantly on edge and nervous feeling. Part of that is to do with the one hit kill enemies, and part of it is to do with caring about the characters.

So yeah, there were definitely points where it became quite scary (the flooded generator room followed by the keycard dash comes to mind)
I kind of find that moment a bit silly. It's tense for sure... up to the moment you activate the door prompt and Joel just casually walks through it eventhough there's an angry Bloater throwing spore bombs behind right behind him.

That moment in the university had me more on edge, but then there I had my headphones on. And hearing the Bloater's deep low mumble so clearly is creepy as all hell.
 

Zenn3k

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Feb 2, 2009
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captnb2thep said:
Hi, I just borrowed TLOU from a friend, who bought it on Friday and beat it within a day, and apparently I "HAVE TO" play it because it's that good, and he wants someone to talk to about it with (It's so weird that this practice might not be available/as simple on the Xbox One). But anyway, I am NOT a fan of horror games. I just don't really enjoy being scared, especially since these days most scares are cheap/jump scares. I prefer "haunting" and "chilling" moments, psychological or emotional horror as opposed to "OH NO, YOU'RE IN A DARK ROOM AND HIDEOUS THINGS JUMP OUT AT YOU AND CHASE YOU" but I really want to experience The Last of Us and be able to finish it. I even hesitated at the beginning of the prologue because the house was so dark and quiet and she was alone, once things got loud and busy it was much better though.

My question is, did you think The Last of Us was too scary? Also, I just turned 24, so I was curious if anyone else, as an adult, has had a game that affected their desire/ability to finish it because of it being too scary. I have missed out on some great games because of this: Bioshock, RE4, and Half Life 2 just to name a few (for some reason HL2 was terrifying for me). Strangely, I never feel as tense with scary movies, for some reason it feels so much more tense when it is seemingly happening to me/my character and having some sort of control and responsibility for the outcome.
There are no real "jump scares" in the game to be found. There are some situations that catch you off-guard, but I wouldn't call it scary.
 

Joseph Harrison

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Apr 5, 2010
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There was only one point in the game where I was scared at all and that was just cuz a clicker snuck up on me and one shot killed me and that made me jump but aside from that the game can get kinda tense but I'm a giant wimp when it comes to horror and I was fine.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Casual Shinji said:
MiracleOfSound said:
I have rarely played a game that kept me as constantly on edge and nervous feeling. Part of that is to do with the one hit kill enemies, and part of it is to do with caring about the characters.

So yeah, there were definitely points where it became quite scary (the flooded generator room followed by the keycard dash comes to mind)
I kind of find that moment a bit silly. It's tense for sure... up to the moment you activate the door prompt and Joel just casually walks through it eventhough there's an angry Bloater throwing spore bombs behind right behind him.

That moment in the university had me more on edge, but then there I had my headphones on. And hearing the Bloater's deep low mumble so clearly is creepy as all hell.
Well, yes - it did somewhat lose its effectiveness as a fear inducing device when Joel casually strolled through the door with nary a bother :D
 

ShinyCharizard

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Oct 24, 2012
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It can be a tense/suspenseful game but at no point was I ever scared like I was from say Silent Hill 2 or Amnesia.
 

blaize2010

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Sep 17, 2010
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Maeshone said:
There really aren't any jumpscares in The Last of Us at all. It's more of a feeling of constant dread as you sneak through a room filled with Clickers and Runners, hoping to god that they won't spot you because you have a total of 7 bullets, a half broken lead pipe, a brick and a molotov.

I'd say it nails the psychological aspect of horror as I found myself tensed up and anxious even when there were no enemies on the screen at all, because I was expecting hell to break loose anytime I turned a corner. It was especially bad when underground and the air was filled with spores as visibility was almost zero even with the flashlight on.
By the end of the game I could wreck some shit with seven bullets, some broken pipe, a brick and a molotov. I'm not good at sneaking. But yeah, anytime there's a zombie someone will go "SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH INFECTED" so it's not like you'll get taken by surprise.
 

Zeke17

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Jan 1, 2013
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Casual Shinji said:
MiracleOfSound said:
I have rarely played a game that kept me as constantly on edge and nervous feeling. Part of that is to do with the one hit kill enemies, and part of it is to do with caring about the characters.

So yeah, there were definitely points where it became quite scary (the flooded generator room followed by the keycard dash comes to mind)
I kind of find that moment a bit silly. It's tense for sure... up to the moment you activate the door prompt and Joel just casually walks through it eventhough there's an angry Bloater throwing spore bombs behind right behind him.

That moment in the university had me more on edge, but then there I had my headphones on. And hearing the Bloater's deep low mumble so clearly is creepy as all hell.
Wait, that's what I was supposed to do? I didn't have the keycard when I turned on the generator and had to kill all the enemies that spawned, including that bloater. It only took me two tries but that was intense. The stealth gameplay is really fun in this game, it's the only reason I had enough ammo to get the bloater during that part.
 

Hero of Lime

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Jun 3, 2013
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It's really tense, but definitely not that scary. Besides, the locations of the infected are always planned so you'll never get jumped if you stay aware of your surroundings. There are a few creepy environments here and there, but any horror you find is more psychological. I've seen Joel get bitten in the neck so many times now I just take it all in stride.