Complaining about difficulty and handholding in the same comment?mokes310 said:I picked up, The Last of Us, and, well, I'm not amused. Friend after friend has raved about how great this game is, but I can't help but notice the things in it that drive me nuts. A bit of background: I'm not that good at the "sneaky-aroundy" games. That being said, I was told that, for the most part, you could blast your way through. And here's where I ran into a couple issues.
1) 20 rounds of ammo? Really? Only 20? I've got a giant backpack, yet I can only carry this much? Ok, fair enough...
2) Do I have MS? I understand making targeting harder, but good lord, I felt like Michael J. Fox in the game.
3) How many times do I need to shoot a cop/military/thug in the head before they die?
4) (Probably the thing that pissed me off most) Why oh why can't I steal ammo when I kill a guy who has a gun, with anything other than a gun? If I shiv him, no ammo. Strangle him, again, no ammo. Shoot him and cause a giant ruckus, ammo. Is this just a major design flaw? If so, I would have thought they could have patched it to fix it, otherwise, I'd say it's a poor design choice.
5) Will my hand be held the entire time I play this game? I mean, I feel like I almost have zero agency here, that this entire game is just one big round of hide and seek.
I do, however, think that my frustrations aside, this appears to be a really well made game...perhaps just not one that's in my wheelhouse, so to speak.
Have any of you experienced/feel the same as I have?
But I thought Last of US was highly over rated. It was centered so strongly on story (And it was a really well told story) but all the gameplay was wonky.
The worst part for me was that Ellie was invisible to the bad guys.
I would have rather had a Resident Evil 4 style escort mission than that constant immersion breaking bullshit just destroying the atmosphere the game tries so hard to maintain
It was also the bad kind of stealth where if one guy saw you all the guys knew exactly where you were and then the game turns from hide and seek to Whack-a-mole
If you're on the highest difficulty the mechanics are stripped down to the bare bones and it just gets boring
I really wanted to like Last of Us but there are so many nits to pick that once they're all gone there's nothing left (Except a very well told story... which is usually enough for me)
And pro tip never use guns on anything but clickers. melee is infinity more effective even against enemies armed with guns