Minecraft. When you spend so much time building your secret underground lair, only for some green incarnation of evil to explode, killing you and spawning you so far away you might never find it again, you feel a genuine sense of loss...
Dead Space 2 has me hooked into it right now... I love it. especially stomping on the bodies I feel as angry as Isaac does when you just keep pounding their faces in with your boot. "Die you ************!"
Minecraft is definitely mine. I actually get pretty scared when I get lost deep in an underground cave. When you actually get that kind of feeling from a game, you know that it's truly immersive.
I read this thread and had to think about it for a while... immersion is big in my book
"The last time" ?
AC2 had its moments, where it invited me to be in-character with indicators like me riding on horseback through the country rather than using the quicktravel-agency.. but I certainly have to go with Minecraft. You. Are. Minecraftdude. This guy has no whatsoever story or objectives and no meaning - until you give him the desire to survive the first night. But Minecraft doesn't even tell you that you should do so. So it becomes actually your own desire - this guy becomes you. And you start to care. A lot. Which wraps up the brilliance of that game.
__________________________
Now, for me Immersion means when a game dissipates the gap between you and your character AND gives you the freedom to make something out of that - to walk in your character's shoes... or have the character walk in your shoes.
How one single person could possibly mention Bioshock in a thread like this, is completely beyond my grasp.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.