Didn't Sam Fisher switch from left to right handed in Splinter Cell? Or did the camera just look over a different shoulder?
For consoles, certainly, and even more so when they don't offer lefty-control schemes, or better yet, fully customizable control schemes. But, when it comes to PCs, most control schemes are ambidextrous, even without the game necessarily offering fully customizable control schemes. As you say, albeit inaccurately with regards to PCs, the "more coarse controls" are placed on the keyboard, and the things requiring "accuracy, quick movements" are placed on the mouse. Lefties are perfectly capable, and quite likely, to be using their left hand for the same accurate, quick movements that you are using your right hand for, because mouse placement is by user's preference.LordOmnit said:Although it seems that video games are skewed towards righties anyways, since the more coarse controls are aimed at the left hand (moving around for most games, especially consoles), whereas something that requires accuracy, quick movements, and is overall more important is based for the right hand (aim, firing, decision-making, talking, etc.).
Becuase white is the superiour race! Hail!McWipp said:The character model changed, but it was so he could look either way around a corner. It was never much of an issue in shooters and action games anyway, as I'm always paying more attention to the baddies than the character. It's the RPG territory where my grains get irked. BTW, why the HELL can you only be a white male in Fable?
Bunch of self-loathing traitors to the southpaw race.Cheeze_Pavilion said:I think that's the interesting question--how often do leftys wind up designing righty characters? It seems given the numbers that must be going on to some extent.