The little things

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Jakama

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May 28, 2009
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This thread is for listing little details in games that really irritate you.
Mine is when game designers make sniper rifles unrealistically inaccurate when firing from the hip. Counter-Strike is one of the worst offenders for this; you can be right up against a wall hip-firing at it with a sniper rifle and have the bullet hit five feet to your left.
 

Antagonist86

Reality On Hold
Nov 30, 2009
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Any game where all characters are the same height.
Any game that bends the laws of physics to be 'cool', and I'm especially looking at you Oblivion, a wolf does not summersault 50 feet into the air because I'm good at marksmanship and nothing else.
Any game that sports uncomfortable footwear for the player character.
 

sam_savage1393

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Oct 1, 2009
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Any game that doesn't allow you to "create" your own character. You know, those games where the characters can have different clothing, skin color, weapons, hairstyles, ect. I enjoy a little creativity here and there, it gives a bit more emotion seeing my own object succeeding or not in the game.
 

TheNumber1Zero

Forgot to Remember
Jul 23, 2009
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Main characters that do not speak
I don't mean they lack voice acting, I mean when they don't speak at all, no text or anything. if it's something like Dragon Age: Origins did where you pick what they say then it's fine, but when you merely wave your arms around and shake your head, having no idea what your character is talking about, and other people can somehow hear you, it annoys me.
 

Loop Stricken

Covered in bees!
Jun 17, 2009
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Any game with a character customisation that doesn't allow me to wear goggles and a hoodie.
 

Disaster Button

Elite Member
Feb 18, 2009
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When, in a sandbox usually, you're running through crowds and they throw the same recycled dialogue lines at you. I love you Assassin's Creed 2 but how many times has cardinal mass been called off due to plague now?
 

Jedoro

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Jun 28, 2009
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I hate how most shotguns are only effective up to ten feet, when they have a greater range in real life.
 

DoctorNick

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Oct 31, 2007
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Bad Collision Detection. Namely things like bodies falling INTO each other.

Wolves. What I mean are wolves in fantasy RPGs, where they're all SLAVERING HELLBEASTS that want nothing more than to EAT YOUR FACE, PERHAPS YOUR INTESTINES AS WELL. This is something that, well, doesn't really happen very often in real life.

They Just Didn't Care. Like, little details that three minutes with Google could have fixed. The first thing that comes to mind are poorly portrayed real-life guns where they have the ejection port on the wrong side, incorrect magazine capacity, the brass being ejected is not the right size or shape for the gun in question, etc. I know that sounds excessively pedantic but really, a few quality minutes with Google and some reference pictures would solve it. Hence: They Just Didn't Care.
 

Shoggoth2588

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Aug 31, 2009
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My OCD hates it when capes/ clothes passes through a character's flesh. It makes my brain angry.

Repeating quests. Remember in Infamous how you have to go into the sewers eleventy-billion times!?
 

-Seraph-

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May 19, 2008
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-Ill placed music. I an obsessive game music fan, and will sometimes pause the game just to let the music play. I hate it when the music does not fit the context or just feels so flat and uninspired. Too many games these days I feel are offenders of this.

-A good 90% of game romances. LEARN HOW TO FUCKING WRITE A ROMANCE!! I mean damn, most of the time it's so cringe worthy or just laughably stupid and hollow. I don't mind some sort of romance sub plot in my stories, but do it right guys; I'm looking at you Mass Effect.

-Weapons that lack "umph". I've slowly started to get tired of shooters over the years do to how samey they have become. The biggest thing I hate is when the weapons just lack any sort of character and "umph". Flat gunplay and uninspired weapon feeling just plain irritates me. I'm looking at you HL2, L4D2, and CoD4!! your weapons sucked!

I could go on and on with other little things, but these are probably some of my biggest 3 pet peeves when it comes to games.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Any area of a game that looks like it should have enemies in it, but it doesn't. Then when you acquire a certain item all of the enemies pop out of nowhere and decide to attack you.

I always hate these. They're usually incredibly easy to spot. You know something is suspicious when you're just walking through a cavern that seems empty for no apparent reason. You'll probably see a few corpses lying around as well. Then you come to the big empty chamber that has the item you've been searching for, completley unguarded. Cool, well that was easy. I'll just pick up this item now-HOLY SHIT CAVE DEMONS!!!!

It was an interesting experience the first time I encountered it in a video game. Around the sixth time it was just annoying.
 

Loop Stricken

Covered in bees!
Jun 17, 2009
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DoctorNick said:
I know that sounds excessively pedantic but really, a few quality minutes with Google and some reference pictures would solve it. Hence: They Just Didn't Care.
It really, really does.
 

DoctorNick

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Oct 31, 2007
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Oh, I thought of some more!

Random Drops. You're asking me to bring back ten bear bladders or whatever, so we're not off to a good start already, but then to add insult to injury somehow only one out of every ten bears actually HAS a bladder. If you really meant 'kill 100 bears' then just say that. Actually, how about we DON'T have shitty fetch side-quests anymore.

Female Armor That Doesn't Protect Anything. While yes, I do admit to liking boobs as much as most guys do, if a woman's armor doesn't cover her chest then it is not doing it's job.

NO LOOT FOR YOU! So a game involves shooting things, some of these things you shoot also have guns, then after you shoot them the guns they had either disappear or you are just not allowed to pick them up. LAME. If it was on their person, and if it is something you could conceivably use, THEN YOU SHOULD BE ALLOWED TO PICK IT UP. I know for this issue people will bring up 'Game Balance' and 'Well, if you could pick up his radio and call for help, there wouldn't be much of a story then', but I call bullshit on that. If your story or game requires artificial stupidity then you are doing it wrong.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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TheNumber1Zero said:
Main characters that do not speak
I don't mean they lack voice acting, I mean when they don't speak at all, no text or anything. if it's something like Dragon Age: Origins did where you pick what they say then it's fine, but when you merely wave your arms around and shake your head, having no idea what your character is talking about, and other people can somehow hear you, it annoys me.
I've always found it amusing to see how game developers try to find ways to get mute main characters to communicate.

In Geist you play as Rami(or something like that), who gets turned into a ghost. But you need to save your best friend James (not his actual name), so you possess the body of a female scientist in order to do so. But how is this mute character going to convince James that he is in fact a ghost controlling this women, without saying a single word?

The solution was to have him do some stupid little handshake. Apparently Rami and James had one of those elaborate, secret handshakes that only they know how to do. So doing this was enough to convince James that he was in fact Rami, despite now being in the body of a women. James can't even question this, because Rami would have no way of answering his questions if they require anything beyond a yes or no answer. And it would have been so much easier to explain these things if the main character just fucking spoke! Instead, we have to believe that James is so fucking stupid that he would think an enemy scientist is his friend just because she knows how to wiggle her thumbs in a specific manner.

But even more amusing is that James gets killed less than an hour later, making your entire rescue pointless.