Bad multiplayer. Focus on the campaign dum dum! If you have enough time to make a horrible multiplayer, why not put time into polishing the campaign instead!
This and when games have no consistency.khaimera said:Games that don't include a jump button. Come on
khaimera said:Games that don't include a jump button. Come on
azncutthroat said:No jump button. Which is a very important reason for not playing RPGs. XD
Yes!! This bothers me to NO END!! Even if it's useless, I still want it. I was actually talking to a friend about this. I am being serious too, I re-read it and it seemed kinda sarcastic.Indecizion said:Im gonna have to go with the sniper thing annoys me but the lack of a jump button enrages me to no end. LOOKING AT YOU FABLE!
this it gets annoying...Furburt said:When kissing in games looks like two mannequins falling over on each other and when female characters wear less clothes than any sane person would and still perform well in combat and never get cold.
I have to go with that. That and the fact that i cant see my body when i look down (apart from in dark messiah), it makes me think im a floating gun and camera.Jakama said:This thread is for listing little details in games that really irritate you.
Mine is when game designers make sniper rifles unrealistically inaccurate when firing from the hip. Counter-Strike is one of the worst offenders for this; you can be right up against a wall hip-firing at it with a sniper rifle and have the bullet hit five feet to your left.
Far Cry 2 was another bad offender of this one.Shoggoth2588 said:My OCD hates it when capes/ clothes passes through a character's flesh. It makes my brain angry.
Repeating quests. Remember in Infamous how you have to go into the sewers eleventy-billion times!?
They did a similar thing in Mirror's Edge where you hilariously first-person hug your sister.Internet Kraken said:I've always found it amusing to see how game developers try to find ways to get mute main characters to communicate.TheNumber1Zero said:Main characters that do not speak
I don't mean they lack voice acting, I mean when they don't speak at all, no text or anything. if it's something like Dragon Age: Origins did where you pick what they say then it's fine, but when you merely wave your arms around and shake your head, having no idea what your character is talking about, and other people can somehow hear you, it annoys me.
In Geist you play as Rami(or something like that), who gets turned into a ghost. But you need to save your best friend James (not his actual name), so you possess the body of a female scientist in order to do so. But how is this mute character going to convince James that he is in fact a ghost controlling this women, without saying a single word?
The solution was to have him do some stupid little handshake. Apparently Rami and James had one of those elaborate, secret handshakes that only they know how to do. So doing this was enough to convince James that he was in fact Rami, despite now being in the body of a women. James can't even question this, because Rami would have no way of answering his questions if they require anything beyond a yes or no answer. And it would have been so much easier to explain these things if the main character just fucking spoke! Instead, we have to believe that James is so fucking stupid that he would think an enemy scientist is his friend just because she knows how to wiggle her thumbs in a specific manner.
But even more amusing is that James gets killed less than an hour later, making your entire rescue pointless.
well are you saying that they could have the entire MGS story into mgs 1? SOmetimes its important to have sequals, like the assassins creed series they couldnt have put assassins creed 1 and 2 together or it would be a total mess, also sequals provide opportunities to improve on gameplaytwostripe said:im tired of all games having inconclusive endings, whatever happened to just solving the problem not everything needs to be a long series