User Group for all the questions, chatter and other talk [http://www.escapistmagazine.com/groups/view/The-Long-Odyssey]
You are about to enter a tumultuous era in a remote quadrant of space. Two factions, riddled with distrust for one another are about to go head to head over a mysterious incident in space. You the player will play an agent from either faction or the neutral mercenary faction, sent to find out the truth behind the destruction of the Aiora. If mystery, adventure, conspiracy and shooting aliens in the face, is something you like then look no further.
Players will have to select from either the JCA, Dominion or Mercenary faction and within this faction you will be given the opportunity to select a specific role as you become part of an elite team. Much of the RP will be spent exploring and tracking down various leads leading up to the final chapter and to aid this players will be assigned to Odyssey
[HEADING=1]The Long Odyssey: Survival Space Opera[/HEADING]
[http://img823.imageshack.us/i/2501s.jpg/]

Welcome to space.?STATUS REPORT!? Captain Quishen barked through clenched teeth to be heard over the klaxons. The consoles in front of him showed static, red lights flashed ominously throughout the bridge, his crew were thrown into disarray when moment before disaster befell the cargo freighter
?Hyper drive is offline, sir. Engines down to 48% capacity...we are limping? the human first officer turned to the nine-foot tall Haorin Captain. ?Fires reported in decks 4 through 10 and rapid decompression in the engineering deck...we need to return to Shixon!?
Captain Quishen hung his shoulders as the klaxons were silenced. ?Shixon is in Taurac...we?ll never make it to Taurac?s border in this condition. We need to put out those fires, get engineering down to the engine room and then find out what hit us!? his green skin glowed faintly in the pale red light of the bridge. ?Also, send out a distress call to all nearby ships?
The first officer complied by relaying the orders over the comms system. His priority would be to see what had caused the collision that had crippled their engines and wrecked the hull of the Aiora.
?Could it be an asteroid cluster?? he mused aloud at his console while attempting to reroute the sensor array.
?Doubt it, the navigational computer would have either alerted us or altered our approach to Naiobe? Quishen replied hovering over the distress beacon terminal. It showed that they were transmitting a distress signal on both JCA and Dominion frequencies. ?It could be a solar flare?
?This far out captain? We are in the Deep. Whatever we hit must have-?
Quishen looked up from the distress console at his first officer to see what had cut him off mid sentence. ?What is it?? he asked
The man didn?t budge his eyes from the sensor console. ?It can?t be, there must be something wrong with the relay? he muttered furiously tapping at the command keys
?Commander Hansen? Quishen snapped ?What is it??
?There is a ship out here, directly in front of us. We are not alone?
?What? Where?? Quishen looked out the bridge window. The empty blackness of space stared back at him. He took another look at the distress console. ?I?m not picking up any JCA or dominion transponders. Navigation didn?t alert us to any ships either...is it a mercenary ship??
?Can?t be, if it is..it?s the biggest damn merc ship ever. Also it has an energy reading unlike any I have seen before, definitely not merc; not the right profile..but definitely right in front of us?
?Hansen, there is no-? Quishen?s words were cut off as a bright light off the ship?s bow caught his eye. The Aiora rocked violently pitching upwards and pinning the bridge crew to their seats and rear wall.
?We are under attack!? was the last thing Hansen managed to say before a series of massive explosions tore through the ship before disintegrating in the vacuum of space.
You are about to enter a tumultuous era in a remote quadrant of space. Two factions, riddled with distrust for one another are about to go head to head over a mysterious incident in space. You the player will play an agent from either faction or the neutral mercenary faction, sent to find out the truth behind the destruction of the Aiora. If mystery, adventure, conspiracy and shooting aliens in the face, is something you like then look no further.
Players will have to select from either the JCA, Dominion or Mercenary faction and within this faction you will be given the opportunity to select a specific role as you become part of an elite team. Much of the RP will be spent exploring and tracking down various leads leading up to the final chapter and to aid this players will be assigned to Odyssey
10 years have passes since the invasion of Sorron forces.
Victory for the Allied Council however came at a staggering cost; the allied navy broke their oath to protect all allied space and retreated to the three core systems to make a final, but ultimately victorious last stand. This action however left several allied sectors unprotected and they fell to the savage Sorron invaders. The loss of life was staggering, entire planets and suns were destroyed.
Only nine of the betrayed clusters survived the invasion. Resentment towards the three core planets that escaped unscathed was instant. Anger over the betrayal of the oath sparked a revolution, the sight of the wealthy and corrupt enjoying the spoils of war in the core systems fuelled the rebellion throughout the post-apocalyptic streets of the nine shattered worlds.
The old alliance fell. The betrayed nine separated from the core government and formed the Kurast Dominian. The repercussions of this change forced the three core systems to merge as the Joint Colonial Alliance, or the JCA a single, authoritarian government body
Tensions between these two factions have been growing steadily throughout their brief history; however the Kurast Dominion sectors have an urgent need for trade and trading with the resource heavy JCA systems are their only option. This has led to an overall increase in tension but at least dialog between the two factions have resumed for the first time since the revolution.
As the year?s progressed an underground movement that existed even before the forming of the great Alliance surfaced again. The mercenary faction was once the shadowy underbelly of the worlds, conducting smuggling, pirating and general guns-for-hire business throughout the quadrant. The Great War however sent many businesses under, but under new governments these entrepreneuring renegades have resurfaced once again. Wildly considered as outlaws and a menace, these mercenaries live nomadic lives, taking jobs as they come by.
Victory for the Allied Council however came at a staggering cost; the allied navy broke their oath to protect all allied space and retreated to the three core systems to make a final, but ultimately victorious last stand. This action however left several allied sectors unprotected and they fell to the savage Sorron invaders. The loss of life was staggering, entire planets and suns were destroyed.
Only nine of the betrayed clusters survived the invasion. Resentment towards the three core planets that escaped unscathed was instant. Anger over the betrayal of the oath sparked a revolution, the sight of the wealthy and corrupt enjoying the spoils of war in the core systems fuelled the rebellion throughout the post-apocalyptic streets of the nine shattered worlds.
The old alliance fell. The betrayed nine separated from the core government and formed the Kurast Dominian. The repercussions of this change forced the three core systems to merge as the Joint Colonial Alliance, or the JCA a single, authoritarian government body
Tensions between these two factions have been growing steadily throughout their brief history; however the Kurast Dominion sectors have an urgent need for trade and trading with the resource heavy JCA systems are their only option. This has led to an overall increase in tension but at least dialog between the two factions have resumed for the first time since the revolution.
As the year?s progressed an underground movement that existed even before the forming of the great Alliance surfaced again. The mercenary faction was once the shadowy underbelly of the worlds, conducting smuggling, pirating and general guns-for-hire business throughout the quadrant. The Great War however sent many businesses under, but under new governments these entrepreneuring renegades have resurfaced once again. Wildly considered as outlaws and a menace, these mercenaries live nomadic lives, taking jobs as they come by.
The Joint Colonial Alliance
Consists of three core systems; Pegasus, Naiobe and Dun-Karrack. Each jointly administered by the Joint Colonial Alliance. The seat of power lies in the Pegasus homeworld of Caladon.
The JCA enjoys near unlimited wealth of resources from the three systems and has rebuilt their forces to become the most dominant faction in this quadrant of space. Most planets in these systems are M- Class, idyllic, Earth type planets; though a few K and N class planets exist as well. The JCA sectors are giant commercial hubs bustling with activity and crime reports are the lowest in the quadrant. The wealthiest of citizens live sheltered, luxurious lives.
The Colonial navy maintains a heavy presence throughout the three systems The military for most part is tasked with protecting the Colonial borders as well as functioning as a peace-keeping fleet during times of trouble.
The Pegasus system, is predominantly settled by the human race though other alien species also co-exist in the region. The worlds of Naiobe are predominantly settled by the Bentuusi, a tall humanoid race processing greater strength and agility and the worlds of Dun-Karrack are mostly occupied by the Auslav, an autonomous organic-mechanical hybrid race.
The JCA currently are in talks with the Kurast dominion over negotiations of a permanent trade deal. A profitable venture of the JCA as the core systems are heavily lacking in ore refinement and processing capabilities, an area in which the Dominion prides its self with. In turn, the Dominion will receive much needed agricultural produce as well as minerals for construction. Trade talks however have been stalled on more than one occasion as both sides accuse the other of hindrance and sabotage.
The Kurast Dominion
Consists of nine sectors: Plyron, Argor, Capthillius, Vigon VI, Menteldar, Taurac, Vallarrim II, Scanar and Mar-ku-Sannar
Formally a part of the Core systems under the, now fallen, Allied Council these nine sectors joined after the revolution to become the Kurast Dominion, a representative republic government authority. Some of these systems, like Argor and Viogon VI, were ravaged by the Sorron to the point of extinction, others were left scarred as a few nuclear detonations turned the once plentiful land into a wasteland.
More than a decade after the Great War these systems have begun to heal and embarked on a journey to recovery. Systems such as Scanar, Taurac and Plyron have come the furthest in rebuilding what was once lost to them. Though rampant poverty and crime is a problem throughout the systems, solving the food shortages has been the most critical issue for the government. Impeding recovery somewhat has been the JCA efforts to undermine the government in an attempt to force the Dominion to rejoin the Core. Adding to this is the occasional intrusion of JCA battleships into Dominon space.
Despite the occasional hindrances however the Dominon have grown to maintain and secure their own presence in the quadrant. Once a powerhouse shipyard sector, Vallarrim II has recently rebuilt their mighty Harrowind shipyard above the planet Laegon. While the Dominion naval presence is still no match for the JCA, the rapidly increasing military ranks prove that the Dominion will fight back if pressed into a corner.
The nine sectors of the Dominion house over a hundred planets and each holds a diverse group of alien inhabitants, including humans, Bentuusi and the Auslav. These planets however are mostly K- class, adaptable planets. Additionally, geo-thermal H-class planets, G-class dessert planets and L- class ice planets also exist throughout the systems.
Mercenary
The mercenary faction is quite a complex machine. Due to the inherent nature of their activities this faction has no homeworld as such and can make any planet, system or moon their home. Both the JCA and the Kurast Dominion have been having a hard time tracking all mercenary activities as individuals can disappear from planets and systems completely, hiding in inter-space hideouts before returning to acquire another job.
However, since mercenaries are not recognised as belonging to either government the few that are caught can face penalties ranging from a simple fine to as serve as the death penalty. It is known however that the JCA are infamous for sentencing the harshest of punishments towards the mercenaries, which is why they often carry false documentations wherever they go.
The mercenary faction however does provide a valuable service where their status as a ?government-neutral? faction allows them to cut through bureaucratic red-tape when trading in foreign sectors. Some employers use this to transport vital materials to rival sectors with the knowledge that patrol vessels would be unlikely to detain the cargo allowing for rapid delivery of supplies.
Consists of three core systems; Pegasus, Naiobe and Dun-Karrack. Each jointly administered by the Joint Colonial Alliance. The seat of power lies in the Pegasus homeworld of Caladon.
The JCA enjoys near unlimited wealth of resources from the three systems and has rebuilt their forces to become the most dominant faction in this quadrant of space. Most planets in these systems are M- Class, idyllic, Earth type planets; though a few K and N class planets exist as well. The JCA sectors are giant commercial hubs bustling with activity and crime reports are the lowest in the quadrant. The wealthiest of citizens live sheltered, luxurious lives.
The Colonial navy maintains a heavy presence throughout the three systems The military for most part is tasked with protecting the Colonial borders as well as functioning as a peace-keeping fleet during times of trouble.
The Pegasus system, is predominantly settled by the human race though other alien species also co-exist in the region. The worlds of Naiobe are predominantly settled by the Bentuusi, a tall humanoid race processing greater strength and agility and the worlds of Dun-Karrack are mostly occupied by the Auslav, an autonomous organic-mechanical hybrid race.
The JCA currently are in talks with the Kurast dominion over negotiations of a permanent trade deal. A profitable venture of the JCA as the core systems are heavily lacking in ore refinement and processing capabilities, an area in which the Dominion prides its self with. In turn, the Dominion will receive much needed agricultural produce as well as minerals for construction. Trade talks however have been stalled on more than one occasion as both sides accuse the other of hindrance and sabotage.
The Kurast Dominion
Consists of nine sectors: Plyron, Argor, Capthillius, Vigon VI, Menteldar, Taurac, Vallarrim II, Scanar and Mar-ku-Sannar
Formally a part of the Core systems under the, now fallen, Allied Council these nine sectors joined after the revolution to become the Kurast Dominion, a representative republic government authority. Some of these systems, like Argor and Viogon VI, were ravaged by the Sorron to the point of extinction, others were left scarred as a few nuclear detonations turned the once plentiful land into a wasteland.
More than a decade after the Great War these systems have begun to heal and embarked on a journey to recovery. Systems such as Scanar, Taurac and Plyron have come the furthest in rebuilding what was once lost to them. Though rampant poverty and crime is a problem throughout the systems, solving the food shortages has been the most critical issue for the government. Impeding recovery somewhat has been the JCA efforts to undermine the government in an attempt to force the Dominion to rejoin the Core. Adding to this is the occasional intrusion of JCA battleships into Dominon space.
Despite the occasional hindrances however the Dominon have grown to maintain and secure their own presence in the quadrant. Once a powerhouse shipyard sector, Vallarrim II has recently rebuilt their mighty Harrowind shipyard above the planet Laegon. While the Dominion naval presence is still no match for the JCA, the rapidly increasing military ranks prove that the Dominion will fight back if pressed into a corner.
The nine sectors of the Dominion house over a hundred planets and each holds a diverse group of alien inhabitants, including humans, Bentuusi and the Auslav. These planets however are mostly K- class, adaptable planets. Additionally, geo-thermal H-class planets, G-class dessert planets and L- class ice planets also exist throughout the systems.
Mercenary
The mercenary faction is quite a complex machine. Due to the inherent nature of their activities this faction has no homeworld as such and can make any planet, system or moon their home. Both the JCA and the Kurast Dominion have been having a hard time tracking all mercenary activities as individuals can disappear from planets and systems completely, hiding in inter-space hideouts before returning to acquire another job.
However, since mercenaries are not recognised as belonging to either government the few that are caught can face penalties ranging from a simple fine to as serve as the death penalty. It is known however that the JCA are infamous for sentencing the harshest of punishments towards the mercenaries, which is why they often carry false documentations wherever they go.
The mercenary faction however does provide a valuable service where their status as a ?government-neutral? faction allows them to cut through bureaucratic red-tape when trading in foreign sectors. Some employers use this to transport vital materials to rival sectors with the knowledge that patrol vessels would be unlikely to detain the cargo allowing for rapid delivery of supplies.
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More info to come. Look for the spaces below
Also, I would like to note that depite beeing new here I have succefully GMd RPs before (just not in this site). Also I have been a long time lurker in this thread for a while so I am quite familiar with the rules and all that
Also, I would like to note that depite beeing new here I have succefully GMd RPs before (just not in this site). Also I have been a long time lurker in this thread for a while so I am quite familiar with the rules and all that