What happened with RPGs? Are we going to sit and pretend that RPGs today are as good as BG, PST or deus ex? It feels as though they continually get more and more shallow, if not seize to exist for a couple of years only to come back with another shooter or adventure game with "RPG elements" that goes and calls itself an RPG.
Honestly, the last good RPG i played was DAO, it may have been your typical fantasy, elfs orcs rpg thats been done a hundred times, but it was good. However what followed was pathetic, DA2 and mass effect 2 were disappointments and hardly RPGs.
I had a hypothesis that the decline in RPGs was to do with the advancement of games tech, as games got bigger, more expensive and cinematic - we saw shooters explode but RPGS slowly fall.
with everything needing to nearly be voice acted now days, it makes sense how it would be extremely expensive to voice 9 novels worth of writing for one game, which gets me thinking why the fuck do they need to be voice acted? I think BG2 and DAO had the right idea, have half of the game voice acted, the protagonist for an RPG does NOT NEED voice acting because your voice is meant to be HIS.
Bethesda dont count imo, they just make huge sandbox games with cardboard cut-out npcs and laughable writing and stories.
not gonna get into the jrpgs, tbh, they never really interested me. The whole spiky hair and obnoxiously large weapons were a turn off.
CD projekt red seems to be on the right track however, they have a few minor issues, mostly to do with interface - but they're getting better.
Deus EX:HR was good, but even that was so incredibly shallow in comparison to the original, is it because they're trying to make the games more accessible? are the old school RPGS too niche?
Honestly, the last good RPG i played was DAO, it may have been your typical fantasy, elfs orcs rpg thats been done a hundred times, but it was good. However what followed was pathetic, DA2 and mass effect 2 were disappointments and hardly RPGs.
I had a hypothesis that the decline in RPGs was to do with the advancement of games tech, as games got bigger, more expensive and cinematic - we saw shooters explode but RPGS slowly fall.
with everything needing to nearly be voice acted now days, it makes sense how it would be extremely expensive to voice 9 novels worth of writing for one game, which gets me thinking why the fuck do they need to be voice acted? I think BG2 and DAO had the right idea, have half of the game voice acted, the protagonist for an RPG does NOT NEED voice acting because your voice is meant to be HIS.
Bethesda dont count imo, they just make huge sandbox games with cardboard cut-out npcs and laughable writing and stories.
not gonna get into the jrpgs, tbh, they never really interested me. The whole spiky hair and obnoxiously large weapons were a turn off.
CD projekt red seems to be on the right track however, they have a few minor issues, mostly to do with interface - but they're getting better.
Deus EX:HR was good, but even that was so incredibly shallow in comparison to the original, is it because they're trying to make the games more accessible? are the old school RPGS too niche?