briankoontz said:
While I certainly agree with your sentiments on the "variety" not being there in terms of most video game RPGs being combat based, I have difficulty coming up with any examples outside of Planescape Torment where we really "had" this D&D feel in video games? If you look at other Infinity Engine games, even the ones with D&D license did not really embrace this sense of variety in gameplay, as all classes are essentially combative, and what noncombative skills were there ultimately felt even more niche or superfluous by the lack of situations in the gameplay where they'd be particularly effective.
I won't go any further back in time because I feel that CRPGs really peaked with the Infinity Engine (A far cry better than old SSI RPGs).
I really don't feel like we got close to this "variety of gameplay" until you hit upon the age of the sandbox games which didn't fully take off until the 2,000s with games like Morrowind. While yes there's been "dumbing down" in that series in general, the ability to directly mod those games gave us the option to pursue non-combative playstyles, I recall one of my most enjoyable experiences in Oblivion being playing a scared Imperial merchant who wouldn't fight and would bribe thieves to leave him alone, mods gave me the playstyle option to be a trader wandering town to town, hiring mercenary guards, owning businesses, and even investing in a medieval stock market. Almost no game would allow that same level of freedom to me, and no game I've seen would dare risk going full "niche" on that end.
I think as long as we have RPGs we can mod on the PC we will always have the option to play alternate playstyles, and I see the age where that happens more often to be ahead of us, not behind.