The main carachter is you!....but why?

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Flames66

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Aug 22, 2009
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Vault101 said:
I mean I dont think this whole projection thing has to mean the charachter has to be boring, take the boss from saints row 2, would it be nearly as much fun/hilarious if he/she didnt speak?
You have a point there. It was really helped by having non-American voices available in my opinion. Not being American myself, if a character speaks in an American accent or starts spouting patriotic stars and stripes stuff it completely takes me out of the game. My characters cockney accent in Saints Row 2 really helped me bond with the character as a slightly psychotic version of myself.

In games like Fallout 3, the lack of a character voice really helps immersion, as there are so many different things you can be and do, having voices for all of that would probably just sound poor.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Wow i thought this thread was going to be about why can't a game make you play as a support character...

Hey i'd buy it

BRB making new thread
 

Tibs

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Mar 23, 2011
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Sometimes a silent badass works as a character, other times it doesn't.
 

Sir Boss

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Mar 24, 2011
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I dislike the projection character, I much rather being given actual reasons to like or dislike a character, unless it's an Oblivion/Fallout type game, I'll accept that, but in a game like Halo, it just comes off as exteme laziness, by the end of 3 i was rooting for the Covenant. Then Bungie did it again in ODST, and again in reach, and my interest in the series on the whole quicky hit 0...
 

valleyshrew

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Aug 4, 2010
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I find games that do this are far more boring. Rockstar create by a million miles the best characters in video games. They all have unique vernaculars, mannerisms, personalities and cultural identities. I love mass effect and fallout, but their characters are dull and monotonous in comparison. It feels as though they have one single dialogue writer who writes all the lines in his own voice. Rockstar games seem to have every characters dialogue written by a different person and put a huge effort into refining their uniqueness and making them cohesive and interesting.

And camera direction is a lot better than constant first person view. There's a reason films don't just use a single camera shot per scene. Story segments in mass effect and fallout have horrible direction, and everyone just stands about and you only see their face. In rockstar games they're far more realistic in animations and the camera direction makes the scenes far more interesting to watch. People seem to live in the world. Fallout does this well outside of conversations but mass effect does not. In Rockstar games instead of standing still having conversations with people, you listen to the conversations while travelling which is infinitely more enjoyable. Either that or you watch a well directed short cutscene. I don't have the patience to listen to dialogue in me/fo when I can read the conversations and skip the dialogue 5 times faster. This leads to those characters having less personality and memorability. The dialogue becomes a minigame and gets treated as a game rather than being payed attention to cognitively as the story telling deserves.

I really hate that Gordon Freeman is so heavily cited as a good character, when he's not a character at all. He's an empty shell. I don't think it's done out of artistic integrity, I think it's just easier to create a perfect game when no one can see any flaws in your protagonist and companies like valve take advantage of this.

"It allows moral choices to make more sense in games, if you are a dude you create then your choices make more sense rather than you being a preset hero who saves the world but occasionally murders kittens. That's the theory anyway. Since we don't exactly have the whole moral choice thing down then it rings kind of hollow."

There are definitely benefits of both types. But I love how in GTAIV and it's DLC, I acted on the moral impetus of the defined character, and it changed how I played the game. With Nico I cared about people and just wanted to make a life for myself without harming anyone unnecessarily. With Luis I was a psychopath who ran over pedestrians for fun. With Jonny I didn't care whether I helped people or hurt them, I just looked out for myself. No other game has made me make moral decisions based on anything other than what was most fun or what I would do myself. That's the beauty of role playing, it allows you to be someone else and feel what that's like. The game didn't allow you to do what you would want, but that's not a flaw, it's a deliberate storytelling choice and one that makes a more cohesive game.
 

Shoelip

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Jul 17, 2008
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Bioware used to do the voiceless protagonist really well. When I played Baldur's Gate 1 and especially 2 I really felt like I was playing as my character. All this movement to cinematic gameplay really loses that feeling, but that's not to say it's bad. Alpha Protocol and the Witcher both had premade characters with their own faces and personalities yet also let you make real meaningful choices that weren't just between generic Bioware good and evil. Saint's Row 2 was totally linear but still managed to let you customize your character up the wazoo and on top of that made them full of personality.

In my opinion both ways of doing things can be great, but sadly game makers these days usually opt to go for the worst way of doing it possible where the "protagonist" is a lifeless facsimile of a human being whose only purpose is to view the events as they transpire until the player is forced to complete a combat challenge in order to view the next set of events.

One of the main problems with voiceless protagonists who actually give the player enough control to give them their own voice, is that they generally require reading, which it seems a lot of gamers today can't really handle.
 

Kaanyr Vhok

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Mar 8, 2011
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Anah said:
I'm confused.

The main character in any game I have played so far has never been "me", nor any iteration of me. Well, unless you count the very rare exceptions like Black and White, where you are blatantly referred to as you.

I believe the difference you are looking for here is not "you", but the difference between "blank slate" character and "pre-defined personality".

Maybe I am looking at this the wrong way, but any game that doesn't go at a length to break the fourth wall to get me to believe I am actually the hero here (god forbid that happens, it would irritate me), is just another game in which I play a character that I just have more details to fill out for.

... guess you could say I always RP in games.

... even with Gordon Freeman.

... that came out wrong.

... *goes away*
I'm with you. I rarely make a character based on myself. My characters in Oblivion and FO 3 had their own personality because it wasnt me. Matter of fact I'm a guy and they were both female. Even in BG where I made a character based on myself I put my own voice and my own picture in the game so it worked out well.
 

SnakeCL

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Apr 8, 2008
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I'll chime in and say that probably the least meaningful character to me, is Gordon Freeman.

I have an issue with a cypher character. Ideally, the player is supposed to transfer themselves into the role of the character, so a cypher shows no characteristics or personality on their own. This is the "Yahtzee" school of character immersion.

In practice, whenever I play that sort of character, I just feel like I'm a camera with some mechanical arms attached to hold weapons.

I had more of a connection with Noble 6 from Halo: Reach, than I did with Gordon. But then, I'm probably the exception.
 

Moonlight Butterfly

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Mar 16, 2011
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Kaanyr Vhok said:
I'm with you. I rarely make a character based on myself. My characters in Oblivion and FO 3 had their own personality because it wasnt me. Matter of fact I'm a guy and they were both female.
I do this aswell I decide what I want my character to be like and then play that way. On DA2 my two 'predefined characters' seem alot different so far. My mage I played through with the friendly and diplomatic options
and my warrior I'm playing through and direct and diplomatic (saving the aggressive for my apostate blood mage :p)

Note how Bethany has changed as well, pretty cool.
 

Kaanyr Vhok

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Mar 8, 2011
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xXxJessicaxXx said:
Note how Bethany has changed as well, pretty cool.
Interesting. You are doing the same thing with a predefined character that I did with a clean slate. What I do is randomize anything that would be decided by birth. It was weird at first but I had so much fun with it in Morrowind I'm hooked.