Welp I think the time has come my friends. Souls-like games are going to now be easier, because they've become the mainstream and the mainstream doesn't like resistance.
First Bezerker Kathan is releasing a patch introducing and renaming difficulty modes.
And Lies of P developers are looking at the Difficulty of the DLC because people think it's too hard. https://kotaku.com/lies-p-overture-dlc-difficulty-ng-scaling-patch-update-1851784206
For a long time Souls games have had the difficulty be part of the art, but now that Souls-likes are big ticket items publishers want them to be approachable by more and more people and thus their difficulty must now reflect the average DarksydePhil gamer.
First Bezerker Kathan is releasing a patch introducing and renaming difficulty modes.
And Lies of P developers are looking at the Difficulty of the DLC because people think it's too hard. https://kotaku.com/lies-p-overture-dlc-difficulty-ng-scaling-patch-update-1851784206
For a long time Souls games have had the difficulty be part of the art, but now that Souls-likes are big ticket items publishers want them to be approachable by more and more people and thus their difficulty must now reflect the average DarksydePhil gamer.