The Mass Effect 2 Insanity difficulty thread

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Crimsane

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Whenever facing hordes of melee (melee only), I order my squad into the open beside me. They fire much more frequently when in the open, meaning less melee enemies get close enough to deal any damage. Also, when ordered to stand close to you, it prevents them from executing their "run off, get swarmed and die" routine. Granted, this strategy is only used about four or five times throughout the entire game, but it's useful enough during those times to warrant mentioning. Should go without saying, but you want to ensure they're using their best weapon for dealing with melee units, as they tend to slack on this as well.
 

Asehujiko

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Did it in a little under 30 hours on a soldier, first time in ME2, two runs in ME1 on insane done before. The solution: bullet time, headshot damage boosting upgrades and sniper rifles. Get the Cain asap and don't use it on anything that isn't a boss. Scions take 3 shots to the head(which is located under their right(your left) armpit. Stay away from your team when fighting them or even let them die. Shots aimed at you will not damage you in cover but splash damage from a team member being hit will. Harbinger can best be death with by zerg rushing him while he spawns. Praetorians, the tresher maw and Weak Point are ideally taken care of with the Cain
 

Axeli

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MiracleOfSound said:
Axeli said:
MiracleOfSound said:
Rand-m said:
MiracleOfSound said:
The Two Scions and husks on horizon
I had trouble with that shit on Normal. although the husks are closer, definitely go for the Scions first. Let your teammates handle the Husks. And when you see that big ball of death flying at you, run like hell.
My stupid team-mates are usually long dead before the Scions even arrive...
Wait till you go get the Reaper IFF. Better bring Grunt with you.
Heh... Grunt and Miranda come with me on every mission.

Well, apart from Tali and Legion's loyalty missions.

The Reaper IFF wasn't so bad on hardcore until you get to the final room, I presume that's the bit you mean! I'm considering being a cheapass and using the Cain to speed up that section...
Well, there's also the part with too Scions and a load of husks attacking you... I guess you might be able run away to where there is space and time to kill the husks before the Scions bombard you when you are forced into open.

I'm kinda worried about that part because Shepard is Infiltrator on my Insanity save.
 

Amethyst Wind

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Turtleboy1017 said:
Amethyst Wind said:
Well I'm actually on the final boss and am really struggling. My current save has me with only 1 use of Unity, and I always reach a point where Harbinger reaches my teammates and kills them. I'm having a hard time actually finding the time to inflict damage on the Reaper because of those fecking 'bingers.

I'm a Sentinel with Zaeed (for Pyro Grenade and Concussive Shot) and Miranda (for Warp), I don't have the nuke either.

The rest of the suicide mission was surprisingly easy on Insane, and the only characters to die did so in the most ironic of fashions (Thane, the assassin, went through the vents, and was assassinated. Mordin, the scientist tasked with stopping my crew from being carried off by seeker swarms, was carried off by seeker swarms, teach me to have Jacob doing a biotic field)

What I've discovered with Insane is that a large amount of luck is needed to progress, and now that I'm stymied right at the end I'm begging for that luck, hasn't shown up yet though.
I would just restart the mission if you're having too much trouble. It always feels better to get a fresh start.
Well I didn't restart the whole mission, just the small gauntlet directly before the final boss where I used up all but 2 of my Medi-Gels. I got through it without using a single one the second time, so I was in a much better state to beat the final boss. Still took me a few tries but I eventually did it after swapping out the Firestorm for the Collector Beam Rifle, that just made things so much easier. Oh, and I mastered positioning Harbinger between me and the Reaper's shots, that helped a bunch.
 

Shoes

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Im worried about trying it as a vanguard :(
doesnt seem to many people had any success doing so
 

Little Duck

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I managed to get 100% survival rate on it. JUST. But I died about a million times. Beware the vents on the last level, that's all I'll say.
 

Amnestic

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Shoes said:
Im worried about trying it as a vanguard :(
doesnt seem to many people had any success doing so
It's quite possible to do Insanity as a Vanguard, it just requires a different playstyle to the other classes, one which relies on offense and charging straight into the enemy rather than camping down and shooting from cover.

You will likely find yourself dying slightly more often with a Vanguard than other classes, but it's still doable.
 

Shoes

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Amnestic said:
Shoes said:
Im worried about trying it as a vanguard :(
doesnt seem to many people had any success doing so
It's quite possible to do Insanity as a Vanguard, it just requires a different playstyle to the other classes, one which relies on offense and charging straight into the enemy rather than camping down and shooting from cover.

You will likely find yourself dying slightly more often with a Vanguard than other classes, but it's still doable.
But its dying that frustrates me, I could see myself rage quitting quite a few times.
Since weapon upgrades dont say with you I don't know If I'd be able to handle being swarmed and all that since charge is so pitifully weak at first.
 

Amnestic

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Shoes said:
But its dying that frustrates me, I could see myself rage quitting quite a few times.
Since weapon upgrades dont say with you I don't know If I'd be able to handle being swarmed and all that since charge is so pitifully weak at first.
I would most certainly not recommend NG+ a Vanguard at a high level for Insanity. You're going to want a fresh start/import an ME1 character.

Heavy Charge should be your first priority to level.

It's certainly not the easiest class to beat Insanity with, but it's not impossible.
 

Shoes

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Amnestic said:
Shoes said:
But its dying that frustrates me, I could see myself rage quitting quite a few times.
Since weapon upgrades dont say with you I don't know If I'd be able to handle being swarmed and all that since charge is so pitifully weak at first.
I would most certainly not recommend NG+ a Vanguard at a high level for Insanity. You're going to want a fresh start/import an ME1 character.

Heavy Charge should be your first priority to level.

It's certainly not the easiest class to beat Insanity with, but it's not impossible.
Wait I don't understand why wouldnt a new game plus character be beneficial? Especially if they're at lvl 30? Ah crap is they're some sort of evil level scaling that occurs?

Also: I only have one ME1 character that I truly like and want to have in ME2 can I start new games with him as many times as I want or does each import require a unique and different ME1 character?
 

Amnestic

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Shoes said:
Wait I don't understand why wouldnt a new game plus character be beneficial? Especially if they're at lvl 30? Ah crap is they're some sort of evil level scaling that occurs?

Also: I only have one ME1 character that I truly like and want to have in ME2 can I start new games with him as many times as I want or does each import require a unique and different ME1 character?
When you start a NG+, you lose all of your upgrades which means you would be starting at a higher level with basic weapons (until you get to the Normandy, at which point you can switch to those you had from previous playthroughs) and no upgrades whatsoever. No +50% shotgun damage, no super unity bonuses, no shield/health bonuses for Shepard.

Makes Freedom's Progress a lot more difficult.

As for importing, you can import a save as many times as you want into as many different careers as you want. No limit.
 

beenman500

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i played a new game vanguard, and by far the hardest battle in the game was not the two scions on horizon, though that was a pain. the hardest battle for me was on the collector ship, when you get ambushed on those platforms. not only is there a scion shooting at you from a distance and from an unreachable platform (no charge) theres also collectors and harbingers, and if you kill in a bad order you can have 4-5 enimies shooting at you, with a scion, while the harbinger knocks you out from behind cover, so basically death.

generally for scions just keep moving, chaging from one enemy to the next, then blast with shotguns in close range, only takes 2-3 shots and you probably wont die
 

Shoes

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Amnestic said:
Shoes said:
Wait I don't understand why wouldnt a new game plus character be beneficial? Especially if they're at lvl 30? Ah crap is they're some sort of evil level scaling that occurs?

Also: I only have one ME1 character that I truly like and want to have in ME2 can I start new games with him as many times as I want or does each import require a unique and different ME1 character?
When you start a NG+, you lose all of your upgrades which means you would be starting at a higher level with basic weapons (until you get to the Normandy, at which point you can switch to those you had from previous playthroughs) and no upgrades whatsoever. No +50% shotgun damage, no super unity bonuses, no shield/health bonuses for Shepard.

Makes Freedom's Progress a lot more difficult.

As for importing, you can import a save as many times as you want into as many different careers as you want. No limit.
So it would be easier just to start a character fresh on insanity?
Huh thats weird I would never of thought that would be easier, dang this sucks I frigging love playing vanguard in ME2 and I want to get a play through done on insanity just like a did in ME1.

Thanks for clearly that up, I was worried about that whole importing thing.
Also when prompted to pick another power whats a good choice, especially for a vanguard? I've had Geth shields for awhile and found it to be quite helpful.
 

Amnestic

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Shoes said:
Also when prompted to pick another power whats a good choice, especially for a vanguard? I've had Geth shields for awhile and found it to be quite helpful.
Geth Shield boost is decent, since it offers 10% damage bonus when you evolve it, but I'm not entirely sure the shield boost is desireable. The cooldown is long which would interfere with your charges and you can just Charge to get your shields back.

Area Reave is good, could come in handy for tearing down Barriers which is a big help against Insanity collectors. You've already got two ammo powers (Fire and Cryo) so getting another one...probably not worth it. Dominate could work, but it's probable that by the time they're down to health for Dominate they'll be on the verge of death anyway. Barrier and Fortification fall under the same umbrella as Geth Shield, but they don't have the option for 10% damage at evolve stage so they're inferior.

Have I forgotten any? Oh, Slam. Slam...meh. I'm fairly certain Area Reave would be more helpful in the long run.

So yeah, toss up between Geth Shield Boost (not a fan on Vanguard) or Area Reave (my recommendation).
 

Shoes

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Amnestic said:
Shoes said:
Also when prompted to pick another power whats a good choice, especially for a vanguard? I've had Geth shields for awhile and found it to be quite helpful.
Geth Shield boost is decent, since it offers 10% damage bonus when you evolve it, but I'm not entirely sure the shield boost is desireable. The cooldown is long which would interfere with your charges and you can just Charge to get your shields back.

Area Reave is good, could come in handy for tearing down Barriers which is a big help against Insanity collectors. You've already got two ammo powers (Fire and Cryo) so getting another one...probably not worth it. Dominate could work, but it's probable that by the time they're down to health for Dominate they'll be on the verge of death anyway. Barrier and Fortification fall under the same umbrella as Geth Shield, but they don't have the option for 10% damage at evolve stage so they're inferior.

Have I forgotten any? Oh, Slam. Slam...meh. I'm fairly certain Area Reave would be more helpful in the long run.

So yeah, toss up between Geth Shield Boost (not a fan on Vanguard) or Area Reave (my recommendation).
What does Area Reave do exactly? I can't for the life of me seem to remember :|
How viable is charge at first? I mean there were times even on veteran where charge would just get me killed :( I'm just worried about being overwhelmed in the beginning really but Im sure I'll find a way through it all.
 

Souplex

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If you are playing on insanity when doing Tali's recruitment mission you can get a Geth assault rifle. Why you would be playing as a soldier is beyond me though.
 

Amnestic

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Shoes said:
What does Area Reave do exactly? I can't for the life of me seem to remember :|
How viable is charge at first? I mean there were times even on veteran where charge would just get me killed :( I'm just worried about being overwhelmed in the beginning really but Im sure I'll find a way through it all.
Reave sucks enemies health and gives it to you, also does double damage against barriers and...I think it's shield, which makes it a nice *oomph*. Area Reave is one of the evolved versions.

As for Charge: It's your lifeblood. Your bread and butter. Your centrepiece. Your everything.

If you're a Vanguard and you're not charging, you're doing it wrong.

Souplex said:
If you are playing on insanity when doing Tali's recruitment mission you can get a Feth assault rifle. Why you would be playing as a soldier is beyond me though.
It's Hardcore and Insanity, as clarification. As for why you'd be a Soldier: They're one of the best classes in the game thanks to how incredibly overpowered Adrenaline Rush is.
 

Shoes

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All this talk only makes me love Vanguard that much more and want to play insanity that much more.
 

Axeli

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Souplex said:
If you are playing on insanity when doing Tali's recruitment mission you can get a Feth assault rifle. Why you would be playing as a soldier is beyond me though.
I wondered about that... Is it the only new weapon?