I've seen numerous comments on ME2 threads by you, where you add nothing to the discussion, but complain about the popularity of the game, claiming it's a 'bandwagon' when you haven't even played it.s69-5 said:Nice to know that not everyone here has bandwagon blinders on.
I haven't played so I won't comment on the actual game, because I have no idea. I don't like shooters, in such this game didn't have any appeal to me.
In ME1 there is so little variety. Sure, there are a bunch of weapons with different names but they all feel the same - the only time I noticed a real difference with a weapon upgrade in ME is getting spectre gear, and even then it was only noticeably more powerful not different. Additionally, most classes will be built to specialize in one weapon that you will use constantly. eg with an adept I used nothing but pistols and all the pistols felt the same, with a vanguard I used nothing but shotguns and all the shotguns felt the same. In ME2, even as an adept I've used a variety of pistols, SMGs, heavy weapons AND assault rifles and the different varieties of each weapon all feel different. There is probably 10x more real variety in ME2 than in ME1.Equipment or the lack there of. You get very little gear in ME2 and to an extent I agree with it, better to trim it down to about 5 distinct varieties of assault rifle instead of 20 similar ones. But thats it, you don't get 5, you get 2. One which is useless and one which is good (unless you get the DLC in which case you have 2 which are useless). Bioware RPGs are normaly filled with variety, but in this game there's nothing of that. Its just another generic shooter in the mass effect universe.
This makes no sense at all. First, it's good that moral choices are not clear cut, second you complain that it's not clear cut and immediately complain that Shepard has two clear cut good/evil personalities (What?), third it's wrong because renegade Shepard is not a sadistic murderer, paragon Shepard is not a lap dog (How is eg. defying Cerberus and blowing up the Collector base a lap dog?) and fourth it's wrong because you don't have to be clearly one way or the other, my paragon Shep did some renegade things when I felt like it and my rengade Shep did some paragon things depending on what I wanted to do.Moral choice is no longer as clear cut, while Shepard needs to do morally ambiguous deeds now it often feels like the game is driving Shepard into one of two personalities. Theres no real room for role playing. Your either a sadistic murderer, or a well trained lap dog.
WTF, so wrong I don't even know where to start. This is so wrong it makes you sound like a troll. For example, if you think Jack has no emotional depth after doing her wrenchingly messed up loyalty quest, you are wrong. Or Thane has no depth after conversing with him about free will and solipsism, you are wrong. Wrongitry wrong wrong.Characters, I loath most of ME2's new characters. Their are exceptions but for the most part they make me want to use the disk as a whetstone for an axe blade. Jack, Miranda, Kelly, Thane, Jacob, all the Normandy's deck crew. All of them feel like shallow cut outs, with no emotion, depth or real motivation beyond simply following the propaganda posters. Excuse me if I don't want to socialise with someone who can't think for themselves.
This is such a crude and well, wrong, description of ME2's dialogue that once again I suspect you are trolling. Did you even play the game? Fuck it, you are a troll.Dialogue, where to start? It's either "I will shoot you unless you stop being evil" (and that's the good option), "I'll shoot you then tell you to stop being evil" (that's the renegade option) or finally "Lets talk about cross species relationships again" (with accompanying good and bad versions there of).
No,look at it this way. Many people get blindsided by group favor. They think, "If this many people like the game, then it has to be good. While this is true for much of the time, there is always that shit game that tries to get a free ride on the rep of its predecessor, and often gets away with it. He's saying to take a pinch of salt with it, which is good. If you can't step back from an argument, become a third person observer who has no say in the matter, and still see that your argument is logical, then you are probably wrong. They actually did a study on this, remind me to look for the link someday. They probably have millions of studies like this, including the one I just mentioned.Daystar Clarion said:How is liking a very well designed game considered jumping on a bandwagon? 'Hey look, we all like tasty food, we're all conformists!'s69-5 said:Nice to know that not everyone here has bandwagon blinders on.
I haven't played so I won't comment on the actual game, because I have no idea. I don't like shooters, in such this game didn't have any appeal to me.
I do foresee a torrent of hate coming your way (which is unfortunate, since your piece is well-versed and comes from direct experience with the game). Good luck with everything!
If you don't like the game that's fair enough, but don't think the game is only popular because of a bandwagon effect because you're gravely mistaken.
So why are you here?xqxm said:On an unrelated tangent, i have never played either ME or ME2.
Why? Because i dislike RPG's with such a passion that i, when i can be bothered to play them, often become bored within minutes, with few exceptions.
I hated the first but love the second. They have made Mass Effect 2 a much more playable and enjoyable game, i don't understand how people who like Mass Effect don't like 2? Bioware in all sense have improved upon the first.Ghostwise said:I humbly disagree. I think they improved every aspect of the original game./flee!
I like it better than getting out of my Mako every ten minutes while searching a barren planet, waiting for a Thresher to brighten my day...quiet_samurai said:Agreed..... well almost. I hate planet scanning!! i'm rather curious why they even implemented that into the game. They should have based the upgrades on XP or credits or simply just doing side missions.Ghostwise said:I humbly disagree. I think they improved every aspect of the original game./flee!
I can see where you get you opinions on most of this but the above paragraphs are both your personal playing choices. The thing with the ammo is the reason I didn't choose the powers the cover the entire team. Choose powers that only effect them or don't level them up to the point where you have the choice.GuiltBlade said:Here's a scenario I'm constantly stuck in, my character has an ammunition power which effects all squad mates, giving them better ammunition for the situation. My ally has a different ammunition power which does the same thing but its slightly less effective. I activate mine before we go into combat and then after 2 seconds of shooting I find I'm firing incendiary rounds against shielded enemies. Oh no I better use my power and get my shield penetrating bullets back, wait now my allies swapped ammunition again, oh gods I'm using fire to take down a tank, oh gods what has gone wrong.
So after an infuriating bit of tedious conflict I turn off the squad AI, meaning they don't use powers any more, I go back into battle and Oh No my ammunitions changed again, only now my allies not using any beneficial abilities.
Moral choice is no longer as clear cut, while Shepard needs to do morally ambiguous deeds now it often feels like the game is driving Shepard into one of two personalities. Theres no real room for role playing. Your either a sadistic murderer, or a well trained lap dog.
Characters, I loath most of ME2's new characters. Their are exceptions but for the most part they make me want to use the disk as a whetstone for an axe blade. Jack, Miranda, Kelly, Thane, Jacob, all the Normandy's deck crew. All of them feel like shallow cut outs, with no emotion, depth or real motivation beyond simply following the propaganda posters. Excuse me if I don't want to socialise with someone who can't think for themselves. The remainder are either characters who's ineffability is central to their existence, or who continued from Mass Effect.