The Mass Effect Minority

Recommended Videos

Shepard's Shadow

Don't be afraid of the dark.
Mar 27, 2009
2,028
0
0
I love both games. I recently started playing the first one again, and after 6 hours got refamiliar with the controls. That said, the second is by far the superior of the two. Everything is better, the story, the combat, the inventory or lack there of, the depth/variety of the characters, everything. You sound like a bit of a fanboy/troll actually.
Xzi said:
GuiltBlade said:
So now that I have affirmed that I was not a complete zealot for an old favourite lets address ME2 (or as I prefer to call it EA's mass effect spin off).
ME2 was developed entirely by Bioware. EA were just the publishers.
That too, damn ninjas.

edit: Also, what I don't understand is if you hate the game why play through three times?
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
My name is Commander Shepard and your post made me cut myself.

:(
 

CommyGingerbreadMan

New member
Dec 22, 2009
197
0
0
LOL people who don't like sequels ARENT the minority, see: Every game since existence.

lol good to know you people can't tell what bandwagon your on.
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
CommyGingerbreadMan said:
LOL people who don't like sequels ARENT the minority, see: Every game since existence.

lol good to know you people can't tell what bandwagon your on.
I'd like to know where you got that preposterous assumption lad.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
Xzi said:
MiracleOfSound said:
Ramses the Third said:
The one thing I'll agree with you on is the cover system. Occasionally has problems, but nothing game-breaking.

My squad has saved my ass on more than one occasion while playing on Insanity.

And finally, I think enemies should have some way of knocking you out of cover, at least for a second. Makes combat more strategic and interesting. Can't just stay behind cover to avoid everything, have to actually dodge attacks on occasion.
My squad saves my ass too,but usually only when I control thier powers.

It's annoying to watch Miranda cast Warp across the room on a near dead Vorcha when there's a fully Shielded Krogan closing down on her and firing his shotgun into her face...

I agree that having a mechanic to knock you out of cover isn't all bad, it's just that the stagger time aterwards can be very frustrating as you get shot to bits with no way to defend yourself.

Maybe it's personal taste but I hate stagger mechanics in any game, I hated it in Oblivion too.

It was the same in big groups of husks: you keep getting thumped and staggered and can't fight back. I was lucky I had the exploding tech armour on the
derelict reaper
.
 

Ian Caronia

New member
Jan 5, 2010
648
0
0
Well, a really long rant deserves a really long response, so... (Took some time, too)

GuiltBlade said:
Elevator loading screens... so? The dialogue was entertaining, it didn't take too long to get places and at least you knew when things were broken. You'd prefer just a big blank screen with the word "LOADING" printed on it?
-Cannot agree more. Everyone knew what the fucking elevators were used for and why they were so slow. What did they expect would happen if the devs took them out? Did they really think the game would load FASTER? Now it's fucking boring (not as long at some points, but fucking BOOORING)! Long story short, NONE of your teammates talk to one another. Not in the quests, not in the main missions, not in the fucking hubs! It's dead silence or random NPCs talking about irrelevant shit!

GuiltBlade said:
Everywhere I go I bump into groups of people talking about sex, yes people talk about it in the real world but I don't turn a street corner and walk into people having a detailed discussion about their preferred species of mate. I know ME got a lot of hype for having the romance cut scenes but this is ridiculous.
-Mentioned this earlier. The dialogue of walking into the Presidium and having Tali and Wrex respond to one another was a way of showing character developement/interaction. Without it, we have no idea if Garrus gets along with Thane, or even if Jack acknowledges Grunt's existence. The NPC "funny convorsations" idea was shit. You have great VA's, Bioware, fucking USE THEM!

GuiltBlade said:
Jack, Miranda, Kelly, Thane, Jacob, all the Normandy's deck crew. All of them feel like shallow cut outs, with no emotion, depth or real motivation beyond simply following the propaganda posters. Excuse me if I don't want to socialise with someone who can't think for themselves.
- I actually disagree here...for the most part. In fact, I found myself drawn to the witty "Scotty" rip-off in the generator deck. The game helped me actually give a shit about even the minor cast. Though I wholeheartedly agree with you that Miranda is an unlikeable **** and Jack in just as ineffectual to the game.

GuiltBlade said:
Dialogue, where to start? It's either "I will shoot you unless you stop being evil" (and that's the good option), "I'll shoot you then tell you to stop being evil" (that's the renegade option) or...
-I got that feeling too. It was like the plot wanted you to be a pure Paragon (why else fuck up our Shepards' faces if we aren't?), but the actions in-game wanted us to be cruel badasses. It didn't flow as nicely as the first and felt a bit conflicted.

GuiltBlade said:
The story in ME2 is complete garbage... But otherwise its nonsensical, easily foreseen and just as easily derailed.
-I...gotta...meh. Just...meh. The reason ME1 was great for me was because it felt like it just wanted to be a game. Remember those days, when games were just about goofy plots and fun characters? The Reapers as a REAL menace? You're joking, right? The way they were explained SHOWED the game didn't want you to think too hard about the villain's goals and such, like a serious version of Futurama. ME2 feels more like its trying to be an "experience", and while it is a some points a true "experience", it tries too hard. If ME2 was as loose around the collar as ME1, then I'd disagree about the plot, but where it stands, I'll agree.

--In conclusion, I adore ME2. Can't stop playing it. BUT, I agree with most of your points. I guess the thing to really say is: It's a somewhat flawed continuation but a fun ride overall, and let's hope they fix the damn vocal clipping in ME3, because I'm getting siCK AND TIRED OF CHARACTERS STARTING A SENTENCE AND NOT FUCKING FINISHING IT!!
 

Postman667

New member
Sep 29, 2009
93
0
0
They really needed to add more special assignments. I felt there was a much less time around, but will give good marks for the loyalty missions. At least they got rid of that horrible Mako tank, that "thing" was a travesty in ME1.
 

SendMeNoodz84

New member
Jun 11, 2009
560
0
0
Daystar Clarion said:
s69-5 said:
Nice to know that not everyone here has bandwagon blinders on.
I haven't played so I won't comment on the actual game, because I have no idea. I don't like shooters, in such this game didn't have any appeal to me.

I do foresee a torrent of hate coming your way (which is unfortunate, since your piece is well-versed and comes from direct experience with the game). Good luck with everything!
How is liking a very well designed game considered jumping on a bandwagon? 'Hey look, we all like tasty food, we're all conformists!'
If you don't like the game that's fair enough, but don't think the game is only popular because of a bandwagon effect because you're gravely mistaken.
There's honestly no words to describe how right you are in your argument. You took the words right out of my mouth.
 

CommyGingerbreadMan

New member
Dec 22, 2009
197
0
0
Fappy said:
CommyGingerbreadMan said:
LOL people who don't like sequels ARENT the minority, see: Every game since existence.

lol good to know you people can't tell what bandwagon your on.
I'd like to know where you got that preposterous assumption lad.
*sigh* Why don't you just do a google search for these games: Halo, Gears, Team Fortress, Half Life, etc, etc.

I believe even Yahtzee made a comment about how people always like the old stuff and say its better the way it was before.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
shadow skill said:
I really have to call into question the idea that the writing in this game is improved over the first one. This game lacked a suitable antagonist, you had more interaction with Sovereign in ME1 than you do with the Gravemind and the Flood- Oh wait I'm sorry I mean Harbinger supported by flood infected- Oh damn, excuse me, I mean Husks. I've always maintained that Sovereign wasn't a good villain because he spent too much time talking about how awesome he was, and just wasn't as intelligent as you would expect such a creature to be.
There are a great many villians. The overarching threat comes from the enigmatic Reapers whose objective of eradicating intelligent life is established though their precise motivation for doing so remains unclear. During Mass Effect 2, conflict can come from the Collectors themselves, any of the bosses of the lesser enemies that stand against you, your supposed allies, from the world at large due to race and prejudice. There is plenty of conflict and a plethora of antagonists.

shadow skill said:
Harbinger was even worse, constantly blathering on about how the Reapers are our future, all the while saying even less than Sovereign ever did. You don't think it is odd that we learn Sovereign's real name from Legion rather than Harbinger? Or the fact that the council may as well not exist at all, Shepard never once tries to explain what is going on directly, we only find out than anything has been corroborated by an outside source (In my case Ashley.) if we go and speak to (In my case.) councilor Anderson.
Why would Harbinger even know Soverigns real name? Why would a literal slave to the reapers care to know the name of those holding the leash?

As far as the council goes, the direct and obvious threat that faced them has been beaten back as far as they are concerned. Their general perspective that human colonies going missing in the Terminus systems are a simple human concern is sufficient. They have no substantial evidence that Soverign was anything beyond a geth creation. What's more, the motivations and intentions of shepard are called into question because he is working with (if not for) a group that has, on more than one occasion, commited attorcity in the name of furtherhing humanity.

shadow skill said:
Does this seem to affect anything at all? The answer is a big fat no, because for some ungodly reason Bioware thinks it is a good idea to leave Mass Effect 2 so perforated with holes that it actually feels like the first six chapters of a much larger work where as Mass Effect 1 had managed to be complete unto itself despite being the opening act in a trilogy.
That's the intersting thing about the middle entry in a trilogy - it's primary purpose is to lay the foundation for the climactic entry in the series. You'll find many examples of movies ending without a clear understanding of the heros and villians and the stakes and so forth. Look at Star Wars - Empire Strikes Back ends on a cliff hanger after delivering a bombshell with no real prior justification or forwarning. The middle entry cannot wrap up loose ends and expect the narrative to continue. In this case, it serves to establish a wider crew, reveal at least in part the stakes, and provide plenty of dramtic fodder throughout. In terms of a middle child of a series, it seems to be right on the money.

Of course, when I speak of writing, I do not simply refer to the overarching story itself but more to the actuall dialog (somebody did, afterall, spend a great deal of time writing all of that). In this case it is both better written and better acted on all fronts. While I can understand a degree of discontent when a plot is clearly left unfinished, I cannot personally find fault with such an action in the middle entry of a trilogy.
 

MetallicaRulez0

New member
Aug 27, 2008
2,503
0
0
I only have a few minor problems with ME2.

- The friendly AI is HORRIBLE, as it usually is in games. Often my teammates will poke out of cover when they have no shields and bite the dust instantly. Often they'll move out of cover completely for no reason and die instantly. Often they just forget to use abilities, like Warp on Armor or Overload on shields.

- Planet scanning... ugh.

- Ammo is a bit too scarce. I haven't yet completely run out of ammo, but I often find myself using a weapon I don't want to because I'm out of Sniper or Pistol ammo.

- There aren't enough item upgrades in the game. The first ME gave you way too many upgrades way too often. It's the complete opposite problem in ME2.

Other than those issues, which all in all are very minor, I have to say ME2 is the best overall experience I've had in gaming in quite some time.
 

kawaiiamethist

New member
Nov 21, 2009
779
0
0
I can't add much. I am playing through Mass Effect for my first time and am yet to be dazzled by the story and setting. I am pleased with the guns though, and pissed that ME1 opted for their version of bullets. That isn't gun-retard-friendly, so I'm out.
 

shadow skill

New member
Oct 12, 2007
2,850
0
0
Eclectic Dreck said:
shadow skill said:
I really have to call into question the idea that the writing in this game is improved over the first one. This game lacked a suitable antagonist, you had more interaction with Sovereign in ME1 than you do with the Gravemind and the Flood- Oh wait I'm sorry I mean Harbinger supported by flood infected- Oh damn, excuse me, I mean Husks. I've always maintained that Sovereign wasn't a good villain because he spent too much time talking about how awesome he was, and just wasn't as intelligent as you would expect such a creature to be.
There are a great many villians. The overarching threat comes from the enigmatic Reapers whose objective of eradicating intelligent life is established though their precise motivation for doing so remains unclear. During Mass Effect 2, conflict can come from the Collectors themselves, any of the bosses of the lesser enemies that stand against you, your supposed allies, from the world at large due to race and prejudice. There is plenty of conflict and a plethora of antagonists.

shadow skill said:
Harbinger was even worse, constantly blathering on about how the Reapers are our future, all the while saying even less than Sovereign ever did. You don't think it is odd that we learn Sovereign's real name from Legion rather than Harbinger? Or the fact that the council may as well not exist at all, Shepard never once tries to explain what is going on directly, we only find out than anything has been corroborated by an outside source (In my case Ashley.) if we go and speak to (In my case.) councilor Anderson.
Why would Harbinger even know Soverigns real name? Why would a literal slave to the reapers care to know the name of those holding the leash?

As far as the council goes, the direct and obvious threat that faced them has been beaten back as far as they are concerned. Their general perspective that human colonies going missing in the Terminus systems are a simple human concern is sufficient. They have no substantial evidence that Soverign was anything beyond a geth creation. What's more, the motivations and intentions of shepard are called into question because he is working with (if not for) a group that has, on more than one occasion, commited attorcity in the name of furtherhing humanity.

shadow skill said:
Does this seem to affect anything at all? The answer is a big fat no, because for some ungodly reason Bioware thinks it is a good idea to leave Mass Effect 2 so perforated with holes that it actually feels like the first six chapters of a much larger work where as Mass Effect 1 had managed to be complete unto itself despite being the opening act in a trilogy.
That's the intersting thing about the middle entry in a trilogy - it's primary purpose is to lay the foundation for the climactic entry in the series. You'll find many examples of movies ending without a clear understanding of the heros and villians and the stakes and so forth. Look at Star Wars - Empire Strikes Back ends on a cliff hanger after delivering a bombshell with no real prior justification or forwarning. The middle entry cannot wrap up loose ends and expect the narrative to continue. In this case, it serves to establish a wider crew, reveal at least in part the stakes, and provide plenty of dramtic fodder throughout. In terms of a middle child of a series, it seems to be right on the money.

Of course, when I speak of writing, I do not simply refer to the overarching story itself but more to the actuall dialog (somebody did, afterall, spend a great deal of time writing all of that). In this case it is both better written and better acted on all fronts. While I can understand a degree of discontent when a plot is clearly left unfinished, I cannot personally find fault with such an action in the middle entry of a trilogy.
Harbinger is a Reaper like Sovereign. The middle entry should still be a complete arc unto itself not half of one that was separated out for the sole purpose of having a trilogy which is really what Mass Effect 2 is. Most of the new cast isn't even given the time to become human, and now the third game has to not only expand upon the Reaper's motivations it has to complete the overall story all in the space of one game, make the new people introduced in ME2 actual human beings, reintroduce old characters, and more likely than not introduce more new characters. This is what almost destroyed MGS4 although that game also had the problem of having to resolve twenty years worth of plot issues all at the same friggin time. it's a ham-fisted way of handling a trilogy because the middle entry is maybe a quarter to one half of what it should have been to not burden the third game with stuff that should have been handled earlier.
 

McNinja

New member
Sep 21, 2008
1,510
0
0
I have grown to hate certain characters because of the AI. In the quest to rescue Tali, Samara would literally run (on hardcore) into the open with about a dozen Geth and a Geth colossus shooting at her. Then there's also the random just standing there when a mech is unloading its machine gun into your chest cavity... good lord man, get out of the way.

Also, the squad commands are broken. Sometimes I'll tell characters to get behind cover, but they'll go on top of it, next to it, or just stand next to it. One time (same mission as earlier) Thane and Samara we just sitting there, in cover, while I was getting shot in the face by a platoon of Geth. Seriously, I told them to stay ten minutes earlier, and they run up to geth and die, but then all of the sudden they feel like just sitting around? And one time (yet again, same mission. It sucks on hardcore.) I couldn't see Garrus from my position. So I told him to come over to me, and he ran straight through all of the geth and the colossus. And then he died, and I had to restart the mission.

GuiltBlade said:
Here's a scenario I'm constantly stuck in, my character has an ammunition power which effects all squad mates, giving them better ammunition for the situation. My ally has a different ammunition power which does the same thing but its slightly less effective. I activate mine before we go into combat and then after 2 seconds of shooting I find I'm firing incendiary rounds against shielded enemies. Oh no I better use my power and get my shield penetrating bullets back, wait now my allies swapped ammunition again, oh gods I'm using fire to take down a tank, oh gods what has gone wrong.
So after an infuriating bit of tedious conflict I turn off the squad AI, meaning they don't use powers any more, I go back into battle and Oh No my ammunitions changed again, only now my allies not using any beneficial abilities.
That's why I don't get the squad version. If I wanted the squad to use it, I would tell them to. Besides, you don't even have enough points to upgrade their ammo powers fully if you want their loyalty power at all. Grunt now has full fortification, but no incendiary ammo at all.

I wish Bioware hadn't rushed the game out. Now we have to wait for DLC instead of waiting a month or three for them to finish adding planets, exploring, armor, weapons, the hammerhead tank, and fixing the graphical issues, along with the Ai issues. That's why I like Blizzard- they take their time to make sure it doesn't suck.
 

HotShooter

New member
Jun 4, 2009
333
0
0
I felt the same about Assassin's Creed.
And I havn't play Mass Effect but the commercials make me want to.