meh.. i liked ME2... but then again i also liked FFVIII.. so my ability to judge quality is questionable at best
Except ME2's loading screens are around for much less time than the elevator scenes (even though I never had much hate for those), and aren't blank.GuiltBlade said:Elevator loading screens... so? The dialogue was entertaining, it didn't take too long to get places and at least you knew when things were broken. You'd prefer just a big blank screen with the word "LOADING" printed on it?
What is your basis for this? That he entered the atmosphere of a planet? I take it you didn't return to that planet via the DLC, since it's a frozen ice world with little or no atmosphere, so he wouldn't have burnt up as much as if he would've entering Earth's atmosphere.GuiltBlade said:Ignoring a ridiculous plot start (seriously Shepard should be a pile of ash scattered across several kilometres, not just deep fried).
Granted, while there should be an inventory system with more choices of armour and weapons, I prefer ammunitions being "powers". "How is changing your ammunition a power"? Well, in that case, how is throwing a tech grenade (yes, they are grenades, visibly so in ME1) a power?GuiltBlade said:Everything for your weapons is now either a one purchase upgrade or a power activated using the radial menu, and while that brings it in line with shooters, combine RPG elements and its absolutely infuriating. How is changing your ammunition a power? Why does activating a Biotic power (think jedi force powers for people who haven't played an ME title) then prevent you from activating a technology power until its finished cooling down?
Here's a scenario I'm constantly stuck in, my character has an ammunition power which effects all squad mates, giving them better ammunition for the situation. My ally has a different ammunition power which does the same thing but its slightly less effective. I activate mine before we go into combat and then after 2 seconds of shooting I find I'm firing incendiary rounds against shielded enemies. Oh no I better use my power and get my shield penetrating bullets back, wait now my allies swapped ammunition again, oh gods I'm using fire to take down a tank, oh gods what has gone wrong.
I didn't have much issue with the mining mini-game, since it's easier to only mine Rich planets, and tapping the left trigger is faster and more effective than holding it down. Plus, it beats predetermined, utterly useless finds. Could be better, but it's an improvement.GuiltBlade said:Next topic everyone else has already jumped on so, yes the planet mineral mini-game is absolutely awful in its thumb destroying tedium.
Equipment or the lack there of. You get very little gear in ME2 and to an extent I agree with it, better to trim it down to about 5 distinct varieties of assault rifle instead of 20 similar ones. But thats it, you don't get 5, you get 2. One which is useless and one which is good (unless you get the DLC in which case you have 2 which are useless). Bioware RPGs are normaly filled with variety, but in this game there's nothing of that. Its just another generic shooter in the mass effect universe.
Nope. Can't think of another TPS that has customisation or research, etc.generic
-adjective
1. of, applicable to, or referring to all the members of a genus, class, group, or kind; general.
Jack and Miranda (and Grunt, to a lesser extent) are boring, shallow characters. However, calling Kelly, a non-central secondary NPC shallow? What? Since when are secondary, stationary characters NOT shallow? Plus, Thane is interesting, he has a background, history, personality and so forth, more so than Ashley or Kaiden in ME1.GuiltBlade said:Characters, I loath most of ME2's new characters. Their are exceptions but for the most part they make me want to use the disk as a whetstone for an axe blade. Jack, Miranda, Kelly, Thane, Jacob, all the Normandy's deck crew. All of them feel like shallow cut outs, with no emotion, depth or real motivation beyond simply following the propaganda posters. Excuse me if I don't want to socialise with someone who can't think for themselves. The remainder are either characters who's ineffability is central to their existence, or who continued from Mass Effect.
FINALLY, I couldn't believe nobody had ripped it apart yet, character having no depth, no motivation? That's just spouting ignorance.CmdrGoob said:I think you are mostly wrong. Some of the bigger points I disagree with:
In ME1 there is so little variety. Sure, there are a bunch of weapons with different names but they all feel the same - the only time I noticed a real difference with a weapon upgrade in ME is getting spectre gear, and even then it was only noticeably more powerful not different. Additionally, most classes will be built to specialize in one weapon that you will use constantly. eg with an adept I used nothing but pistols and all the pistols felt the same, with a vanguard I used nothing but shotguns and all the shotguns felt the same. In ME2, even as an adept I've used a variety of pistols, SMGs, heavy weapons AND assault rifles and the different varieties of each weapon all feel different. There is probably 10x more real variety in ME2 than in ME1.Equipment or the lack there of. You get very little gear in ME2 and to an extent I agree with it, better to trim it down to about 5 distinct varieties of assault rifle instead of 20 similar ones. But thats it, you don't get 5, you get 2. One which is useless and one which is good (unless you get the DLC in which case you have 2 which are useless). Bioware RPGs are normaly filled with variety, but in this game there's nothing of that. Its just another generic shooter in the mass effect universe.
This makes no sense at all. First, it's good that moral choices are not clear cut, second you complain that it's not clear cut and immediately complain that Shepard has two clear cut good/evil personalities (What?), third it's wrong because renegade Shepard is not a sadistic murderer, paragon Shepard is not a lap dog (How is eg. defying Cerberus and blowing up the Collector base a lap dog?) and fourth it's wrong because you don't have to be clearly one way or the other, my paragon Shep did some renegade things when I felt like it and my rengade Shep did some paragon things depending on what I wanted to do.Moral choice is no longer as clear cut, while Shepard needs to do morally ambiguous deeds now it often feels like the game is driving Shepard into one of two personalities. Theres no real room for role playing. Your either a sadistic murderer, or a well trained lap dog.
WTF, so wrong I don't even know where to start. This is so wrong it makes you sound like a troll. For example, if you think Jack has no emotional depth after doing her wrenchingly messed up loyalty quest, you are wrong. Or Thane has no depth after conversing with him about free will and solipsism, you are wrong. Wrongitry wrong wrong.Characters, I loath most of ME2's new characters. Their are exceptions but for the most part they make me want to use the disk as a whetstone for an axe blade. Jack, Miranda, Kelly, Thane, Jacob, all the Normandy's deck crew. All of them feel like shallow cut outs, with no emotion, depth or real motivation beyond simply following the propaganda posters. Excuse me if I don't want to socialise with someone who can't think for themselves.
This is such a crude and well, wrong, description of ME2's dialogue that once again I suspect you are trolling. Did you even play the game? Fuck it, you are a troll.Dialogue, where to start? It's either "I will shoot you unless you stop being evil" (and that's the good option), "I'll shoot you then tell you to stop being evil" (that's the renegade option) or finally "Lets talk about cross species relationships again" (with accompanying good and bad versions there of).
Nice try, but you start of with nitpicking and move on to just plain wrong, trollish mischaracterisations.
Yeah dude. Same thing with Half Life 2, people only liked it because it was a bandwagon.s69-5 said:Nice to know that not everyone here has bandwagon blinders on.
I like eating and sleeping, I guess I'm just jumping on the bandwagon.Greeboz said:Yeah dude. Same thing with Half Life 2, people only liked it because it was a bandwagon.s69-5 said:Nice to know that not everyone here has bandwagon blinders on.
Well, to be honest, you spend Mass Effect 1 with only ONE of each weapon type. You don't get new weapons in ME1, you get the same weapon with slightly bigger numbers, the same effect being achieved by researching/buying upgrades in ME2.Gethsemani said:The lack of weapons did bother me to a fair degree. As a Sentinel I found myself using the same gun for 90% of the game (The Carnifex handcannon), whereas the Soldier/Vanguard/Infiltrator/Engineer gets to upgrade at least one weapon of his weapons to a 3rd option in the middle of the game (getting a better assault rife, sniper rifle or shotgun) and there is no less than 4 assault rifles to be found even without DLC. It was not that the Carnifex did a bad job or anything, but it felt kind of cheap to not get more options.
As long as you approve of the Mother series I have no complaints. ^_^s69-5 said:You'd be surprised at the venom one can receive. It's definitely stupid and sad all at once, but it does indeed happen. But I'm a JRPG gamer (that also likes WRPGs) so I'm quite used to having people hate on me and my taste in games.