...is awesome!
Really, it's amazing how much it does to make the game more customizable. In the first game you used the type of weapon you prefered, then picked your preferred brand of it to satisfy heat use or damage or whatever you fancied to have good number in...and then you basically just picked new types of that.
In ME2 it was even less of this, you had VERY few guns, but on the other hand each was unique, the Avenger was easier to move with and fire while the vindicator was better used from cover, Mantis did more damage than viper, but had to reload after each shot.
Now comes this combination that I've been rocking around with in the demo's multiplayer...and I love it. Not only do you have upgrades for the weapons as in ME1 (but without the tedious "sell off the less poisonous bullets to clear up the inventory" thing) but you also get the ME2's style of weapons where they all act uniquelly, no gun is useless, it depends on what you want.
Heck, now I can't do like in ME2 where I ran around with the Revenant all day either, because they've made it slightly more extreme on the accuracy bit so I have to add a scoped pistol when I want to run around with the revenant. (yes, I can put a scope on the Revenant, but I honestly find myself preferring the extended clip, I currently have 108 shots for each heat sink! Now that's suppression.)
And that brings up the subject...why don't I bring a sniper rifle instead of a scoped pistol? Because the Revenant is so heavy that another big gun would lower the recharge to my powers too much for even my tastes!
So now you see some people picking a sniper and submachinegun, or running around with the avenger because it's a light yet accurate assault rifle that makes it possible to carry say the mantis without being completely hobbled in powers. You alsosee some people with nothing but the Predator pistol because they want to max out how quickly their powers refresh.
So you want the big bad widow? Sure, take it, but you'll pay the price... (the viper is superior though. ;-) )
And I hope this doesn't just apply to multiplayer! Consider your companions in the singleplayer carefully, does Liara really need the carnifex and tempest when the phalanx and shuriken are still decent and you want her to use stasis and singularity often? What of Tali, should you give her a bayonet to her shotgun for being up close, or modify the acccuracy to her shotgun so she can stay further back and drain the enemy shields?
I'm really happy they've added this feature, it adds much more customizatin, because now you don't modify the weapons to fit you and your powers to fit you separately, but you have to consider the whole.
Sorry, just needed to get that off my chest...
Really, it's amazing how much it does to make the game more customizable. In the first game you used the type of weapon you prefered, then picked your preferred brand of it to satisfy heat use or damage or whatever you fancied to have good number in...and then you basically just picked new types of that.
In ME2 it was even less of this, you had VERY few guns, but on the other hand each was unique, the Avenger was easier to move with and fire while the vindicator was better used from cover, Mantis did more damage than viper, but had to reload after each shot.
Now comes this combination that I've been rocking around with in the demo's multiplayer...and I love it. Not only do you have upgrades for the weapons as in ME1 (but without the tedious "sell off the less poisonous bullets to clear up the inventory" thing) but you also get the ME2's style of weapons where they all act uniquelly, no gun is useless, it depends on what you want.
Heck, now I can't do like in ME2 where I ran around with the Revenant all day either, because they've made it slightly more extreme on the accuracy bit so I have to add a scoped pistol when I want to run around with the revenant. (yes, I can put a scope on the Revenant, but I honestly find myself preferring the extended clip, I currently have 108 shots for each heat sink! Now that's suppression.)
And that brings up the subject...why don't I bring a sniper rifle instead of a scoped pistol? Because the Revenant is so heavy that another big gun would lower the recharge to my powers too much for even my tastes!
So now you see some people picking a sniper and submachinegun, or running around with the avenger because it's a light yet accurate assault rifle that makes it possible to carry say the mantis without being completely hobbled in powers. You alsosee some people with nothing but the Predator pistol because they want to max out how quickly their powers refresh.
So you want the big bad widow? Sure, take it, but you'll pay the price... (the viper is superior though. ;-) )
And I hope this doesn't just apply to multiplayer! Consider your companions in the singleplayer carefully, does Liara really need the carnifex and tempest when the phalanx and shuriken are still decent and you want her to use stasis and singularity often? What of Tali, should you give her a bayonet to her shotgun for being up close, or modify the acccuracy to her shotgun so she can stay further back and drain the enemy shields?
I'm really happy they've added this feature, it adds much more customizatin, because now you don't modify the weapons to fit you and your powers to fit you separately, but you have to consider the whole.
Sorry, just needed to get that off my chest...