Today, when cruising one of the other game-related forums I frequent, I came upon this online slideshow [http://www.slideshare.net/bcousins/paying-to-win], which went into exacting detail about the free-to-play gaming niche (specifically about Battlefield Heroes), the community and press response to it, and how that all affected the game's financial performance and metrics. I could write a slew of articles about that whole realm, but instead I'm writing this post to ask a question brought on by the very first comment on the above-linked slideshow. From someone identifying himself as Christoph Weiss, an author at radio FM4:
To this allegation, I must ask: Huh?
What makes a particular payment structure morally "right" or "wrong" in a game? What sort of sales method is a developer or publisher obligated to avoid, in order to "not be greedy"? Where is the line between "greedy" and "responsibly profitable"? And who makes the decision where it lies? Now, I know there are the self-entited whiners who believe that they have a right to have whatever they want for free, and that it is automatically greedy of someone else to want to make a profit from it- but I give them no weight in any rational argument, because it is highly unlikely that any of them have ever produced anything someone else would want to pay for. (Yeah, there's MY bit of morality. Take or leave as you wish.) But there have been absolute uproars about things such as EVE Online's $70 monocle and Team Fortress 2's hats, with scads of forum posters calling the companies greedy and claiming "this will ruin the game forever". But the thing about games that run on microtransactions such as this (at least, the ones where the developers/publishers are smart enough not to make free players complete second-class citizens) is that players are not at all required to buy any of these things to enjoy the game. And if I pay $30 in microtransactions for a handful of things that make the game an excellent experience for me, haven't I gotten more worth out of my money than I would have for paying $60 for the entire game (including all of the things I would never have used)? Am I immoral for getting enjoyment from a game for half the cost?
Seriously, I think the gaming community (and its attendant press) needs to have a nice, long discussion about their expectations from game developers and publishers. Not only are these "moral lines" incredibly blurry, but the slideshow I linked above shows that many of the people who shout about them the most turn around and give the company money afterwards anyway. And while it would be nice if all of our games would be completely free forever, somebody has to pay the bills for stuff like bandwidth, employee payroll, servers, etc. A company that does not make money to do this eventually closes- and then we all whine about how we can't play our favorite game anymore.
So the question I pose is this: How is a gaming company supposed to "morally" make a profit?
And if you believe that it's greedy to expect to be paid for producing and running an online game, then go tell your boss that you'd like to work for free so that your company can provide its goods more cheaply.
Note the exact words used there: "Morally wrong". This person seems to believe that making a free-to-play game with microtransactions is not only a bad business decision, but actually goes against common morality."To make a game like 'Battlefield Heroes' or 'Battlefield Play For Free' may be right to make more money. But it's morally wrong. Shame on you, Ben."
To this allegation, I must ask: Huh?
What makes a particular payment structure morally "right" or "wrong" in a game? What sort of sales method is a developer or publisher obligated to avoid, in order to "not be greedy"? Where is the line between "greedy" and "responsibly profitable"? And who makes the decision where it lies? Now, I know there are the self-entited whiners who believe that they have a right to have whatever they want for free, and that it is automatically greedy of someone else to want to make a profit from it- but I give them no weight in any rational argument, because it is highly unlikely that any of them have ever produced anything someone else would want to pay for. (Yeah, there's MY bit of morality. Take or leave as you wish.) But there have been absolute uproars about things such as EVE Online's $70 monocle and Team Fortress 2's hats, with scads of forum posters calling the companies greedy and claiming "this will ruin the game forever". But the thing about games that run on microtransactions such as this (at least, the ones where the developers/publishers are smart enough not to make free players complete second-class citizens) is that players are not at all required to buy any of these things to enjoy the game. And if I pay $30 in microtransactions for a handful of things that make the game an excellent experience for me, haven't I gotten more worth out of my money than I would have for paying $60 for the entire game (including all of the things I would never have used)? Am I immoral for getting enjoyment from a game for half the cost?
Seriously, I think the gaming community (and its attendant press) needs to have a nice, long discussion about their expectations from game developers and publishers. Not only are these "moral lines" incredibly blurry, but the slideshow I linked above shows that many of the people who shout about them the most turn around and give the company money afterwards anyway. And while it would be nice if all of our games would be completely free forever, somebody has to pay the bills for stuff like bandwidth, employee payroll, servers, etc. A company that does not make money to do this eventually closes- and then we all whine about how we can't play our favorite game anymore.
So the question I pose is this: How is a gaming company supposed to "morally" make a profit?
And if you believe that it's greedy to expect to be paid for producing and running an online game, then go tell your boss that you'd like to work for free so that your company can provide its goods more cheaply.