The most annoying level

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Shadow flame master

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Recently, I am have trouble with the Olympus part of Aqua's story in Birth by Sleep. It's not a hard level per-say, it's just that I have to kill a certain amount of heartless, I mean nobodies unversed in a short amount of time. Aqua isn't doing a lot of damage so I'll be leveling her up over the weekend.
 

Monkeyman O'Brien

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Jan 27, 2012
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Ignoring escort or stealth missions.
The one that drove me insane most rescently was Dark Souls Sens Fortress. Making your way up that fucking tower only to get knocked off a ledge by a blade or crushed by a boulder only to get really close to the top and have that one fucking sniper knock you off the ledge. Then when you finally make it past all that you get the extra fun of suddenly getting engulfed in fire from those fucking giants.
I made my way through that section so many times by the end I could do it in my sleep. And I hate it for that.
 

MercurySteam

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The eye poke machine in Dead Space 2 on Survialist or higher. Sooooo unsettling.

 

Goofguy

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While they weren't that hard, I found all of the Dahaka chase scenes in Prince of Persia: Warrior Within to be ridiculously annoying.
 

TheLastSamurai14

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RJ 17 said:
Pretty sure the official "most annoying level in gaming history" was the frickin' hover-bike level in Battle Toads. I can only imagine that the number of people who never beat that game specifically because they couldn't pass that level is up in the millions.
Turbo Tunnel, you mean? Must...contain...increasing rage!

That level gets all of my hate, ever. I agree with you, good sir.
 

Dark Prophet

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Bioshock the Big Daddy part, because the Little Sister is fragile as hell.
Dead Space any part where the regenerative ass appears, it eats away your ammo real fast.
 

GiantRaven

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Z of the Na said:
Mass Effect.

Artemus Tau Cluster. Therum. Liara's recruitment mission. Difficulty: Insanity.

Killing the Geth Armature on foot.

You know the part.
Eugh that part of the game is just obnoxious, even on the easiest difficulty. It isn't even the Armature that's the problem, it's all the other Geth moving quickly about and your squadmates utter inability to take cover.
 

Z of the Na'vi

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Apr 27, 2009
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GiantRaven said:
Z of the Na said:
Mass Effect.

Artemus Tau Cluster. Therum. Liara's recruitment mission. Difficulty: Insanity.

Killing the Geth Armature on foot.

You know the part.
Eugh that part of the game is just obnoxious, even on the easiest difficulty. It isn't even the Armature that's the problem, it's all the other Geth moving quickly about and your squadmates utter inability to take cover.
This guy knows what I'm talking about, right here.
 

Kitten DeLux

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May seem lame, and it was a long time ago but getting all the box's in crash bandicoot 2 level 23 Night fight
 

Richfeet

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"Touch fuzzy, get dizzy" from Yoshi's island. You can't walk straight and end up in piranha plants' mouths.
 

Tohron

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Z of the Na said:
Mass Effect.

Artemus Tau Cluster. Therum. Liara's recruitment mission. Difficulty: Insanity.

Killing the Geth Armature on foot.

You know the part.
Meh, I found the Krogan Boss later in the mission harder, since you can take cover in the Armature fight without having a super-tough bad guy charge you and melee you to death in two hits.

As for most annoying level - any level involving 15 or more minutes of gameplay where you can't save.
 

Bradeck

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Wow, no one for the Air man stage in Megaman 2? Or the Quickman stage? Wow, bunch of teens on tonight I guess. Except for the guy who said battletoads. Good one. The worst in my life had to be the 3rd dungeon in the original Dragon Warrior. None of this save any time bullshit. None of this unlimited inventory space. You get 8 herbs, or you go to hell.

I think a close follow up would be Ghosts and Goblins, final stage. That stage separated the men from the boys. I can still pick up chicks by saying I beat that stage.
 

Nuuu

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Now i didn't play this game by myself, and it doesnt really have "Levels", but sections broken into different screens.

Anyone who played VVVVVV Should Know: Doing things the hard way. AKA

Veni, Vidi, Vici.

6 screens that you have to go through twice to get to one Trinket (collectable), but it's like the megaman falling sections where the walls are covered in insta-kill spikes, only made harder because of your increased mid-air mobility.

For those of you who dont know VVVVVV, you can only flip gravity (when your on ground), so no jumping. The game trolls you by putting a 1 block high obstacle in front of the trinket. This forces you to go through the challenging Megaman-esque section to get it. Since deaths are only a minor penalty, only taking you back to one of the many scattered checkpoints, people have up to and more than 500 deaths just to beat it.
 

MercurySteam

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Shanicus said:
See, that's not the problem with Dead Space 2 on the higher difficulties... it's the Ubermorph that comes afterwards that's the real problem. He pretty much makes the tension of the game go from 'Unsettling, but I can get through this' to 'Jesus sweet titty fucking christ what the fuck is this madness!'.
I did a Zealot run and I just recall using lots of stasis and doing plenty of running away. Another good idea is the constantly use the secondary fire of a fully upgraded Contact Beam.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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TLS14 said:
RJ 17 said:
Pretty sure the official "most annoying level in gaming history" was the frickin' hover-bike level in Battle Toads. I can only imagine that the number of people who never beat that game specifically because they couldn't pass that level is up in the millions.
Turbo Tunnel, you mean? Must...contain...increasing rage!

That level gets all of my hate, ever. I agree with you, good sir.
I'm tellin' ya...there have been a LOT of pain-in-the-ass levels in a lot of games over the years...but I highly doubt that there's been any level that's more rage-quit inducingly brutal as that frickin' hover-bike level. Like, you'll be so pissed off you'll start making sounds that human beings aren't supposed to make, at least not outside of an insane asylum.
 

Innegativeion

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Feb 18, 2011
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putowtin said:
mandatory stealth level in none stealth games!

Seriously games where you go from shooting everything that moves and throwing grenades at everything else shouldn't suddnly force you to sneak down a corridor!
*Kills goblin on ganandorf's fortress island*

*picks up sword*

Oh wow, SWEET! You can pick up enemies' weapons in this game!

*start wrecking goblins left and right, then a moblin walks by*

*whistle noise*

but, but I, the fucking goblin scimitar. I can. FFFFFF. They don't even look intimidating. they WADDLE when they walk! AAAAAAAAAAAAAAARGH
 

ACman

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Apr 21, 2011
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I cannot believe that no one has mentioned this yet:



How this level made it as is into the release of Psychonauts is incomprehensible. It's like they play-tested the first 95% of the game and then forgot to do the last level because they got drunk early.

Edit: Oh and honorable mentions for the first level and first boss of Witcher 2 [Actually all the Witcher 2 bosses are shit. Pity]. And Human Revolution boss encounters.... But everybody hates those.