Bara_no_Hime said:
She listed dozens at the very least over the course of her first three videos.
Ah OK, I was thinking of when she says things like "DiD appears in many games" or "Double Dragon has been remade dozens of time over the years", specfic lists, which I still maintain would help her argument, showing some research if nothing else.
Megalodon said:
Therefore an approximation of the percentage of games featuring the DiD trope would have been useful in judging just how endemic this apparently damaging trope is.
But that isn't what she's trying to do. Throwing percents around doesn't help raise awareness in Devs.
I thought her goal was to highlight the extent of sexism the industry, to both ignorant gamers and devs. In that context, I don't see the harm in giving an indication of the overall prevalence of the harmful trope. Again, some level of stats analysis would also be good at deflecting the criticism that all she does is read TV tropes.
Megalodon said:
She seems to want to treat the entire industry as one gestalt entity,
No. She doesn't. She is trying to raise awareness about harmful tropes so that Devs will avoid them or at least get them to think about these tropes before they use them.
This is what I keep trying to say. She isn't painting the entire industry as anything - which means all this evidence you're looking for is unnecessary.
This may be an issue with her presentation style (giving her the benefit of the doubt), she comes across to me as judgemental, smug and trying to start a fight. The enitire premise of her series is adversarial. Tropes VS Women, it suggest the entire gaming inustry is a problem and immediately places people on one side of a divide. Which I think is counter productive if she is genuine about wanting to improve the industry.
She isn't judging all games based on bad ones - she's using bad games as examples of what to avoid doing.
Again, this may be a problem with her presentation style (or she's malevolent/crap, I don't know), when she sets up her series as her vs video games, it is rather easy to conclude she is judging the entire industry at once. Again, I don't think Anita is necessarily wrong about everything she says, I think she is a bad posterchild for her cause, (assuming she's legitimate, I don't discount the possibility she's cynically exploited the situation for profit, but I don't know one way or the other).
Megalodon said:
The standard issue of Women's Studies and Feminist Theory is to claim that men are only capable of viewing women as property? I hope I've misunderstood you here.
Feminist Theory believes that our current society is build upon a patriarchal values system, and that women are automatically devalued and seen as property.
There is some historical basis to this - not that long ago, women WERE considered property. Many of the story tropes we use today, like Damsel in Distress, date from a time when women literally were the property of their fathers and husbands.
Thanks for the clarification. I'd have to disagree with the assertion, simply because I don't see it in my day to day life. I know I've had advantages growing up, but that's based purely on the social standing of my parents, not on the gender I was born with.
I agree about the origin of story tropes like DiD, but I disagree that they are as harmful as Anita would claim.
Megalodon said:
For the later (which is undeniably harder, for both male and female): Carlos (Saints Row 2).
Ah! Excellent example. Well done.
Also, I note that two of your examples were from the Saints Row series, which is known for being gender diverse and inclusive.
Eh, that was from the games I had to hand/are in immediate memorey, a lot of the games I play are srategy games, or lack clear character drama (eg. Total War, Gratuitous Space Battles, FTL, XCOM, Divinity: Dragon Commander). But I do rather like Saints Row. For that category, it was petty hard to think of NPCs killed primarily to piss off the protagonist, male of female. There's normally something else behind vilainous acts in most stories.
Agreed. I never said she was perfect (I disagree with a number of her points). She makes too many assumptions that her audience knows several basic aspects of feminist theory. However, making a honest mistake is no excuse for the sort of abuse and hatred she often receives.
I'm not going to try to claim the shit she got was deserved, but again I question who the intended audience of these videos was. Given her level of education, I am skeptical that her failure to explain her terms is an honest mistake. If the intended audience was people already on her side then her videos make sense. But if she was actually attempting to reach out to the community at large, then she should have explained her terms, explaning why X is demaning to women, so that those of us who haven't studied academic feminism can follow what she is saying. I hope that makes sense, i'm kinda drunk right now.
Megalodon said:
But it should matter to her, because if both genders are written equally poorly than a strong case can be made that the media isn't sexist, it is just badly written.
But they're badly written in a very specific way. And again, she isn't accusing the games industry - she's trying to educate them and help them do better. Pointing out bad writing is something you do while critiquing a work.
This may be a difference in perspective. To my mind, if both genders are written poorly, then it is a writing issue. Anita seems to be of the viewpoint that badly written female characters are a sexism issue. I think badly written characters are a writng issue, no need to bring gender politics into it, better written characters in games, irrespective of gender, would be a good thing.
Megalodon said:
"DiD is sexist, demeaning to women and I don't like it", which is not a stance I agree with.
Fine. Then argue about that and not all this other stuff. Discuss and counter her points on that.
Which is difficult, as she never states why portrayl X is particularly bad. This leaves me with little to go on, as I don't see what is so massively damaging about the trope. She just says it's bad, if you're right about feminism theory backing this assertion up (haven't looked into it myself yet, so I don't know about its veracity), this would be a good opportunity for her to bring up sources that support her assertions. References would help convince the skeptics.
Megalodon said:
Yahtzee isn't trying to claim anything about the nature of the games industry.
Motion controls.
Quick time events.
Yahtzee has specifically claimed to be attempting to convince Devs to stop using both.
The claim he made is that specific game mechanics are stupid, not that a specific character portrayl is wrong/offensive. Again, not to say that Anita is inherently wrong, but she is a different entity from Yathzee. One is primarily concerned with games and gameplay, while the other is concerned with the with social/gender/political nature of games.
Or to put it another way, Yahtzee's beef is with mechanics, not gender portrayl, so comparing him to Anita seems a bit like comaparing apples and oranges.
Megalodon said:
From that perspective, I would agree that it isn't massively patronising. Personally I get a more confrontational vibe form Anita and her presentation, hence my previous post. I maintain, if her motives are honest, then there are better ways to put forward her points.
Can't her motives be honest and her style stuck in the past? As Movie Bob noted, her style is very similar her Women's Studies background. That discipline tends to be very confrontational. Compared to many Feminist Theorists, Anita actually comes off as fairly mild.
Which as I said in my last post, is kinda scary if Anita is a moderate. I don't discount the possibility that she is honest with a bad style. Although I do feel that some of the recent revealations about her opinion of video games/status as a gamer give the claim that she is a cynical con artist more credence than it had a few months ago. But I don't know her motivations for this series. Frankly