Why's that? Personally I prefered 3 for quite a bit of it, but I still very much enjoyed 5. Granted its not like I followed the story in either much, I just played with Siblings. The added abilities and different upgrades were a nice touch imo.Nikolaz72 said:Heroes of Might and Magic V. I dropped it after playing 1 hour.. Picked it up again. Played another 2 hours refusing it was shit when i realized that i was lying to myself and sacraficed it to the local water deity (Our well)
Not that I mean to excuse the game on the other accounts, but I believe if you research a certain branch (can't remember what its called) more monsters come running along, wild ones I mean.Veylon said:Elemental: War of Magic. I thought it was going to be this mega-epic successor to Master of Magic. Magical crafting, monster summoning, customizable mage skills, city building, big battles. Then dynasties, political maneuvering, customizable units and such were promised. It has some of that, but in the greyest, most watered-down form I could imagine.
The graphics were about the ugliest things I've seen, all grey-brown and messy with dodgy 3D. They really should've taken a note from Heroes of Might and Magic II. That has colorful graphics and pretty landscapes, even if it's 2D and came out in '96. Elemental's graphics are just so meh, everything's perpetually shrouded in mist and nothing much looks like it belongs in a fantasy setting. Even the spells are jerky and visually uninteresting.
The whole game system is badly broken. Probably the worst mistake was having the leader as an actual unit in the game. It means that your mage - YOU - can be taken out with a casual spell. It also means that you can knock out an entire city, army, or enemy leader with similar ease. Armies - and the overlong technology tree that backs them - are essentially worthless. Any AoE magic can simply annihilate them. It's very easy to level up one's mage to be an unstoppable one-man (or woman) magical juggernaut of instant death.
There's also a disappointing lack of monsters in the game. Oh, you can call up an elemental or giant or wolf or imp, but what's the point when they're roughly on par with the already-worthless foot soldier? The game is in desperate need of mythological creatures, both summonable and wild. To reference Heroes 2 again, that game had over three dozen, some of them coming in multiple forms.
Another thing is the lack of variety in the game. Whether you play as the Kingdom of Light or the Empire of Darkness, you'll still be using the same batch of spells and troops. There's no special healing magic or necromancy or whatever or a particular side or magician. The only real difference is that the "good" side gets horses and the "evil" side can grow more food and ride wolves. The tech tree branches are renamed but they do the same things. There is, again, the issue that the Forces of Darkness are singularly unimpressive when the Dark Lord can be casually incinerated on the way to razing his citadel. Lords of Magic, at least, rectified that by having him actually go out and destroy/conquer and be dangerous.
So, yeah. That's why I found it so disappointing. Maybe I hyped it too much to myself as well.
I guess Nostaligia, hype, playing the awesomeO Heroes of Might and Magic 3 and the whole Might and magic series had me hyped it up to be at least AS good. But it was different. Very different, didnt feel the same at all. I tried all the different races but it seemed as if it was a thousand times more simple but they tried to hide that fact with mediocre special effects and graphics. It felt rushed, casual, SOMETHING. It didnt FEEL like Heroes of Might and Magic. It felt like another game entirely. Something i could find if i searched long enough in a browsergame section.Kurokami said:Why's that? Personally I prefered 3 for quite a bit of it, but I still very much enjoyed 5. Granted its not like I followed the story in either much, I just played with Siblings. The added abilities and different upgrades were a nice touch imo.Nikolaz72 said:Heroes of Might and Magic V. I dropped it after playing 1 hour.. Picked it up again. Played another 2 hours refusing it was shit when i realized that i was lying to myself and sacraficed it to the local water deity (Our well)
Yep.SpiderJerusalem said:Threads like these are pointless for two major reasons:
1) A majority of people have apparently no clue what the words "most disappointing" means.
2) That same majority has no ability (or even intention) to back up their arguments on why a certain game was disappointing, settling for trolling around and posting long lists of beloved and best selling games to stir up virtual shit in hopes of satisfying some kind of inane need to feel special.
Did you play it when it came out or 5 years later when everyone else had copied it?Kirkby said:Half-Life. Maybe it was the hype but all i see when i play it is a mediocre FPS with any amazing moments being washed away by repetitive gameplay
I know how you feel, its the worst GTA game I have played and to make it worse it took like 3 months for the first patch to be released before we could play it. Most unfinished piece of shit ever released on the PC.Cronq said:Definitely GTAIV for PC. I fell for the hype and was sorely disappointed.
I agree completely, I bought the limited edition FF13 on release day for around £60, That, I must add, was shit, Yaay postcards, CD and a sticker :'D. No Square Enix, Make some effort next time.SalamanderJoe said:Final Fantasy XIII was a disapointment. I was so excited I even got a Lightning figure to have on my shelf. I be rid of the game after three days and actually didn't like Lightning at all as a character. [sub](I mean if someone's form of dislike was to punch you every five minutes in real life they wouldn't be liked much either.)[/sub]