The most heinously annoying enemies of all time

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Owen Robertson

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Jul 26, 2011
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To anyone who ever got to the third part of InFamous those fucking First Sons drones. Goddamnit they're impossible to hit, send unlimited grenades at you, and take too many fucking hits for being so agile.
Or The Flood (the actual small parasites that burst from those exploding fuckers) from Halo. They're a pain in the ass.
Those goddamn Cattle Prod Inmates from the Batman: Arkham games. Fuck them up the ass with their cattle prods...
The poisonous headcrabs from Half-Life. Fuckin' dicks drain me to ONE health in Ravenhome. Goddamnit.
Anything in Silver Surfer for the NES.
Oh and Tonberry's... I despise the maniacal bastard who thought them up.
 

runarraw

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Jun 20, 2012
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those invincibility frame abusing ghosts (and the like) in FF12.
the scenario is like this; you command your characters to attack, wait for the bar to fill, ghost teleports, you attack thin air (pretty looking thin air).

those cheating bastards.
 

Cabisco

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May 7, 2009
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There is a very long list of enemies I find very annoying but the ones who have recently given me reason cry/shout are these little buggers:



I HATE THEM SO MUCH! I swear sometimes I'm not even in the mist, i'm in a building looking for ammo and then boom, I have little hands all over my screen like a reverse Jimmy Saville.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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Anything that stunlocks you repeatedly earns my personal stamp of "Fuck Off". Also, enemies that disappear and don't reappear until a random amount of time has passed, like the Darkballs from Kingdom Hearts.
 

bfgmetalhead

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Aug 4, 2010
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the asshole wheel skeletons, from darksouls.

Made the painted world and the catacombs soooooo much more difficult.
 

Alcamonic

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Jan 6, 2010
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For anyone who played Diablo 3 I think we can all agree up on that Fallen Maniacs are purely sadistically annoying.

What's that? Hide a pack of suicide bombing enemies that deal massive amounts of damage behind a corner or door?
Jonson! You just earned your pay!
 

Scarim Coral

Jumped the ship
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Oct 29, 2010
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The Regenerator from Resident Evil 4. Not only they were scary as hell but the only way to kill them permantly (they are called regenerator for a reason) is to use a thermal scope for the sniper rifle and shoot the parasite within their body. While you try to take aim they tend to get right into your face quite quickly!
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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I'd say the little parasites from Dead Space 2. Here you are, minding your own business, when their carrying Necromorph shows up. You shoot its weak points off and shit, the little fuckers come out!

You're stuck mashing A until Isaac finishes wriggling himself clean of the bastards, hoping no other enemies are nearby. If there's someone close by, you just have to hope that Larry the Necromorph doesn't think it might be a good idea to try and claw your face off while you're trying to get the lil' ones off your case.
 

kyuzo3567

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Jan 31, 2011
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Since most others have been said... I'll go with the damn Spider ninja from Ninja Gaiden (Black or Sigma)... I seriously hated those guys so much...
And the FUCKING Ghost Fish!!!!


And those cyclops crab things were annoying as well..... God I love that game!
 

ElectroJosh

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Aug 27, 2009
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Scarim Coral said:
The Regenerator from Resident Evil 4. Not only they were scary as hell but the only way to kill them permantly (they are called regenerator for a reason) is to use a thermal scope for the sniper rifle and shoot the parasite within their body. While you try to take aim they tend to get right into your face quite quickly!
There were other ways to kill them: you could also subject them to fire/explosions and/or waste a lot of ammo on them (very hard if there were more than one) but regardless you are correct about them being very irritating. On my future playthroughs I found the regenerator encounters to be more of a chore than a fun challenge.

In Betrayal At Krondor there is a fight which finishes chapter 5 against six mages. The thing about this is your odds of surviving depend on what the computer AI decides to do when casting their initial spells. Often you are defeated in the first round of combat by your entire party being rendered immobile before even getting a chance to attack. You can't sneak up on them and gain the initiative because its a pre-scripted fight that occurs once clicking on a building.
 

RandV80

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Oct 1, 2009
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AgentLampshade said:


Seriously, these guys appear very rarely and when they do, they flee almost instantly. Add to that their through the roof defence meaning on the rare occasion you connect with one, it only ever does 1 point of damage.
The payoff is the very large amount of exp they give out.
Unless you're using an emulator with save states then it's hard not to cheat the hell out of them!

As far as JRPG's go I'll add anything that attacks by draining your MP. Where as HP is relatively cheap MP is your key to long term survivability in any dungeon and healing items to restore it tend to be ridiculously expensive. Like for example I'm playing through Chrono Trigger at the moment. Big brute does an attack that drops you to 1 hp? Pfft no problem! These little imps attack by stealing 10 MP? DIE YOU LITTLE ********!!!! Considering that Marle can fix the 1 HP situation for a measly 2 MP, stealing 10 MP from her is essentially getting squashed with the damage = HP-1 attack 5 times!
 

Tuesday Night Fever

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Jun 7, 2011
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Scarim Coral said:
The Regenerator from Resident Evil 4. Not only they were scary as hell but the only way to kill them permantly (they are called regenerator for a reason) is to use a thermal scope for the sniper rifle and shoot the parasite within their body. While you try to take aim they tend to get right into your face quite quickly!
Actually, you can just brute force them without using the thermal scope. It just takes a lot of ammunition. Toward the end of the game I've usually got a fully upgraded Striker and hundreds of shotgun shells, so sometimes I just get lazy and pump 'em full of buckshot instead.

I'll stick with the Resident Evil universe for my proposed annoying enemy, though. It was a new addition to the Resident Evil remake on GameCube... the Crimson Heads.

In the 2002 remake of Resident Evil if you killed a zombie with anything other than a decapitation (which are pretty rare), you had to incinerate the corpse using a can of kerosene and a lighter. If you failed to do so, after about a half hour or so, the zombie will get back up again as a Crimson Head - a zombie that can run, attacks at a much faster rate, hits for significantly more damage, and takes significantly more damage to kill than a standard zombie. They're a significant threat when encountered alone, but can potentially be encountered in small groups in certain areas.

To make matters worse, that Kerosene bottle only has two uses before you have to return to the safe room to refill it and it takes up an inventory space (which is already very limited). If you're playing as Jill, the lighter will also take up an inventory space.
 

Roxas1359

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Aug 8, 2009
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shrekfan246 said:
I could actually deal with those little nuisances quite well actually. I was so over powered in X that I just messed them up. XII I don't remember seeing any Tomberrys unless they were in the Pharos Subterra which scared the shite out of me, and in Crisis Core I messed them up with my extremely overpowered materia.
 

Popadoo

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May 17, 2010
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THIS. FUCKING. LEVEL.
Fuck the spiders from Penumbra. They are impossible to hit unless you have the best reflexes in the world, do a fuckton of damage, swarm you and are infinitely spawning unless you put a rock over their nests.
 

gigastar

Insert one-liner here.
Sep 13, 2010
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Well, id like to say alot of things, but most of them have beel already said, even console voice chatters...

So ill keep it original.

Harriers in the PS2 Ace Combat games. Theyre the only aircraft in the game to be able to stop completely in midair and against all odds its makes them frustrating to keep up with as few planes have a tight enough turning circle to wheel about on them again before they take off again, often at top speed.

Nomad Overlords and Badass Nomads in Borderlands 2. By the time you beat True Vault Hunter mode their shields are basically impervious to most forms of attack and they have the health to tank what gets through. Difficult to deal with even with friends on hand.

Badass Psychos in Borderlands 2. Insane attack power backed up by enough health to make a Bee user sweat. Realatively rare but they always make thier presence known.

Buzzards in Borderlands 2. Has quite alot of firepower, may drop off more marauders, and use hit and run tactics.

Forest Gargoyles in Torchlight 2, they seem to love using this attack where they dissapear for a few moments before coming right down on your head with a fiarly potent smash attack.

And thats all i can pull out for now.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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rhizhim said:
nope.



face multiplayer with headphones and chat on and you will experience the worst that gaming has to offer.
"And he just kept screaming, over and over. '******,' he would cry, 'die you ******! I hope you get AIDS!' Finally, it was his bedtime, but that voice will haunt me in my nightmares...."
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Neronium said:
shrekfan246 said:
I could actually deal with those little nuisances quite well actually. I was so over powered in X that I just messed them up. XII I don't remember seeing any Tomberrys unless they were in the Pharos Subterra which scared the shite out of me, and in Crisis Core I messed them up with my extremely overpowered materia.
I think you're forgetting VII, VIII, and IX, where they were significantly more daunting to try beating. :D

I don't believe any were in XII, either, for the first time since they were introduced back in V if the Final Fantasy Wiki is to be believed. I don't remember any in XII, but it has been a few years since I played through it completely.