The most heinously annoying enemies of all time

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newfoundsky

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Feb 9, 2010
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Any sort of wildlife in Skyrim. They aren't very difficult (unless you are a low level and a sabercat decides you're on the menu), but there's just SO MUCH WILDLIFE. It's strange that with the massive armies there are supposed to be, no one is killing the literally millions of wolves that line the roads.
 

Sandjube

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Feb 11, 2011
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Kleers from Serious Sam. They don't even have a satisfying feel when you kill them aaaaaah.
 

TheDoctor455

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Apr 1, 2009
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Cravers from Endless Space.

They can't make peace, ever. They aren't allowed to.
They can only kill.

(they're equally annoying to play as)

Hmm...


those sodding spiders from Dragon Age: Origins.

Its because they are almost never the only monster typed being used at the time.

Worst case I remember is them...

and a friggin' drake or two.
 

TheDoctor455

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newfoundsky said:
Any sort of wildlife in Skyrim. They aren't very difficult (unless you are a low level and a sabercat decides you're on the menu), but there's just SO MUCH WILDLIFE. It's strange that with the massive armies there are supposed to be, no one is killing the literally millions of wolves that line the roads.
Even weirder of course...

is that in the vanilla game...

you don't see much that indicates that there's a WAR going on.
 

Royta

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Aug 7, 2009
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Dark Space Pirate Commando's from Metroid Prime 2. I simply hated these guys with a passion; they locked doors, had a ton of health, messed with your visors, teleported like they had a seizure. Fighting them took a while and they always came in large groups. I seriously made detours to avoid encountering them and mentally called rooms they were in 'locked'.
 

The Sanctifier

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Nov 26, 2012
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The lost souls in Doom 1 and 2 were a pain in the arse. Especially with those pain elemental's that kept spawning crap loads of them. You'd end up really quickly having the whole screen clogged with floating skulls.

Also in Minecraft I'd have to nominate the spiders for having a really annoying hitbox. Whenever I jump up to crit them with a sword they seem to be able to match my range and melee me from three meters away.
 

Sibusiso Radebe

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Dec 7, 2011
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Boarderlands: Skags and Rakk
Abe's Oddysee : Sligs and Paramites (Definitely paramites, angry bugs with an unwashed hand for a face)
Skyrim: frost trolls are so overpowered, its annoying. One killed me in wolf mode
Dark Souls: The Taurus Demon. Not much i can say about him because he has a field day when it comes to battling him. one sweep across the floor with his weapon and the fight is over start again :(
 

The Sanctifier

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Nov 26, 2012
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citrusfr00t said:
Correct me if I'm wrong, but it seems like no one mentioned creepers yet?
What's more annoying then having an inventory full of diamond tools, then having it all blown up by one of those silent a$$holes. And on top of that, when they explode, my creations disappear.

Edit:
2xDouble said:
Of ALL time though? Gotta go with the Minecraft Creepers. "That'sssss a nice thing you have there. it would be a sssshame if something were to happen to it..." Even in full Diamond gear, you hear that sound, you move. Quick.
Looks like you beat me too it good sir. In that case I secondly declare creepers to be the most annoying enemy!
The Creepers seem to be especially annoying when you play on hard. Even when I manage to get clean away from one of them they still end up exploding anyway and leaving craters all over the map. Its usually best to cover your home area or castle in lots of torches and just try fighting them in a really open area like a desert.
 

Tentaquil

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Oct 21, 2011
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Nomanslander said:


These fuckers!

><
Oh hey there. This guy doesn't look so tough...
What's that meter that's filling up?
OHSHITWAT.jpg

I seriously had only the half-bar for the entire sewers.
 

Bifford

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Sep 30, 2009
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Vampire: The Masquerade: Bloodlines had very clunky combat but a few monsters stand out as particularly bad. Like zombies. They like to grab you and eat your brains and you're stuck for several seconds while you try to break their grapple. There are a couple of levels that are full of them and it's an infuriating experience.

Chryssalids in X-COM: Enemy Unknown. Unless you kill these things very quickly, they will impregnate every civilian NPC and your squadmates, turning them into zombies which then transform into new chryssalids. As you level up you learn to get a handle on them but early on they are maddening.
 

newfoundsky

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Devoneaux said:
Saren in ME1 fucking SUCKED. A needlessly large healthpool and he never sits the fuck still. It could just be that I poured all my points into sniper rifles so I had to spend twenty minutes picking at him with a rank five pistol....
Does the reticule ever, ya know, stay the fuck still? It's like Shepperd has freaking Parkinson's disease in ME1.
 

sXeth

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Nov 15, 2012
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I'd have to give it to the ice wraiths in Skyrim. Although you could mitigate their annoying damage by being a Nord or having ice-resist gear, just trying to hit the things in their weird loops and with the crystals they left all over the place obscuring things was a pain.

Sprites and Vampire Lords in the Heroes of Might and Magic games, top-tier initiative flyer/teleporters with no retalliates meant you were gonna take some casualties no matter what. And Ghosts in the original Kigns Bounty were horrible beasts too.

Wisps in Ultima 4 & 5 (prior to becoming a non-hostile in later games). Enemy mages in 7, who often had unlimited spam of fireballs/lightning/death bolts.

Anything with insta-deaths in Baldurs Gate(s), freak luck of the draw if they got the main character for the instant game over. Neverwinter Nights pulled off the same thing, although it had protections against them (Except when they added monsters with Petrification and no counters to it)

Hagfish in Dishonored.

Any animal that attacks you in AC3, special credit to the wolves for oft-times coming in packs or 3-5. The QTE isn't hard, but its incredibly annoying.
 

ExileNZ

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Those flying bird/bat things in DS9: The Fallen (you know, that Unreal engine game that Unreal II stole most of its levels from).

I don't have a pic, but anyone who's played that game can back me up here. Fast, damaging, nigh-on impossible to hit, partly because of the dark and partly because they swoop everywhere at high speed (but mainly straight into your face).

And you mostly have to try to hit them with a phaser. Not nearly as easy as it sounds.
 

Starik20X6

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Oct 28, 2009
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Wallmaster.


[sub]The hand that carries a thousand nightmares.[/sub]​

No pain, no loss of items... The Wallmaster hurts you in the real world. It takes time from you.
 
Jun 11, 2009
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Wadders said:
The fucking ape mutant things in Far Cry.

Trijens or Trojans or something? Whatever, they were infuriating. Tough as hell, fast and they made the most annoying growling sounds going. The ones with missile launchers on their hands were the worst, walking forward till they were right on top of you firing rockets at your face, grunting at you and refusing to die.

Maybe it's just because I was new to FPS games then, making them harder than they actually were. I just have memories of loosing my shit over them.
I despise it when enemies in games just run at you and actually deal damage. It's even worse if they can deal some threatening form of damage, or if their strategy of "HURR DURR CHAERG" works in any capacity. TF2 Scouts are the worst, especially if they're good players. I cannot count the number of times I've dealt 120+ damage to a 125 health scout only to have him run at me and get two solid meatshots while jumping around like a spastic lemur.

Owen Robertson said:
To anyone who ever got to the third part of InFamous those fucking First Sons drones. Goddamnit they're impossible to hit, send unlimited grenades at you, and take too many fucking hits for being so agile.
Another person who played Infamous? Duuuuude. Man, I'd forgotten about what dicks those flying drones were, though honestly I wouldn't be surprised if Sucker Punch had planned it that way: they're annoying as hell to deal with if you have good karma powers (though magnetic rockets can help), but you have to fight them anyway, which is exactly what Kessler's point is throughout the whole game.

Plus, evil karma powers make them a joke. I mean, Arc Lightning makes everything a joke, but especially these guys. It's so vindicating to do on a second/evil playthrough.

The poisonous headcrabs from Half-Life. Fuckin' dicks drain me to ONE health in Ravenhome. Goddamnit.
But you get all your health back, though. I didn't find them so bad in Ravenholm since everything that tried to kill you was easily predictable and dodgeable for at least a couple of seconds.
 
Jun 11, 2009
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Adept Mechanicus said:
Honorable mention goes to the Suicide Squigs as they appear in Space Marine. When there's a massive horde of Orks charging at you (and there's never a moment when they're not) they become nigh-impossible to see under all the Boyz. Gameplay becomes pretty much trial and error whenever they show up.
They made for hilarity in multiplayer co-op, though. I had some friends who always played as fragile assault marines, and I always played as devastator with explosive resistance perks. For those of you who haven't played Space Marine, this essentially meant that their entire armour bar and a chunk of their health would be gone to one squig, whereas it took three or four of them to even get through my armour, let alone pose a threat to my health. My teammates' tears were delicious.

Sable Gear said:
And Jockeys fro L4D2. Nuff said.
Every single time I see a jockey, I either turn and run like a little girl back to the safety of the group or instantly focus all my attention on it, hoping to kill the ************ before he can get close enough to jump on me.

But he always gets close enough. Always. And it doesn't matter if the jockey has twelve health, or if you've shot him eight times in the face with an AK-47, or even if your teammates have your back, because he WILL hop on your back and he WILL drag you off to the rape corner where he and a thousand common infected will do horrible, horrible things to you.

OT:

The Mask of Infamy, from The Binding of Isaac.

Oh my holy Christ, words do not describe how infuriating this fucking boss is. Just, eeeueuuguhghghhh.

Random pathing which often defies its own rules in order to hit you? Check.
Faster than you or your shots? Check.
Can only be hit from one side, and said side is nigh-im
Combines the two worst enemy types in the game? Check.possible to hit? Check.
Obnoxious amounts of health? Check.
No health bar because fuck you? Check.
 

Dfskelleton

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Apr 6, 2010
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I love System Shock 2, but these assholes...
They're not just annoying gameplay wise; they're kind of boring compared to SS2's otherwise usually colorful cast of enemies. We've got insane cyborg women muttering in synthesized voices about the children, kamikaze robots that politely offer to help you, and hideous mutants that scream pleas of euthanasia amidst mindless praise of their Hive Mind. Sure, the Rumblers and Military droids were a bit plain, but they didn't float around, shooting you with nearly insta-kill projectiles until you found their hidden little core.
Oh, and the spiders sucked pretty bad too.