SKBPinkie said:
Then again, there are games that combine both story and gameplay really well. Brothers, Shadows of the Colossus, the ending of Halo:Reach, etc. All I'm saying is - the story shouldn't feel like a separate entity when it comes to games. If you do want to tell a story through the medium, make use of the interactivity aspect.
I believe that gameplay and story should be on the same level. Other than that, I totally agree with what you said there. If you're not utilizing gameplay, why make it a game to begin with?
Now, do I think that Spec Ops did this badly? Not really, even though, as you said, the shooting itself is really bland. But it is part of the overall narrative the game provides, and the team was faced with a huge dilemma when they decided to tell an anti-war story with traditional TPS mechanics: if it had actually turned out fun to play, the story would have been completely absurd, kinda like what happened with the Tomb Raider reboot, but even worse.
SKBPinkie said:
No, because its gameplay is severely lacking, and it doesn't really tell its story through its gameplay. If I watched a YouTube playthrough of the game (with no commentary), my experience would've basically been the same. Same goes for TLOU and Bioshock Infinite.
Though I also think that those three games didn't really excel in gameplay (least of all Bioshock), all of them did tell some aspect of the story with their gameplay, and all of them were better for it. More than half the point of Gone Home was the mystery imho, and that just worked better when I wasn't provided with a predetermined flow of events, but had to figure stuff out by myself - even if there were very few actual puzzles.
The intro of TLOU is actually an even better example, I think. It just wouldn't have had the same impact had I not been able to walk around and examine stuff at my own pace, constantly being worried about what might just happen to me.
Just walking around in Infinite being able to look at things enhanced it in my opinion. Sure, that's nothing special, but still better than just watching a longplay on Youtube. There was also this scene where Booker and Elizabeth make music together that's completely out of place, but put in between those over-the-top gunbattles I thought it stood out as a semi-cutscene and was all the better for it.
Now I admit, none of them pulled it off perfectly, not by a long shot, and I think that's the #1 challenge for gaming in the future, especially for those games that want to tell a serious story without being total shit in the gameplay department.
I keep churning out these walls of text, I apologize. Jeez.
deathbydeath said:
Unrelated: I have yet to actually play Spec Ops, and while the concept is up my alley to a degree I still won't touch it because as far as "self-aware, semi-deconstructist games that comment on the questionable tropes their genres rely upon" go, I sincerely doubt Yager can beat Katawa Shoujo.
Spec Ops isn't
nearly as subtle and extensive as KS. If you're into that kind of thing, though, that shouldn't be reason not to play it, though. The two do things differently, most importantly because Spec Ops can utilize gameplay instead of "just" text.