WouldYouKindly said:
Zombie games where things other than headshots kill them. We have all of this mythos behind the headshot>zombie thing, but in games a few shots anywhere generally do the job as well. I would like centerline body shots with a weapon with enough penetration to take out the spine and keep it from walking as well as cutting off arms and legs to disable them, but headshots should be the only thing that kills them.
Egh, can't agree on this.
Zombie mythos extends
waaaay beyond, and way before, the stereotypical Romero tropes. In fact, in some ancient zombie myths, a zombie can only be stopped by removing it's heart.
I can appreciate you preferring the Romero tropes within the genre, but they are certainly not the origin nor the end-all-be-all of the genre.
Besides, as someone else said in this thread, games like the Left 4 Dead series have modes where only headshots are effective. You may find exactly what you're looking for within them.
Jolly Co-operator said:
The Prototype games need a some sort of body-count statistic. I'm not a violent person, and even in video games, I try to take non-lethal approaches, so this isn't about some sort of sick satisfaction. I'm legitimately curious as to just how high that number would be.
Actually, it does track those stats. It tracks how many civilians you've killed, how many soldiers you've killed, and how many infected you've killed. It also tracks the total sum of your destruction in the form of a dollar amount, as well as dozens of other stats.
These stats are displayed in both the game menu and at the end of any given event or mission.
piinyouri said:
I have a friend who always ALWAYS seems to have some petty thing to say about how a character runs.
"He runs like a moron", "He runs too stiff", "He runs blah blah".
It blows my mind that someone can care about something like this.
I actually agree with your friend.
A crappy, poorly done run or movement animation can ruin a game for me. Especially if I'm being forced to look at my character, and specifically that animation, for long stretches.
It just detracts from the immersion of the game if my character is visibly moving like some clunky, ill-designed automaton.
An uncommon animation looking quirky doesn't bother me. It's just an occasional "joke". But a bad animation that is perpetually present irks me quite a bit.