Brayko from Alpha Protocol. Is a fairly standard run-n-gun fight (well, run-n-gun is woefully underused in this age of cover-yawn-shooters, but standard for a run-n-gun) when he's using his dual gold-plated SMGs, but the fact that he turns super-badass kill-you-so-quick-you-don't-know-what-happened when he snorts his cocaine and decides to come at you with his knives is delightfully over the top. It makes no sense that he'd be more deadly coked up with knives than with twin sub-machine-guns, but hell, it's an rpg and the fight in his private disco-room with 'Turn Up the Radio' playing for the fight, in his Russian neo-mobster mansion that's decked out in 80s gear, arcade parlours and velvet everywhere, it makes a really weird kind of awesome sense

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I loved the dialogue after the fight, as well: "The jacket...you messed up my jacket...got blood all over it!"
"With that color scheme, how can you tell?"
Having the option of taking him out by getting Heck to poison his cocaine, if you're on good terms with Heck and did the Taipei hub before the Moscow hub, was also a pretty neat idea.
Actually Steve Heck - how could I forget about him? I'll just post his dossier from the Alpha Protocol Wiki:
"DossierEdit Dossier sectionEdit
Heck seems to know everything there is to know about what's going on in Taipei, and if he doesn't directly, he often knows someone who does. It has been suggested that Heck knows about the underground because he often sells info or blackmails criminals to fund his covert ops, the goals of which are only known to him. He claims to be a member of a top-secret branch of the CIA, with total operational discretion and oversight. The precise nature of his operations and the sphere of his influence remain unknown. Affiliates remain unknown.
Along with his enigmatic objectives, Heck employs a self-devised method of combat which he describes as "liquid terror", a lighting fast series of darts and dashes that he uses to accurately kill or cripple multiple opponents with his hands, a pair of sharp objects, and sometimes a silenced pistol. Since very few people have actually lived to tell the tale, many chalk this technique up to Heck's own hype and disinformation. Nevertheless, dates when Heck claims to have been engaged in operational activity coincide with reports of unusual causes of death at the Taipei morgue, including a man with known Triad affiliations found with the chassis of a ten-speed mountain bike driven through his torso and a Vatican Intelligence agent with his airway obstructed by 17 communion wafers.
Heck does not seem to be affiliated with any professional intelligence organizations and has never been linked offiicially to any CIA operations. He could be categorized as a freelance operative, but then, he is said to trade his services for favors, not cash. There is no question as to his broad knowledge of Taipei and he is definitely familiar with the more infamous personalities of the city (and they him), but even close scrutiny of his behaviour yields no certain agenda. His coolheaded conduct and manner of casual speech would define him as either one of the worl'ds most collected, ingenious agents or as a complete lunatic that has tricked himself into believing this.
Interactions with Mike ThortonEdit Interactions with Mike Thorton sectionEdit
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WARNING THIS SECTION CONTAINS ALPHA PROTOCOL SPOILERS
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SPOILERS
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Upon meeting Heck he is interrogating his "friend" (Wen Shu ) with a bottle of cleaning fluid. Upon entering, if you choose the Helpful stance you will offer to help by supplying a funnel to help get it down his throat. You then gain +2 Attitude from Heck. If you become friends with Heck, the detergent bottle will be in your apartment, signed by Heck to commemorate Taipei. If you have gone on the other Taipei missions before meeting Heck then you'll get -2 points regarless of the choices you choose.
When you choose him as your final Handler, he can be aboard the boat in the ending. (Scarlet, for example, will be on the boat if you save her despite having Heck as your Handler.)
Heck clearly has his own way of dealing with missions, as in one mission you ask him for a discreet distraction and then proceeds to storm the building shooting everything. (he does at least use flashbangs instead of incendiary grenades)"
That last part had me falling off my chair laughing when it happened in game. I'd taken the option of getting him onboard to organise a quiet distraction in a stealth-mission where you've got innocent Taipei guards/police and you're trying to avoid casualties, and he goes 'Right Mike, I'll keep it lowkey'...then you get up to the 'distraction' part and he bursts out of the elevator with a shotgun and starts shooting everyone in sight while the protagonist sighs

. He ruined my no-kill run for me as well, the bastard
