The most tragic death of a main character?
X-COM: Enemy Unknown.
Yes, I know he didn't have a personality. I know his name, face, voice and abilities were decided on a whim by yours truly, and I know he was immediately replaceable if the need arose, but Colonel Felix "Sledge" Moreno was the best character ever. He survived from the first mission all the way until the very end, saving millions of lives, including taking on a squadron of enemies 5v1 after an enemy grenade took out his teammates. He and his pet Sniper "Omega" were the best of friends, with the two having a constant competition over who could kill the most aliens, but then they would get back to the base and just shoot the breeze until they got deployed again.
Then in the last level, Omega got caught by the mind control ray and turned on his team. He killed the medic before anyone even noticed he'd turned and in order to save his team, Sledge had to put him down. He had to blast his best friend into smithereens, killing him to save the world in an eerie call-back to the First Contact, where Sledge had to murder a fellow soldier who had been turned and almost killed them all. Then, his greatest sin fresh on his mind, he saved the remnants of his broken squadron and flew the exploding alien ship away from the Earth, saving the entire human race one last time, his death clearing his consciousness as he reunited with Omega.
Aerosteam said:
The Kiltman. Fabio Fuego. Hans Seitwarz. Santa Claus. God damn seeing them die was painful.
[small]Along with most of my other XCOM soldiers...[/small]
You see, the special thing about these XCOM guys is that all of their deaths can be prevented, so you feel like you fucked up rather than just watching their inevitable demise within a pre-laid out story, that's why it hits you the hardest...
That person died because of YOU.
What this guy said.
direkiller said:
Tom_green_day said:
Well, since I answer Fallout 3 for just about every single thread on this website, I'll say that again.
'But it was not until the end of this long road that the Lone Wanderer learned the true meaning of that greatest of virtues ? sacrifice. Stepping into the irradiated control chamber of Project Purity, the child followed the example of the father sacrificing life itself for the greater good of mankind'
The death actually stood for something, reinforcing the main theme of the game- Sacrifice. It wasn't just a sudden 'let's kill the protagonist to make it seem sad!'
John Marston's was interesting though. You think the story has finished and it all ends happily, until he jumps in the way of all the bullets instead of running or having another gunfight. He was killing himself to save us from more shootings.
It would have been better if it was not such a pointless death. O deadly radiation, yo Charon, Fawkes or RL-3 can you walk down the hall and press 4 buttons for me.
No one had to die, but they made you die because "destiny".
I made Fawkes do it, I didn't die.