Sonic 1 had good enemy placement? You have rose-tinted specs my friend. The flying bug-things in the first Green Hills zone set the tone - shooting an unkillable projectile attack just as you were about to jump up and hit the bug. And don't even get me started on the pink pig things with spikes on their backs in the third level.Hellion25 post=9.73236.788850 said:The later Sonic games were terrible for this, including the 2D ones on GBA and DS. In the older MD variants, the enemies will be placed perfectly so that you always have the chance to react when one pops up on screen, no matter how fast you're going. However in the newer games the developers just got lazy and would throw enemies and spikes on the edge of platforms where you couldn't possibly avoid them without prior knowledge that they are there. That's bad level design.
Generally gree about S2 and S3 though (apart from the star and boomerang enemies in "Metropolis Zone" in Sonic 2, they sucked.)