The Most Unfair Enemy Placement in a game

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GloatingSwine

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Nov 10, 2007
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MurderousToaster post=9.73236.788730 said:
If you've ever played "tactical" shooters, you'll know what I'm getting at. E.G in R6 Vegas 2 I was attempting to storm a building quickly so I walked in through the door. boomf. Dead. Shotgun pellets in my face. Reload checkpoint, try again. Sometimes a game can do this to the point of extreme frustration, whether they spawn in in a stupid, badly-designed area or whether they have a shotgun pointed at the door before you walk in.
What's your most annoying enemy placement scenario?
So, you walk up to a door in Rainbow Six: Vegas, don't use the snake cam to see what's the other side before you go through, and then moan when you die?

Weak.

The correct answer is "I love the guy with the shotgun standing right in front of the door, because he's going to get that door in the face when my breaching charge goes off".
 

LOOY

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GenHellspawn post=9.73236.789845 said:
LOOY post=9.73236.789528 said:
COD4 defiantly, enemies often spawn behind you and on Legendary it's just really frustrating to be killed by a guy that came from a building you just cleared.
...What?
Enemy's infinitely spawn until you reach a certain point in the level. But they often spawn from a spawn point that was behind you. On easier settings you simply kill them, but on Veteran they just pop up in the middle of gunfights while your reloading and wounded.
 

Space Spoons

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In pretty much any Mega Man game, those enemies that pop up out of bottomless pits are totally unfair. They hit you in mid-jump, knocking you back just enough to make you fall into the pit and die. There are few things more frustrating; You start a stage, everything's going great, haven't taken a single hit so far... Only to be killed instantly when you're trying to clear a seemingly empty pit.
 

ThaBenMan

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I'm not sure if this really counts, but "random encounters" in pretty much any JRPG tend to piss me off.
 

Dealin Burgers

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LOOY post=9.73236.790311 said:
GenHellspawn post=9.73236.789845 said:
LOOY post=9.73236.789528 said:
COD4 defiantly, enemies often spawn behind you and on Legendary it's just really frustrating to be killed by a guy that came from a building you just cleared.
...What?
Enemy's infinitely spawn until you reach a certain point in the level. But they often spawn from a spawn point that was behind you. On easier settings you simply kill them, but on Veteran they just pop up in the middle of gunfights while your reloading and wounded.
I've never once had an enemy spawn behind me during CoD4 so either you missed a couple on your way through or you're walking through the level backwards.

That said, I do think CoD4 wins the worst placed enemies award for that bastardly corridor in the nuke bunker.
 

searanox

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Do the grenades from Call of Duty 4 count as enemies? I tried playing Veteran and the only thing that stopped me from getting through any parts of the game (especially that damn fight on the second mission in the TV station) was the bastard grenades. Those things can seriously fly through walls to land perfectly at your feet, killing you instantly, and the game has an incredible habit of giving enemies an infinite supply, and putting two or three at your feet in the span of a few seconds, so that if you want to try to throw one back, you get blown up by the second and third. This is compounded by the fact that in 99% of cases, the only place to run is out of cover, where you get promptly destroyed by machine gun fire. I swear, I know Veteran is hard, but it's beyond the point of unfair; it's a complete fucking nightmare that relies more on luck than it does skill. I dunno, maybe the PC version is harder because you don't ave that magic "snap to target" button that does 95% of the work for you, but still, the grenades ruin it for me.

Oh, while I'm at it, S.T.A.L.K.E.R.: Clear Sky also has horrible grenades, although the intent is definitely not malicious and has to do more with enemies following the same AI scripts in the same way. Stumble onto a group of 10 people and the first thing they do is throw grenades at while maybe one or two provide enough suppressing fire to ensure that you can't just stand in one place to pick them off. If you're stuck in a fairly narrow space, playing the game becomes an exercise in quick-loading.
 

Zer_

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Feb 7, 2008
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Doom II on Nightmare difficulty. It's nearly impossible.
 

Frybird

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Doom 3. Seems like everytime you find a health item just centimeteres off the most linear path, you'll have something spawn behind you the moment you pick it up. Not impossibly unfair, but more often than not eliminates the reason to pick up "hidden" health items.

Also, the Great Reactor Room thingy (i won't spoil) just before the last bossfights in Force unleashed have so many enemies standing around that you are almost forced to run through the thing as fast as possible without stopping to kill someone.
 

corporate_gamer

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cod3; every single time i stormed a building they moved the AI to exactly the last place i looked. and then you had those alleys that they would pop out of completely unseeable doorways. bloody nazi.
 

ShadowsSpawn

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snipers in all the Medal Of Honor games, you take two steps after a checkpoint and you are somehow pinged with 5 shots from unbelievable distance.
 
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Ultrajoe post=9.73236.788779 said:
But i did it... by damn did i do it... only took me 12 hours a level but by lucifers pubic hair did i do it...
Director: We've got to do the "Jiminy jillikers" scene again, Milhouse.
Milhouse: We already did it. It took seven hours, but we did it. It's done!
Director: Yes?but we've got to do it from different angles! Again and again, and again and again and again!
 

MurderousToaster

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GloatingSwine post=9.73236.790275 said:
MurderousToaster post=9.73236.788730 said:
If you've ever played "tactical" shooters, you'll know what I'm getting at. E.G in R6 Vegas 2 I was attempting to storm a building quickly so I walked in through the door. boomf. Dead. Shotgun pellets in my face. Reload checkpoint, try again. Sometimes a game can do this to the point of extreme frustration, whether they spawn in in a stupid, badly-designed area or whether they have a shotgun pointed at the door before you walk in.
What's your most annoying enemy placement scenario?
So, you walk up to a door in Rainbow Six: Vegas, don't use the snake cam to see what's the other side before you go through, and then moan when you die?

Weak.

The correct answer is "I love the guy with the shotgun standing right in front of the door, because he's going to get that door in the face when my breaching charge goes off".
The fact is, he was beside the door. Standing right beside it, not in direct view of the Snake Cam.
 

Slycne

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Feb 19, 2006
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harhol post=9.73236.789592 said:
The sniper level in MOH: Allied Assault.

That entire map was an exercise in repeated failure and frustration.
And I had almost forgotten about that one too. 2 hours of using my head as a German sniper detection devise.

While maybe not exactly what the OP was looking for the racing level in Mafia comes to mind. You had to drive the whole thing perfect or you lost, and all it took was someone giving you a gentle nudge to send you flying off the track.
 

sneakypenguin

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Splintercell in the last level in the basement when the lights go out and then the bad guys get NV goggles. If you didn't kill/sticky shock the right guys before they got them on it ended up where you hide in this one spot you can see the guys you need to kill but can't snipe them as your bullets hit the top of the box your hiding behind.
 

Flour

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In multiple 2d platformers, you often get a difficult to evade hit when you just started that jump. Or in any platformer, an enemy near the edge. I don't have any clear examples, but everybody should know what I mean.

Dealin Burgers post=9.73236.790602 said:
I've never once had an enemy spawn behind me during CoD4 so either you missed a couple on your way through or you're walking through the level backwards.

That said, I do think CoD4 wins the worst placed enemies award for that bastardly corridor in the nuke bunker.
Marine mission after War Pig. Enemies WILL spawn behind you while you're trying to evade/heal from the bullets fired by the enemies in front of you. Not that you'll notice this, enemies spawn everywhere in that level and sitting in one place for more than 5 seconds means you get at least 5 grenades on your head.
 

Anarchemitis

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The first time I played through, the Beach of Nova Prospekt I thought was hardly fair, and died very quickly at the part where Gordon saves Barney from Snipers in Half Life 2.
 

cthulhu257

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I doubt any of you guys will get this one, but the Brightmoon Tor levels in Final Fantasy A2.